All harem members except Gabbi.All Harem members
Elsie
Yamato
Liada (not sure if i spelled that right)
Also, Historia and Chloe can be impregnated.
All harem members except Gabbi.All Harem members
Elsie
Yamato
Liada (not sure if i spelled that right)
I Focused Dante on defense and making him the main target, then I focus on equipment that make the enemy take damage on there turn and Reflect then I just use immortality to keep Dante or Ray alive (depending on the enemy) Bessie focus on giving them Toxic and PoisonYeah, I found that stacking attacks on Dante with the Strongest Man was very effective too. Although I used an entirely different set of blessings and accessories for every character. I highly recommend Ray's Holy Day accessory for generating barriers if people are struggling to survive.
Thank you. Immediately on my wishlist.Here's the official Steam page for Monster Girl 1,000:
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Yeah, I found that stacking attacks on Dante with the Strongest Man was very effective too. Although I used an entirely different set of blessings and accessories for every character. I highly recommend Ray's Holy Day accessory for generating barriers if people are struggling to survive.
This game is marked as finished but still get update every week, i dont get itGratz on another finished project, and ofcourse good luck with the next one
So guys who have finished the game, do we finally meet with MC's mother and is there any content with her?
can somebody say if there is showing how mc kids gonna be look like with each girl? Becasue if yes i cant found itAll harem members except Gabbi.
Also, Historia and Chloe can be impregnated.
Can you update to latest version 19.0e? Thank you so muchMonster Girl 1000 (Completed) [19.0.0] Compressed (UnTested)
Win (611 MB/ 268 MB) :WorkUpload,Pixeldrain
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P.S Thanks Dev for you work TwistedScarlett60
OkayCan you update to latest version 19.0e? Thank you so much
Does that include them showing as well?Bessie and Ray now add to the girls pregnant counter.
I had a very similar build a one point, and even went back to try this exact one again. No dice. Level 999, still get 1 shot even with false promise active (the enemies just get rid of it), and can only get 1 immortality off before a party wipe, and since I can't revive a person and have them next in the turn order, and every enemy party wipes each turn, you are stuck with that one party member for the rest of the buff's duration. I also can't do anywhere near the damage cap to many of the enemies.Here's a late game DPS build that easily beats everything not in the coliseum**, including the superbosses, and does so very fast:
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i beat the Elementals the thing about the fight is making sure you have alot of Revivival Items and healing items and always using Defense items to and Defense skills.I would usually call my self an RPG buff as well. Any list of "Most Difficult JRPG Bosses of All Time" is a who's who of bosses I utterly decimated. This is a different form of "difficulty" than any I've experienced in those scenarios, mainly because it just doesn't feel fair.
I had a very similar build a one point, and even went back to try this exact one again. No dice. Level 999, still get 1 shot even with false promise active (the enemies just get rid of it), and can only get 1 immortality off before a party wipe, and since I can't revive a person and have them next in the turn order, and every enemy party wipes each turn, you are stuck with that one party member for the rest of the buff's duration. I also can't do anywhere near the damage cap to many of the enemies.
For example, Life Titan (the ladder boss I got to before cheating). The boss itself goes down just fine, but the elementals it summons are evading all damage from MainChar, less than 1,000,000 Bessie, and Ray is dealing less than 1,000,000 damage a spell (when she can even cast, because despite any debuffs or statuses I am unable to cast anything half of the time in this fight). The enemies are also immune to many tools the player has been given through bessie, like manipulating turn order, blind/sleep/silence, so there's not really any clever strategy I can use because the fight basically dictates that my only option is direct damage and immortality.
It also doesn't help that most problem enemies are dodging 90% of the attacks and are dealing pecentage based damage with every attack. Again, this doesn't count as "Stupidly difficult", it's just stupid. If the player has 99.9% of their tools and abilities taken away, and are then told that the remaining .1% won't be effective, it's not a well designed fight.