TwistedScarlett60

Will lewd cute girls for cash
Game Developer
Sep 13, 2019
1,380
6,158
Some key quality of life features are coming in the next update:

1. Glossary in the information broker for all attributes, stats, statuses, and progression systems:
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2. The ability to dissemble legendaries to get legendary ores:
1648300690767.png
3. 250% increased chance for legendary equipment to be dropped.

4. The ability to grind for resources with repeatable contracts. i.e. the day now passes!
1648300768129.png
 
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PANGHEEFONE

Active Member
Sep 19, 2020
984
321
TS, I've got a few questions. What species of monstergirl is Sylbil? & besides elves being able to evolve into succubus along with imps evolving into goblins, what other types of monstergirl evolutions are there?
 

Pr0man

Member
Jul 23, 2017
408
823
So... after finishing the currently available version here, I've got some stuff on my mind:

First up, the game sure as hell was not what I was expecting. I thought I'd just give this a spin to see if it would be enjoyable and before I knew it, almost 14 hours passed and I finished the currently available main story as well as a good chunk of side content in a single sitting, so it definitely does a whole lot of things right. I mean, dang, the characters in particular... it's just superb in all the right ways. The game sure hooked me hard with how well they are written, not to mention they look adorable as fuck. All wrapped in a nicely packed story to boot? What's there not to love? Well, I've been spotting some potential issues that I feel might turn into problems in the future of the game:

One of those might be the scaling. With how powerful everything becomes towards the currently existing end, it might very well be possible for the players to get stumped and having trouble advancing at all. I am very well aware that the game is far from finished and that balancing and all is not set in stone, so any and all points I make might just be for nought, but still. The areas past Misty Woods in particular seemingly make massive leaps from area to area. Playing on the normal difficulty - which is the intended experience - might cause players to be getting roadblocked if there is either a) not enough side content to gain the necessary exp and money to keep up with the ever growing adversities one might encounter or b) a way to grind not just money and exp, but also to let time pass for resources to be generated in Minstral Village without having to advance the story.
But from what I could tell, currently there exists no such feature. I've seen the map, while it only has 1/3 of the world accesible for now, I can see that becoming an issue if the players party can - at times - only barely ever edge out threats. While I would love to say that having random resource generation from Minstral Village is not being a problem right now, I can see players potentially being locked out of either content or getting roadblocked later down the line simply because they either forgot to collect resources, invested those resources wrong or worse yet, the game just didn't give them what they needed due to a roll of the dice.
The upgrades seem like minor % or point increases, but since the game is using exponential formulas for attack power and defence calculation (if I remember Gabbi's tip of the day correctly), each point can and will make a massive difference later down the line. This potential problem will only exacerbate in the future, as I'll assume that the current town upgrades are far from being complete as well, meaning you'll require even more resources than what you can obtain as of right now. Not to mention, the gold gain on the side, for example from from selling excess loot due to repeat contracts - I specifically won't count contracts that are labeled as "optional" or "misc" as they feel very much necessary to progress as of right now due to their high payout in both exp and gold - is laughably low when compared to the currently available gears and their costs. After all, you'll most likely have to outfit your entire party with top notch gear just to keep your edge in combat and with how many elemental and status gears exist, you just won't have the cash and since you won't know what's actually good to have in upcoming areas, some gears that seemingly are expensive at a current point serve a little more than glorified paper weights later.

Oh, also there were minor niggles that I encountered while playing the game, not sure I'd call them big issues, but they seemingly were inconsistencies that threw me off guard:
-Gears that will replace the option "Attack" for a character will prevent them from gaining any TP via those attacks unless you specifically use the "Warrior" TP switch (HP Damage). This is true for Bessies Windsloven (Accelerating Strike), MCs Keke's Fury (Fury Swipes) and Rays Fiery Quiz Show Wand (Fira). This potentially hampers these attack-replacing gears more than one might think, as TP generation is supposed to happen when performing standard attacks, regardless of TP setting. Sure was wondering why Bessie never gained any TP in short fights as she basically went with Windsloven the second I obtained it. The issue here is basically that the two systems are at odds with each other, as you either want to have steady TP generation, meaning you'll never use anything other than "Warrior" for party members TP setting that use skill replacing weapons - which means all the other options are entirely useless - or you'll avoid using skill replacing weapons at all because you can't lose out on the standard attacks' TP generation.
-After you finish business in Misty Woods and have aquainted yourself with the features regarding Minstral Village, you unlock all remaining areas at once. Given that you are supposed to follow a very specific route due to the difference that levels make in combat, this can lead to some really cheap deaths. Sure got me good when I was just going to an area I assumed to be my next stop, as it came up in conversations quite a bit, which happened to be Magic Weavers and subsequently got my ass handed to me in the initial fight :)

Regardless, I'll keep an eye out and might even support the game before I know it because in the end, my complaints are just smaller nitpicks on something that has a rock-solid core to expand from.
 
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CwHart

New Member
Apr 15, 2019
8
3
So I can't seem to access the village that is suppose to be east of the Elysian Coliseum town, it keeps sending me to the area where I fight the ogres despite the fact that I finished it and turned it in. Finished it again and turned it in and it keeps sending me there so IDK if this is glitched or that village is unavailable
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,169
16,618
Need the virgin tag please.
Both the rat girl Mini and this one were virgins until you know what happens. :p virgin.jpg

Will post about other missing tags when they happen.
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,169
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Half the characters in the game are virgins
That is why I made the post and then reported the post so a mod can come along and apply the tag.

ADD: We also need the incest tag because MC fucks both MC's adopted mother and siter.

When MC's dad dies Fiona adopts MC into her family with her daughter.
 
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whaud

Newbie
Jun 16, 2021
89
19
That is why I made the post and then reported the post so a mod can come along and apply the tag.

ADD: We also need the incest tag because MC fucks both MC's adopted mother and siter.

When MC's dad dies Fiona adopts MC into her family with her daughter.
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zarqupang

Conversation Conqueror
Nov 2, 2017
6,061
1,715
the thing is it's not incest because there not blood related. now if he was to fuck his mother that would need the incest tag .
 
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a1fox3

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whaud

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Jun 16, 2021
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TwistedScarlett60

Will lewd cute girls for cash
Game Developer
Sep 13, 2019
1,380
6,158
I'm nearly done with the update!
1648973099367.png
Major features are coming:
  • 2 new best girls, a bee and a frog
  • 4 new contracts with 4 new sex scenes spread over 5 pieces of new art.
  • 7 new fights in the Training Arena + a shop for convenience
  • All single-target skills and spells can now be cast on any target. Magic now has the option of being cast on all targets, dispersing the damage between them.
  • Legendary Deconstruction: Get ore from legendaries you don't use.
  • Glossary: Full info on stats, attributes, status ailments, and progression systems.
  • Repeatable Contracts: six repeatable contracts that pass the day. All with new enemies and fights. Repeatable contracts get harder every time you replay them, enemies become more numerous, stronger variants are introduced, and their stats are increased.
  • Seven new blessings, all with unique effects, including Dobbi, Mary, and Moona finally getting theirs in the game.
  • Tons of equipment, blessing buffs, and changes to try and make everything more interesting.
 
4.50 star(s) 105 Votes