decker2

Well-Known Member
Jul 6, 2017
1,312
1,527
Didnd't see this question yet, but what's your favorite Generic Monster Girl yet ? (so excluding non-unique characters)

I'm curious too see who is the fan's favorite.
alraune - paizuri:love::giggle::love:

That wasn't fan art. xD
I commissioned it

Gee, it's almost like I commission artists to do a wide number of things in accordance to my budget and their schedule as well as my existing laid out plans. :unsure:
and have already done some experimental cg style ones to test out the games current systems and peoples reactions to such things. (Kotone)
But with the way the game is structured I'm not going to rush into ero cg without experimentation and feedback first.

But character cg is definitely my primary focus still, and backgrounds are fairly simple to implement, and require less effort on my part overall I think, but most importantly they really spruce up earlier parts of the game to have the proper feel and tone I want.
so that means you're not sure how to implement the cgs in game?

how about adding cgs for the stances that would be easy enough right
as long as the art fits the portrait it should be save to;)

also how mutch did the kotone stuff cost anyway?

also
That severely ranges between artists and the thing being commissioned. As well as variants.
A lot of artists have commission sheets you can look at, but I'd say the 'average' commission I get is probably 100$-150$?
But depending on multiple factors that can sometimes go 300+$.
But that's more in regards to character cgs.

I am not gonna add tiers for commissioning art for the game if that's what you mean, it'd be far too 'middle-man' of me? None of the artists are 'hired' they get commissioned for individual pieces. So with how scheduling works that's not at all viable as a consistent thing. Or something I'd want to spend time managing.
And I generally have an idea of what I want to get done next for art, and this would greatly break that flow for things.
There's also the massive cost variability to the actual price of a commission due to variants and expressions.

I'm... already doing that by definition tho??? :unsure:
via itchio and patreon.
so we talking 100-300$ per cg?
thats alot for a single pic (not even animated):eek:

also from the look on the wiki you got a lot of artist commissioned
and are the 2 who made the most portraits
did you already ask them about doing cgs?

if you pay these artist to do more you could make bigger updates with new art;)
instead of just small bugfix and expression/background...

your patreon also says: Approximately 2-6 art a month based on complexity.
and i dont think expresion/background art is what most people expect to see in a sex game:cautious:

although the portraits are good especially nude ones:love:
but i and many other want more, some peoples lag imagination:sneaky:
give us porn!:p
 
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royotia69

Newbie
Jun 2, 2018
20
15
Hey guys, is there a way to extract music from the game or something? I've fallen in love with Trisha's battle theme but I can't find it anywhere.
 

lnppo

Active Member
Jun 23, 2018
675
1,624
That wasn't fan art. xD
I commissioned it



Gee, it's almost like I commission artists to do a wide number of things in accordance to my budget and their schedule as well as my existing laid out plans. :unsure:
and have already done some experimental cg style ones to test out the games current systems and peoples reactions to such things. (Kotone)
But with the way the game is structured I'm not going to rush into ero cg without experimentation and feedback first.

But character cg is definitely my primary focus still, and backgrounds are fairly simple to implement, and require less effort on my part overall I think, but most importantly they really spruce up earlier parts of the game to have the proper feel and tone I want.
Cause if an artist is working on one thing, they generally can't work on another.



That severely ranges between artists and the thing being commissioned. As well as variants.
A lot of artists have commission sheets you can look at, but I'd say the 'average' commission I get is probably 100$-150$?
But depending on multiple factors that can sometimes go 300+$.
But that's more in regards to character cgs.



The short answer is, no.
It would be irrational to let that kind of unrestrained activity be allowed and accepted.
Provided I understand what you mean correctly.
I can definitely extrapolate on why not if you want. : D



I am not gonna add tiers for commissioning art for the game if that's what you mean, it'd be far too 'middle-man' of me? None of the artists are 'hired' they get commissioned for individual pieces. So with how scheduling works that's not at all viable as a consistent thing. Or something I'd want to spend time managing.
And I generally have an idea of what I want to get done next for art, and this would greatly break that flow for things.
There's also the massive cost variability to the actual price of a commission due to variants and expressions.



