It's get that everybody is super fired up and motivated for posting, but this is also a whole heck of a lot of not monster girl farmer speak out here. I'm trying to imagine the dev wading through all of this which seems.. exausting.
When I cast my game into the grand interwebs, I'm just going to slap the disclaimer "there are various bits and dicks on all sorts of babes and blokes in a science fiction, fantasy type blend. There are words use here, some of which the reader may not enjoy, or offend. Play or do not."
Anywho! Game type questions! So, we've got a field and some semblence of a farm, with a initial population of one giving it a go in a semi rural frontier.
Out of curiosity, what level is the technology at, anyway? Semi western plus or minus the six shooters, dark future soilent green is people, or contemporary internet and smartphones everywhere? The reason is ask is the status of 'fear' and communication between people, or even potential monster girls. Seems like it's mostly word of mouth, which is probably the best way to go because it makes all dialogue sorta dileberate and personal. Messengers have to ride out, or owners, town tolk, or monsters have to meet the player personaly, etc. etc.
As it is a ranch, and the MC is trying to run it, any chance of training a ranch hand or plucky assistant? Especially if the grounds end up being more active?
How hands on is the narrative going to go in regards to supplies and products? I.e. milking cowgirls or bulls, or whatnot?
How.. generous.. can our characters physical attributes be? And how malleable are they? Do monster girls products alter the 'human' form, modestly or otherwise? For example, say my character has the power of bewbs. And due to the constant consumption of monster girl, uh, good and sevices, will they have the potential to grow further? Or better yet, could they *also* be able to donate/get milked along side potential cowgirls in the ranch?
Gotta earn the monies somehow!
In a similar train of thoughts, most 'monster girls' tend to be pretty well endowed if they do have the wangs, so maybe the MC can discover a method of becoming more gradually accomodating and accustomed to taking bigger and better things, in a very real and personal sense. Or just handwave the physics and such away. Cause if not, the MC and any overtly curious townsolk are going to be very much at risk.
A lot of 'farm' style stories tend to cater to a generic harem center figure, and usually a dudebro, and mostly reserved in terms of interaction. Or they swing wildly for the other side and it's a semi creepy slavery simulator. So personally, I'd love to see some sort of middle ground where the MC can potentially build a farm from the ground up, get involved on both sides of the ranch production, and generally have the option to be on both sides of the fence in regards to happy, sticky, explosive sexy times.
Are the current NPC's set as they are, lower equipment wise? Feels like a missed opportunity not being able to deal with raging horsewang bonors regarding the recently obtained centaur huntress and protector. Also, before I forget: she's pretty awesome. Spent her entire life protecting others, semi badass, missed a lot of the golden years, now figuring themseleves out, but still kind of adorably goofy here and there. Possibly my favorite, but doggo has plenty of potential too.
Anyway, enjoying the game, and the setting. Looking forward to whatever comes next. Sorry to hear about the artist being unavailable for the time being!