I can't even run the game, gives me error about "No such file or directory - Audio/BGM/BGM ??"
Hard pass. Battlefuck is vastly superior to attack/magic/defend/item in h games.Give me traditional RPG combat
I think they're stacked weirdly, since to win you both need to be at 100% love. You can't just pump and dump.This game is already shaping up to be good, but I think the battle system needs a bit of work. Things are way too stacked against you
the shopkeeper is kind of annoying. the imp I can understand, but it's still weird. I got used to it eventually though. werecat best girl.As a non-native english speaker, the translation seems a bit weird.
Is it only me ?
I'll do it, but i don't understand why i have this kind of problem all of sudden, as i didn't have it with other japanese games... I never needed to change my settings and japanese signs showed normally...alright everyone getting errors get: RPG Maker XP runtime package
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have you turned your system to japanese, unicode and location?
That is weird, but for me there are things like the MC just being all around slower than the girls when it comes to actions, as well as the girls basically being able to attack you twice depending on what actions you take, along with actions seeing way too pricey. There's more I could point out, but I won't drag the thread down.I think they're stacked weirdly, since to win you both need to be at 100% love. You can't just pump and dump.
I think it fits, narratively. The monster girls are supposed to be way more dangerous than the humans are. That's why most of the humans you run into run away or hide so often. That said, it's not like you can really fail in this game, even if you submit to a girl after losing to her you just wake up in bed (so far at least). So, basically I think it's supposed to be like that.That is weird, but for me there are things like the MC just being all around slower than the girls when it comes to actions, as well as the girls basically being able to attack you twice depending on what actions you take, along with actions seeing way too pricey. There's more I could point out, but I won't drag the thread down.
See I get where you're coming from, but it feels irritating to have so many things stacked against you. From what I took of the tutorial mentioning the Love Meter is that you get different dialogue (The Werecat will constantly take jabs at you if she beats you on the first go around)depending on if you can get the girl to 100% before you. I just barely did that with the Imp and a lot of it I'd wager is down to RNG, which I personally find irritating. I'm just not a fan of when games seemingly set you up for failure.I think it fits, narratively. The monster girls are supposed to be way more dangerous than the humans are. That's why most of the humans you run into run away or hide so often. That said, it's not like you can really fail in this game, even if you submit to a girl after losing to her you just wake up in bed (so far at least). So, basically I think it's supposed to be like that.
That is weird, but for me there are things like the MC just being all around slower than the girls when it comes to actions, as well as the girls basically being able to attack you twice depending on what actions you take, along with actions seeing way too pricey. There's more I could point out, but I won't drag the thread down.
There's a cheat for this, interactions can be done as quickly as you get into the menus. Those may get 20 affection up on the monster girl. They're also unique for each position in the game to boot. Finally, orgasming not only raises your love but also the monster girls a great deal as well. So long as she is above a hundred she will get the infatuation notice before the MC. Meaning you've won, I won most of my encounters. Finally aim for syncing up your orgasms with hers if you're in coitus. You'll get a neat scene and you'll also downplay some of the downsides of orgasming.See I get where you're coming from, but it feels irritating to have so many things stacked against you. From what I took of the tutorial mentioning the Love Meter is that you get different dialogue (The Werecat will constantly take jabs at you if she beats you on the first go around)depending on if you can get the girl to 100% before you. I just barely did that with the Imp and a lot of it I'd wager is down to RNG, which I personally find irritating. I'm just not a fan of when games seemingly set you up for failure.
I actually managed to get the Imp to 100 first, so there was that at least. What downsides do you avoid if you can sync up orgasms?There's a cheat for this, interactions can be done as quickly as you get into the menus. Those may get 20 affection up on the monster girl. They're also unique for each position in the game to boot. Finally, orgasming not only raises your love but also the monster girls a great deal as well. So long as she is above a hundred she will get the infatuation notice before the MC. Meaning you've won, I won most of my encounters. Finally aim for syncing up your orgasms with hers if you're in coitus. You'll get a neat scene and you'll also downplay some of the downsides of orgasming.
Instead of the girl getting free taps on your love meter they have a much slower refilling action bar and if there is action from them they take extra love as well. Of course this only applies in coitus, you can't sync them up anywhere else. A few extra tips, if you're not quick on the keyboard I can under this being a bit difficult if you're not using slow. (I didn't and still 'won' "battles" so the game is very possible if you learn the system.) Keep an eye on the dialogue, try to catch how the girl is responding to certain attacks. Also sitting on dialogue disables the action time if you need to slow things down, so there's that too.I actually managed to get the Imp to 100 first, so there was that at least. What downsides do you avoid if you can sync up orgasms?