I'm... already doing that by definition tho??? :unsure:
via itchio and patreon.
I really wouldn't recommend engaging with decker2, that's just gonna encourage him to keep hounding you.
 

Duke Greene

Active Member
Feb 6, 2018
791
1,741
so we talking 100-300$ per cg?
thats alot for a single pic (not even animated):eek:
No, it isn't particularly expensive. A distressing amount of people are under the belief art is cheap (or worse: that it's free and artists are just greedy sell-outs), but the only way it's going to be true is if you're exploiting a newbie who doesn't know how to price themselves yet. Shortchanging artists suck, please don't do it.

Also, holy fucking shit man. Do you even read what you type? You sound incredibly demanding and entitled. This game was marketed as text-based from Day 1. Art is a bonus. If you don't like it just scram.
 

Mustang Flex

Member
Oct 24, 2017
457
1,054
Would I like a nice plethora of CGs so I can see lizard girls, onis, and minotaurs obliterating my character's pelvis in high quality detail? You're goddamn right I do. But that was never promised, and logistically infeasible besides. (speaking of, add more muscly girls, this is a threat.)
 

Gwedelino

Well-Known Member
Game Developer
Sep 4, 2017
1,024
2,084
That's pretty understandable to not put CGs into the game regarding the amount of scenes and characters the game has to cover.

We already have dozen and dozen of characters who have sometimes 4 or even 5 sex scenes and it mean a gigantic amount of art if dev want to cover everything.

On another text based game "Night Game" The dev tried to have art for each characters and each sex scene and it's basically never ending ( OK dev is way slower than threshold, but still).
 

Anon_Ymous

Newbie
Sep 3, 2018
85
122
I'll ask a different question, if time and money were not an issue would you still want art for every scene?

You know how some people say the book is always better than its movie adaptation. Would that also apply here in some form? That is, your imagination paints a hotter scene than an artist ever could.
 
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decker2

Well-Known Member
Jul 6, 2017
1,312
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On another text based game "Night Game" The dev tried to have art for each characters and each sex scene and it's basically never ending ( OK dev is way slower than threshold, but still).
night game is dead, don't expect an update...

You sound incredibly demanding and entitled. This game was marketed as text-based from Day 1. Art is a bonus. If you don't like it just scram.
just making suggestion to improve the game
and thres did say:
But character cg is definitely my primary focus still, and backgrounds are fairly simple to implement, and require less effort on my part overall I think, but most importantly they really spruce up earlier parts of the game to have the proper feel and tone I want.
Cause if an artist is working on one thing, they generally can't work on another.
so why not implement the cgs now while the artist who made the girls portraits are still active?
gota strike the iron while it's still hot;)

having different artist do cgs for girls they never worked on,
won't be as good as having the original artist to them
is what i'm saying.

it also would be a great way to help thres during this slow burnout phase:cautious:
so people don't have a reason to call this scam or dead:cry:
So MGD is slowly dying too? I guess it's time to cancel patreon pledge , for the time being. No content update since November 13. Next update is most likely bug-fixing again.
this one hurts because it's true, thres still doesn't works on the labyrinth:cry:
I dont know where people keep getting that I'm working on the Labyrinth??? By all means ive gotten some art pre-emptively and have a solid plan for for it.
But I'm still working to finish up the venefica/elly quest.
I'm pretty sure ive said this before on here...
.
or constantly ask if this game has cgs:sneaky:
Hi. I have a Question, This game have some images or is just text?
Will there be CG's for loss scenes in the future like in MGQ?
are there scenes or is the sex text based only?
Anyone knows if dev plans to add CG (or anims) for sex scenes in the future or it will stay as text-only? Premise looks great but I'm not really a fan of text based games.
(there are a lot more of these)

improving the game based on complaints is the way to gain more fans:cool:
 
