I've gotta say, lobotomy corporation is an odd choice of game to base the mechanics of a monster girl rancher game on, but it kind of works here. The only problem is that in that game doing the wrong sort of work with a subject could have disastrous consequences, whereas here it just means you need to click an extra time or two. This effects other mechanics too, as learning more information about how to successfully interact with the monster girls doesn't feel as meaningful, since there's not really much difference between having a poor interaction versus a good one. You can just try every interaction until you find the one that gets the most points then spam it until you max out her affection. Having items that improve your interactions with specific monster girls is an interesting idea but there's no real reason to do that in the game as it stands.
I don't want this to sound too negative because I really do think this has the potential to be great. The writing is engaging and the premise has a lot of promise. The core concept of growing your ranch by working to understand and recruit new monster girls, which give you the tools to find and recruit even more monster girls, etc is a very satisfying loop. Comparatively my complaints are minor but I do think it is a problem you'll need to address eventually. Either way I'll be keeping an eye on this, there really aren't any successful monster girl rancher style games out there and this one could end up amazing.