tony_redgrave

Member
Jan 7, 2018
193
296
you may don't know but this started as a simple text based bf game with little dialogue,
focused on battle fucks and getting to defeat the demon queen...
Clearly the Dev wanted to take it further with dialogue. There is still tons of BF content in this game AND plenty of other games that are exclusively just BF so I still cant agree with you that fleshing characters out with back stories is a bad thing.
 
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ankhtar

Active Member
Jan 24, 2020
763
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Come on now, complaining that a text-based game has too much dialogue is like complaining that water is wet. You're entitled to your opinion of course, though I disagree with it, because for me, the romance and story/dialogues/exposition in-between explorations are one of the main selling points of the game and part of it's core charm, especially given Thresh's superior writing. Without that, the game would probably devolve into another one of those hundreds of other generic text battle simulators out there. Not that there's anything wrong with that particular genre, but considering what this game has accomplished so far, it would be a darn shame to see it go down that road.
 

tony_redgrave

Member
Jan 7, 2018
193
296
more like threshold went full novel on the dialogue:cry:
also the only thing this game has tons of now is dialogue:cry:
remind you there is no level scaling so the fights become very short and repetitive:cry:
and we haven't got a new girl to fight since the cavern (and the frog girl) update..

i imaging even the labyrinth will only be like 3 new fights and 5 new love stories
before we get to the capitol which will be like sex and the (monster girl)city:cautious:
(or any other sitcom/novel/soap that takes place in a big city)

this gonna end with playing fifty shades of grey with the demon queen...
(or becoming her true love, vampire diaries style:sick:)

i really don't like where this game is going :(
I mean... the cavern is literally the most recently added new area. Threshold already said that he's going back and adding to the older areas and systems before the Labyrinth an Capital are added which will obviously contain new fights.
 

Ghostload

Active Member
Jan 23, 2019
837
1,220
I don't want level scaling.

I'm a Shin Megami Tensei veteran, and even I think this game is too difficult at times -- so I ended up having to use the cheat mod.
 

Mustang Flex

Member
Oct 24, 2017
457
1,054
I think level scaling could work as an optional feature. Disabled by default would be how I'd do it. Mainly as a way to let you grind the encounters of your choice and still get real progress. The game's already pretty grindy, at least getting to move at a decent clip while fighting your pick would make it better if you really like some of the enemies in lower level zones.

Although while it's probably too late to change the direction of the game as a whole, or just plain too much work. The ideal at least by my reckoning would be to add enough types of encounters events and dungeons to make grinding either minimally required, or not required at all unless you're build/strategy just sucks ass.
 

Pink Chaos

Member
Dec 4, 2019
305
291
Honestly, if you're so high level that you're cakewalking over everything in sight, you've been grinding a silly amount. And higher level content, from what I've heard, is planned but has yet to be added (basically will be added as areas get added). Honestly I'm glad there is no level scaling and that each area and their encounters have fixed levels, level scaling always felt weird to me in terms of gamefeel when I played games with it. And it sounds like the game dev's priorities are simply different from yours, decker.
 
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ThresholdMGD

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Game Developer
Oct 31, 2017
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remind you there is no level scaling so the fights become very short and repetitive:cry:
It's been stated elsewhere (not sure if on here or not?) but enemy level scaling is planned to be added either with the labyrinth, or shortly after it. (Toggled optionally, and unlocked after the labyrinth.)

If you do want to make some fights challenging again you can use respec to drain all your stat points to equal the playing field.

and we haven't got a new girl to fight since the cavern (and the frog girl) update..
The poor bubble slime on the mountain, so new, so artless, and apparently unloved. q.q

Like by all means things haven't been moving as fast as I wanted for a while now, but I do think I should correct that. xD

more like threshold went full novel on the dialogue:cry:
also the only thing this game has tons of now is dialogue:cry:
about 6000 of the words out of the 15000 words from the elly update were for her sex scenes?
Tho the way I ended up structuring the report back stuff ended up ended up les ideal than I thought it would be.

i imaging even the labyrinth will only be like 3 new fights and 5 new love stories
before we get to the capital which will be like sex and the (monster girl)city:cautious:
(or any other sitcom/novel/soap that takes place in a big city)
Labyrinth is going to be a bit different compared to the other dungeons so far, and I have stated elsewhere that it will be 4 monsters and revolve around them.
These hellhound sister's job is to stop you from getting through.

also I'd say the capital will be more like, you walked into the imp den, on a larger scale xD
 

ankhtar

Active Member
Jan 24, 2020
763
1,873
It being optional is good, but level scaling by default in RPGs always felt immersion breaking and out of place to me. Seeing those ragged bandits in the elder scrolls series running around in full daedric armor and claymores, carrying or storing hundreds of gold at a time when they're supposed to be the easiest enemies in the game, is a sight that haunts me to this day. If they're that loaded, why are they still hitting poor farmers on the road for a couple coins and a carrot?
 