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ThresholdMGD

Member
Game Developer
Oct 31, 2017
289
2,722
I'm stuck on the start screen, any one know how to fix it? (I'm playing on Android)
That's a known bug, I think it should be fixed in the next update via the renpy update I did?
At least I really hope that fixes it.



so that means you're not sure how to implement the cgs in game?

how about adding cgs for the stances that would be easy enough right
as long as the art fits the portrait it should be save to;)
I already know HOW to implement them in game, they already exist afterall. Sofia 'effectively' uses that implementation method already.
I more mean, 'what does the main character look like'. Is the more complex situation for lewd cg.


so we talking 100-300$ per cg?
thats alot for a single pic (not even animated):eek:
As mentioned by others, Art comms aren't cheap lol.

also from the look on the wiki you got a lot of artist commissioned
and are the 2 who made the most portraits
did you already ask them about doing cgs?
Perhaps I have, perhaps I haven't, I have many things I need done. : D

if you pay these artist to do more you could make bigger updates with new art;)
instead of just small bugfix and expression/background...
That's not how availability and time work.

your patreon also says: Approximately 2-6 art a month based on complexity.
and i dont think expresion/background art is what most people expect to see in a sex game:cautious:

although the portraits are good especially nude ones:love:
but i and many other want more, some peoples lag imagination:sneaky:
give us porn!:p
Art is art.
Backgrounds add a lot more than you think to the game.
As do expressions.
I'm using the resources I have to develop a game, not a cg gallery.
Lewd cg will happen when it happens.


so why not implement the cgs now while the artist who made the girls portraits are still active?
gota strike the iron while it's still hot;)

having different artist do cgs for girls they never worked on,
won't be as good as having the original artist to them
is what i'm saying.
Not sure why you think artists will just randomly vanish...

it also would be a great way to help thres during this slow burnout phase:cautious:
That makes no sense.
Art stuff is still a lot of work for me lol.

so people don't have a reason to call this scam or dead:cry:
I've never seen anyone say that.
And the patreon still has fairly regular info and teasers on things.


this one hurts because it's true, thres still doesn't works on the labyrinth:cry:
Nope. Got other stuff to take care of first. That's game dev for you.
And also burn out.

or constantly ask if this game has cgs:sneaky:
Lol that will literally never stop. Even once lewd cgs start occuring.
That's just life for text heavy games. xD

improving the game based on complaints is the way to gain more fans:cool:
I'd say constructive critism and suggestions over complaints.
And in any of those cases, doing the X suggestion isn't always a good idea. That just leads to endless feature creep and sadness.
QoL changes and suggestions are more appreciated over things related to overt game development. And even then I can't do everything at once.



I'll ask a different question, if time and money were not an issue would you still want art for every scene?

You know how some people say the book is always better than its movie adaptation. Would that also apply here in some form? That is, your imagination paints a hotter scene than an artist ever could.
Well, even horrific file size aside, not every scene.
I do think there's some scenes that actually work better with no art. Like some of the glory hole scenes.



I really wouldn't recommend engaging with decker2, that's just gonna encourage him to keep hounding you.
Community management stuff is part of my job, so I understand your perspective on this entirely, but answering questions about development should hopefully be insightful for others as well.
 
D

Deleted member 2585477

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Didnd't see this question yet, but what's your favorite Generic Monster Girl yet ? (so excluding non-unique characters)

I'm curious too see who is the fan's favorite.
I have already mentioned my favorites. Still, I should add that there is no generic girl that I dislike.
 

