And no matter how long you wait, Juliet never comes back down?Here
I used cheats btw (the cheats of the game)
And no matter how long you wait, Juliet never comes back down?Here
I used cheats btw (the cheats of the game)
yes, i even used the item that let u kill urselve (only surviving one of my characters, for some reason) to made it easier for me to just guard with one character then wait, after like five turns of guards, she never returnedAnd no matter how long you wait, Juliet never comes back down?
I thought surely you must have had the golden bracers or one of the other equips that also doubles gold, but no.Version: 19.0.0e
Impact: Minor, one item impacted - not gamebreaking
Item: Jackpot Medal
Description: Earn 200% gold in battle. Effect doesn't stack.
Issue: Item has no effect on the amount of gold received after battle.
Steps to replicate:
Perform completed contract "Let's Get Outta Here!" in Eldar again. (At the beginning of the contract, I had 265k gold)
Observe that the contract gives out 8,000 gold. (At this point, I now had 273k gold)
Equip Jackpot Medal on any party member.
Perform same contract again. (At this point, I now had 281k gold)
Small addendum to this. carnivore69420 may be on to something as it looks like any item that is supposed to double or otherwise increase the amount of gold received, like MC's weapon Nature's Profit, has the same issue as the Jackpot medal previously mentioned.Version: 19.0.0e
Impact: Minor, one item impacted - not gamebreaking
Item: Jackpot Medal
Description: Earn 200% gold in battle. Effect doesn't stack.
Issue: Item has no effect on the amount of gold received after battle.
Steps to replicate:
Perform completed contract "Let's Get Outta Here!" in Eldar again. (At the beginning of the contract, I had 265k gold)
Observe that the contract gives out 8,000 gold. (At this point, I now had 273k gold)
Equip Jackpot Medal on any party member.
Perform same contract again. (At this point, I now had 281k gold)
So no battles give double gold? And I mean the battles, not the contract rewards. If it doesn't work, that's just straight up RPGMaker's hardcoded double gold effect not working.Small addendum to this. carnivore69420 may be on to something as it looks like any item that is supposed to double or otherwise increase the amount of gold received, like MC's weapon Nature's Profit, has the same issue as the Jackpot medal previously mentioned.
Sorry, TwistedScarlett60, with my dreams of being a QA for a video game dev, I just happen to find cans of worms pretty well XD
This is weird as hell. I thought I had this event scripted perfectly. I'll go over it and see if I can't have an emergency failsafe that ends the battle in a victory instead of soft locking.yes, i even used the item that let u kill urselve (only surviving one of my characters, for some reason) to made it easier for me to just guard with one character then wait, after like five turns of guards, she never returned
I'm gonna reply to myself here. There's an online tool to do just that - convert ogg files to rpgmvo. Just search rpgmvo converter. It works. I've converted source wavs to ogg with same parameters as rest of music files in the game first, just to be sure.So far it's great. TwistedScarlett60 became a name brand.
Question - can I convert a music file into rpgmvo format without having RPGMaker app? I need to replace Softy - Felt the Same with something similar but without looped background sounds, as they drive me mad. Probably a mild case of misophonia on my end.
You can use the in-game Episode Select feature upon starting a new game to immediately return to Capital City. I'd select "Skip to Capital City".So i actually ended up loosing my save after a point when i needed to factory image my pc, any one have a save from around the area when you had just got the original "fake" ending that skips ahead telling you what happens?
Could someone tell me the name of the track that played in the Ancient pyramid a few updates ago please? The one that goes (c) "say nya-ha" or something.
Hope we will get to romance Juggernaut or at least interact with her somehow besides what we have now.
I could add that to the cheat menu if there's demand. I'd flick the intro switch for the area off, so you'd replay it upon starting. They're not coded to be replayed, meaning you may get repeat item drops, so the cheats menu seems like a logical place to put that.I know development is basically complete, but how much work would it be to make the non-contract story/fights (such as first time visiting cities) repeatable in a similar way to how you can repeat contracts?
Correct. My frame of reference was the post battle results screen where the game showed the loot for the battle fought including gold and items. I tried with several other contracts as well since there is no free roam random encounters to test with as, unfortunately, the little sprites in the wilderness outside the coliseum only give EXP and small items like phoenix feathers and potions. I will continue to point out things as I find them though since I think it can help as a learning experience for both.So no battles give double gold? And I mean the battles, not the contract rewards. If it doesn't work, that's just straight up RPGMaker's hardcoded double gold effect not working.
Of course! The moment I post this, the problem is solved, but not in the way I expect! By way ofAlso, being able to craft the Golden Arowana in the Cafe Bistro still eludes me even after 2 complete playthroughs as my fully upgraded fishery has only given me 16 Golden - Tooth Sawfishes and I need 20! sadness....
THANK YOU for making this a feature.You can use the in-game Episode Select feature upon starting a new game to immediately return to Capital City. I'd select "Skip to Capital City".
Huh. Sorry dude. It might be a bug then.didn't work, still trapped