Lewd Boi

Newbie
Feb 5, 2019
36
59
It being optional is good, but level scaling by default in RPGs always felt immersion breaking and out of place to me. Seeing those ragged bandits in the elder scrolls series running around in full daedric armor and claymores, carrying or storing hundreds of gold at a time when they're supposed to be the easiest enemies in the game, is a sight that haunts me to this day. If they're that loaded, why are they still hitting poor farmers on the road for a couple coins and a carrot?
After reading that, you're right. Why is there a bandit wearing a daedric armor set? Like they found it right out of the sky or something. and why they still attack farmers even after they're loaded with cash? the thrill of it? or they just like to behave like your typical 5th grade bullies?
 
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Dec 3, 2017
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I've been popping in and out of this thread for the past while constantly thinking about ways to politely respond to everything decker has been saying and I just find it really hard to do without degrading into ape-shitslinging. That's how much I heavily disagree with everything he's posted so far. The characters have depth to them. They have histories, motivations, reasons for being the way they are... that's one the the defining elements that make MGD leagues above the rest in the world of BFRPGs. The last time I felt to strongly about a porn game of all things was with Monster Girl Quest, and I absolutely LOVED that game's story and lewd elements. I love the novel elements of this game, and the battle fuck parts are nothing to sneeze at either. A very significant chunk of enemies have variant endings depending on what stance you lose in, with countless hidden interactions sprinkled in for specific attacks. I remember checking this game out wayyyyy back near the start, when the windows had black backgrounds and characters like Trisha didn't even have art.

Game development is a slow thing. Especially when you're running as a one-man army like Threshold is (at least, as far as I'm aware). Writing for a text based game can be easy... if you stick a monkey on a typewriter and don't give two shits about quality. With how well-written both the H-scenes and the characters themselves are, I'm more than willing to give Thresh all the time in the world they want to write stuff they're satisfied with. I'd hate to put words in mouths here, but I really believe that this is a total passion project made with genuine love and care, and I feel like that should be respected. It's fine to offer suggestions or criticisms on what you think would improve the game, but making declarations like "it be better to write battel fuck interactions and skill dialogue" and "add an option to challenge every girl to a battle fuck" just comes off as rude. At least it does to me, if nothing else.

Oh, and if you're having trouble finding challenge since you overleveled your way to levels 60-80 (and yes, I'd say you're overleveled since Amy, boss of the Caverns is level 30 and Sofia phase 2 and 3 are levels 55 and 80 respectively. And as far as I can tell, those fights aren't really meant to be challenged at easily at the level the player would normally be at after conquering the caverns) you can always try and go at the game again from scratch with another save doing another build. There are literally over 20 pages with 12 save slots EACH for Goddess's sake! And if you don't want to do new saves, you can always mess around with the console to artificially lower your level and stats, or maybe even mod the fights to be more challenging if you have the knowledge to do so.

I'd recommend that you check out games like Lust Grimm (another personal favorite of mine) or any of the other BFRPGs you can find as you wait for this game to further develop.

Man, I really went on a rant there. Sorry about that.
 

decker2

Well-Known Member
Jul 6, 2017
1,312
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and the battle fuck parts are nothing to sneeze at either. A very significant chunk of enemies have variant endings depending on what stance you lose in, with countless hidden interactions sprinkled in for specific attacks.
yes that i love that i want more:love:
but the romance part is getting too much, needs more battles
less text more action:cool:
dont get me wrong i love the game i'm just worry, it gets to romance heavy like a generic novel...

The poor bubble slime on the mountain, so new, so artless, and apparently unloved. q.q
ignored the bubble slime girls aren't my type:sneaky:
also it would be best when you add an option to challenge the npc girls to a battle fuck/sparring:)
maybe a tutorial fight with elena to/ or a little sparring arena in the bar
or fight the 3 campers for their food/or fighting venefica for money
or fighting amber for a discount and so on..
(also most definitely add a fight for kotone and minoni:p)
i'm sure you can come up with battle fucks for all of them girls :love:

being able to fight the girls will make the game look much less like a generic novel;)
 
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Lazyrick

Active Member
Jan 10, 2018
672
765
yes that i love that i want more:love:
but the romance part is getting too much, needs more battles
less text more action:cool:
dont get me wrong i love the game i'm just worry, it gets to romance heavy like a generic novel...
Man, what's with you and wanting more fights? You got some sorta murder boner going? but seriously, I can understanding wanting more fights, as the combat is fun (until you grind too much and can Headpat to death everything I guess), but I think most people are drawn to this game thanks to it's monstergirl fluffiness. most other games have MGs raping or getting raped, and the few that don't are typically entirely Moonrunes or horribly MTLed. So being able to play one where everything's just a little softer is great.
ignored the bubble slime girls aren't my type:sneaky:
also it would be best when you add an option to challenge the npc girls to a battle fuck/sparring:)
maybe a tutorial fight with elena to/ or a little sparring arena in the bar
or fight the 3 campers for their food/or fighting venefica for money
or fighting amber for a discount and so on..
(also most definitely add a fight for kotone and minoni:p)
i'm sure you can come up with battle fucks for all of them girls :love:

being able to fight the girls will make the game look much less like a generic novel;)
I won't deny I'd have fun fighting the townies, but I can total understand if that never happens. I mean how often do you see Mario throw hands with a Toad? that said, I feel it'll probably happen eventually, but I think it would really have to make sense storywise. For example, Elena teaches you most of your skills, and used to be quite the powerful adventurer pre-"promotion", so I'd say she's pretty tough. (plus Thresh already had to remake the tutorial before, and scraping that again just seems dumb.) I think the best way to set this up is that fighting her is a test you need to pass to access better facilities from the guild. maybe something like higher end skill tomes, not trusted to low level adventurers? Also, I think the Arena would make more sense in the Capital, where it would make more sense to show off ones "skills".
 