Pink Chaos

Member
Dec 4, 2019
305
291
As someone who's commissioned artists (not for projects like this, but of individual characters of mine), yes, art costs a fair amount of money and there is some work involved in, for example, giving the artist a clear idea of what you want (which is more work than you might think) as well as following up on commissions as necessary, stuff like that. And that's just for art of individual characters, a more complex project like this would inevitably increase the work required since you basically have to do all that and likely more for every single artist you have working on things. There's also figuring out how to allocate your art budget, that's work too.

To elaborate on that part about giving the artist a good idea of what you want: Basically if you just go "Hey, draw a slimegirl" to an artist and don't elaborate further, prepare to be disappointed when the picture doesn't come out like you envisioned it. Additional details help them get closer to what you want and reference images help too to give them a general idea of what you visually want. For example, I linked a couple of pictures of slime girls that were somewhat like what I wanted, provided some additional details on things like face and body shape and such, and supplied some reference images of outfits to give a sense of the kind of thing I would like the character to wear. Describing characters takes time and finding reference images takes time.

Then you have to do some back and forward where the artist might ask you for more details plus you work out how much you'll be paying the artist (generally, they will decide on the price) and how you'll pay them. In short, there's some back and forward involved.

By the way, I appreciate the art that's in the game. The expressiveness of the characters really add to things and the improved backgrounds are a huge step up.
 

Mustang Flex

Member
Oct 24, 2017
457
1,054
As someone who's commissioned artists (not for projects like this, but of individual characters of mine), yes, art costs a fair amount of money and there is some work involved in, for example, giving the artist a clear idea of what you want (which is more work than you might think) as well as following up on commissions as necessary, stuff like that. And that's just for art of individual characters, a more complex project like this would inevitably increase the work required since you basically have to do all that and likely more for every single artist you have working on things. There's also figuring out how to allocate your art budget, that's work too.

To elaborate on that part about giving the artist a good idea of what you want: Basically if you just go "Hey, draw a slimegirl" to an artist and don't elaborate further, prepare to be disappointed when the picture doesn't come out like you envisioned it. Additional details help them get closer to what you want and reference images help too to give them a general idea of what you visually want. For example, I linked a couple of pictures of slime girls that were somewhat like what I wanted, provided some additional details on things like face and body shape and such, and supplied some reference images of outfits to give a sense of the kind of thing I would like the character to wear. Describing characters takes time and finding reference images takes time.

Then you have to do some back and forward where the artist might ask you for more details plus you work out how much you'll be paying the artist (generally, they will decide on the price) and how you'll pay them. In short, there's some back and forward involved.

By the way, I appreciate the art that's in the game. The expressiveness of the characters really add to things and the improved backgrounds are a huge step up.
To add to your point. There's different scenes for different combat outcomes and scenes for most characters here. Even if you don't try to add in CGs for mid combat moves, that's still more than just a CG for each character. For the ten trillionth MGQ comparison, most characters have just one CG with some slight variation. If MGD ends up having even close to the number of characters, CGs for each unique scene would be absurdly expensive and time consuming.

And a bit of a side note. The character we play as isn't really defined, so Threshold would either need to settle on a defined look for the PC, use some vague faceless hentai man as a stand in, spend even more time and fat stacks getting variants done for different appearances, or the most likely option of having all CGs be a first person perspective in positions where we can't see any part of our character's body.
 

decker2

Well-Known Member
Jul 6, 2017
1,312
1,527
To elaborate on that part about giving the artist a good idea of what you want: Basically if you just go "Hey, draw a slimegirl" to an artist and don't elaborate further, prepare to be disappointed when the picture doesn't come out like you envisioned it. Additional details help them get closer to what you want and reference images help too to give them a general idea of what you visually want. For example, I linked a couple of pictures of slime girls that were somewhat like what I wanted, provided some additional details on things like face and body shape and such, and supplied some reference images of outfits to give a sense of the kind of thing I would like the character to wear. Describing characters takes time and finding reference images takes time.
you won't have that problem with thres detailed descriptions:p
all of the portraits fit the girls perfectli:love:

