- Feb 27, 2019
- 192
- 205
I don't know if the item changed while I wasn't looking or if its a bug but I have the quiz ring equipped to the MC but I can't use the abilities
I'll fix this in a patch right now.I don't know if the item changed while I wasn't looking or if its a bug but I have the quiz ring equipped to the MC but I can't use the abilities
I've been getting some lag and stuttering in some other RPGMaker MV games I've been playing too, I find saving and pressing F5, then immediately reloading clears it. It may just an unfortunate reality of the engine, I've searched endlessly for fixes and improvements, making a lot of changes and adding in special scripts just to try and reduce lag, but until the root cause can be discovered my hands are tied.The longer I grind, the worse the game stuttering seems to be getting it seems.
Also, while I'm glad about the completion % on the map, it'd be nice to have some way to know what it is I'm missing as it's currently sitting on 99% for me and I'm running around like mad, trying to find that one thing I missed.
I was stuck at 99% too and I think it may be one of 3 things that got me the last % point:Regarding the percentage completion.
The BGM for historia's fight seems to be bugged (I get a "failed to load" error)A new boss theme has been added to the game for Historia.
Hi i have been replaying the game from rpg difficulty i used to play in standard, so far idk if difficulty has been lowered for all modes or i am just using really strong setup but this has felt somewhat easier than standard difficulty also, there used to be a quest with wendy but it seems missing and hence no scenes with her can be accessed, the mighty manticore quest seems to not get the done tag, will update if i find any other bugs haven't finished it yet
I'll look into both of these and release a quick fix.The BGM for historia's fight seems to be bugged (I get a "failed to load" error)
where is the place of the save files9.5.2:
Even smaller update with some fixes before I leave on a week-long vacation of sorts tomorrow.
Win:You must be registered to see the links-You must be registered to see the links-You must be registered to see the links- WORKUPLOAD
Mac:You must be registered to see the links-You must be registered to see the links-You must be registered to see the links- WORKUPLOAD
Android:You must be registered to see the links-You must be registered to see the links-You must be registered to see the links- WORKUPLOAD
New:
Bug FixFixeswheha
- Ray's default counter is now "Flare".
- Ray's Attack has been buffed slightly (Default Cap raised from 125 to 180)
- Bessie's Luck has been nerfed slightly. (Default Cap lowered from 75 to 40)
- Guinevere now drops "Deck of Cards" in the Training Arena, and has been buffed considerably.
- Improved Quick Hit coding. (It now cuts the CTB rate towards your next turn in half.)
- Added Triple Threat (Level 50) and Historia (Level 60) to the Training Arena. These are hard fights even at the required level, so I wouldn't burden yourself with trying to beat them now.
- Triple Threat drops 3 unique accessory awards, while Historia drops 2 new arguably BiS weapons for Dante and Bessie.
- All Succubus Form bolt attacks now recieve the Triple Threat bonus.
- Toxic Bolt Barrage now has a Power of 22, making Triple Threat Bolts better against a single target, and Toxic Bolt Barrage better against a group.
- A new boss theme has been added to the game for Historia.
- Yulia's Lament no longer disappears after completing Monster Hunter.
- Yulia's Ring of Quiz Mastery is working again, find the skills under "Black Magic".
- Dark Necklace can now be equipped to Ray, instead of Dante.
- "Make Love" now has a cooldown of 100, and should now correctly reset every battle.
- Venomous Bolts now apply Deadly Nightshade's super poison
game folder/www/savewhere is the place of the save files
game folder doesn't appear to me if you meangame folder/www/save
There is a lot to go through, but to summarize, introducing the capacity for some species to transform into another raises way too many questions of morality, worldbuilding, etc. The relation itself doesn't matter. I dislike the concept of succubi, true, but I would have no qualms if they were present as a truly separate species, not the "ascension" of elves. Not in the least because it cheapens the uniqueness of both elves and succubi.Is the criticism here that succubi are overdone, or that you don't like the fact that elves are ancestors of succubi?
I'm finding it hard to understand why either thing is bad.
Something that is overdone isn't necessarily a bad thing, and having a certain fantasy species being related to another by blood in a unique fantasy world is a preference at best.
In my world, elves are related to succubi, goblins are related to imps, fairies are related to pixies + nymphs, and much more. These aren't particularly important plot points.
It seems somewhat unusual to me that you seem to say succubi are the most "common", while your other criticism seems to be that I chose not to "railroad" elves into their most common fictional representation by giving them a unique twist.
To me, and I may be wrong, but it sounds like you dislike the concept succubi. If I were you, I imagine I'd have made plenty of decisions differently to better suit your tastes. Unfortunately, I'm just a single person stumbling around the world like any other, and I can't anticipate any factors that might personally not suit your tastes.
If it's any consolation. You have expectations of what "elves" and "succubi" should be, but if I had called them "Elheim" and "Saddarah" you probably wouldn't have had any complaints, right? In the same manner your expectations regarding elves appears to have been subverted, your expectations around succubi may be as well. Bessie is Bessie, she'll be an ever-loving and loyal elf until the end.
No idea, lol! I wish I did know, so I could fix it.View attachment 1837438 Why are the towns we've visited no longer green in color?