Teleiah

Newbie
Nov 15, 2018
95
319
Wants more content constantly. ->Complaints about the updates.
Asks for more battles. ->Ignores/complains about the new girls.
Complains about text... in a text game!
Complains about text and no sex. ->Almost half the new text is about sex.
Wants to pretty much fuck every single thing without barely prior interaction/story. ->Is worried about the game getting repetitive.

Are you for real?
Do you actually think that making a game is just that easy?
Dont you notice that every single time you post people tend to disagree with you?

With all due respect, decker2 ... What the actual fuck is wrong with you, son?

Threshold's patience truly amazes me.
 
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decker2

Well-Known Member
Jul 6, 2017
1,312
1,527
Complains about text and no sex. ->Almost half the new text is about sex.
Wants to pretty much fuck every single thing without barely prior interaction/story. ->Is worried about the game getting repetitive.
Are you for real?

With all due respect, decker2 ... What the actual fuck is wrong with you, son?
well explaining my point understandably is one of my problems i guess (i also went trolling a little):whistle:
what i mean is that the girls are missing fights, we have other monster girls
that have both great love story and battle fuck, we need more of that
especially since the girls that have only romances are hot:love:
(kotone,minoni,venefica) not giving them a fight is a crime
:cry:
im not against the romance but for fucks sake this is a battle fuck game,
what's the point of level up to 100 if you don't get to fight the greedy schoko bunny:cry:

in fact we wouldn't need small fish monster girl like the bubble slime:cautious:
if we have more girls who have both romance and battle fuck,
also give perks as rewards for completing there storys
quality over quantity:cool:

i mean why you think vili is my fav, she has big part in the dungeon and romance also is abselutly adoreable:love:
or take mika/fenk/aiko/nara/jora and the other girls that have both battel fuck and love story
either start fight then romance or romance then fight(y)
that's what i mean/want:)

i hope you understand me now (don't think i can explain it better)
 
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Lewd Boi

Newbie
Feb 5, 2019
36
59
in fact we wouldn't need small fish monster girl like the bubble slime:cautious:

Don't diss my small fries MG's like that man. But for real, in the end, we have our own feedback to thresh that will probably or probably not be granted by him. [Like my hopes for a black scottish cyclops MG who's a drunkard, (you know what i'm referencing)].
Just remember that Thresh is mostly solo, working on this game and can't make everyone dreams come true. after all, making a good video game is a long scretch project with suprise obstacles. anyway that is from me for now. have a good day.
 

ThresholdMGD

Member
Game Developer
Oct 31, 2017
289
2,722
It being optional is good, but level scaling by default in RPGs always felt immersion breaking and out of place to me. Seeing those ragged bandits in the elder scrolls series running around in full daedric armor and claymores, carrying or storing hundreds of gold at a time when they're supposed to be the easiest enemies in the game, is a sight that haunts me to this day. If they're that loaded, why are they still hitting poor farmers on the road for a couple coins and a carrot?
Lore wise in this case it's kind of like... overloading the grimoire I guess? :unsure:


what i mean is that the girls are missing fights, we have other monster girls
that have both great love story and battle fuck, we need more of that
especially since the girls that have only romances are hot:love:
(kotone,minoni,venefica) not giving them a fight is a crime
:cry:
It's very unlikely that every character will have a direct fight. Some are designed more like traps like the lumiren.

For kotone ive gone on record before saying that she will get a fight eventually, but that's not something she should have at this time as there's no sane reason she would do that within the current span of the game.

Venefica: her quest isn't done yet. And the recent Elly update was a pre-empt to continuing/finishing the quest.
By all means it's something I originally thought would take 2 weeks to do in the planning phase and it kinda blew up into a whole thing due to underestimating some things.


in fact we wouldn't need small fish monster girl like the bubble slime:cautious:
if we have more girls who have both romance and battle fuck,
also give perks as rewards for completing there storys
quality over quantity:cool:
Generic enemies are important to have in this kind of game.
Also her entire encounter took me around 3-4 days to make? :unsure:
Was a bit sloppy in some places but overall turned out quite well.

but adding a fight to existing waifus as improvement (cgs and portrait can be reused for the fight)
is not as hard then coming up with a story (and new cgs) for a random slime on a mountain..
Well that's just baseless nonsense right there. o.o


and be serious here, would you rather:
romance a slime in a pot on the mountain or have a long and hot 1v1 fight with kotone? :sneaky:
That's merely a measure of personal preference.
and as a mention prior the entire bubble slime encounter took about 3-4 days.
A fight alone for kotone would most likely take 1-2 weeks depending on how complex it gets.
 
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