I already know HOW to implement them in game, they already exist afterall. Sofia 'effectively' uses that implementation method already.
I more mean, 'what does the main character look like'. Is the more complex situation for lewd cg.
but that's just close ups on her face expressions with kissing ...
also background light change
(kotone cgs are better)

how about:
adding a single standing cg for the main stances: titfuck/blowjop and of course sex position
which can be used for love dove scenes as well;)

also you can use the close ups for: making out and breast smothering stance
and keep the background lights for seduction/hypnosis
using both methods would be perfect:WeSmart:

as for the main character just use a transparent faceless meat bag:sneaky:
the only thing that matter is his dick anyway..
if you meant what perspective for the cgs then first person would be best like with the close ups:unsure:

also
Not sure why you think artists will just randomly vanish...

I'd say constructive critism and suggestions over complaints.
And in any of those cases, doing the X suggestion isn't always a good idea. That just leads to endless feature creep and sadness.
QoL changes and suggestions are more appreciated over things related to overt game development. And even then I can't do everything at once.
you know shit happens artist could die or get sick and stuff...
better get the art done sooner than later

also the peoples looking for cgs is the largest group
adding cgs is the main suggestion, and it would only improve the game:)
 
Last edited:

Brønks

New Member
Jan 17, 2021
8
2
alraune - paizuri:love::giggle::love:


so that means you're not sure how to implement the cgs in game?

how about adding cgs for the stances that would be easy enough right
as long as the art fits the portrait it should be save to;)

also how mutch did the kotone stuff cost anyway?

also

so we talking 100-300$ per cg?
thats alot for a single pic (not even animated):eek:

also from the look on the wiki you got a lot of artist commissioned
and are the 2 who made the most portraits
did you already ask them about doing cgs?

if you pay these artist to do more you could make bigger updates with new art;)
instead of just small bugfix and expression/background...

your patreon also says: Approximately 2-6 art a month based on complexity.
and i dont think expresion/background art is what most people expect to see in a sex game:cautious:

although the portraits are good especially nude ones:love:
but i and many other want more, some peoples lag imagination:sneaky:
give us porn!:p
That's a known bug, I think it should be fixed in the next update via the renpy update I did?
At least I really hope that fixes it.





I already know HOW to implement them in game, they already exist afterall. Sofia 'effectively' uses that implementation method already.
I more mean, 'what does the main character look like'. Is the more complex situation for lewd cg.



As mentioned by others, Art comms aren't cheap lol.


Perhaps I have, perhaps I haven't, I have many things I need done. : D


That's not how availability and time work.


Art is art.
Backgrounds add a lot more than you think to the game.
As do expressions.
I'm using the resources I have to develop a game, not a cg gallery.
Lewd cg will happen when it happens.



Not sure why you think artists will just randomly vanish...


That makes no sense.
Art stuff is still a lot of work for me lol.


I've never seen anyone say that.
And the patreon still has fairly regular info and teasers on things.



Nope. Got other stuff to take care of first. That's game dev for you.
And also burn out.


Lol that will literally never stop. Even once lewd cgs start occuring.
That's just life for text heavy games. xD


I'd say constructive critism and suggestions over complaints.
And in any of those cases, doing the X suggestion isn't always a good idea. That just leads to endless feature creep and sadness.
QoL changes and suggestions are more appreciated over things related to overt game development. And even then I can't do everything at once.




Well, even horrific file size aside, not every scene.
I do think there's some scenes that actually work better with no art. Like some of the glory hole scenes.




Community management stuff is part of my job, so I understand your perspective on this entirely, but answering questions about development should
Is there any way to fix the bug so I can play the game?
 

Facha1234

Active Member
Mar 11, 2019
627
439
Wait...I thought the cap was LV 100, am I right?

Then why can I still level up? Not that I mind too much, that improves my game even better.

Edit.: Well, I've searched a little in this thread. I guess it's not implemented yet. What will happen if I'm beyond that cap?
 
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