- Jun 1, 2017
- 356
- 493
Yes! And it has been every time for 6+ months.So is this still updating for the "demo" ...
I mean it's a Software locked HTML game. That's not a paywall, it's more like politely asking to donate.paywall
I enjoy his sense of humor and writing. He's quite fun.Man- this dev is hilarious.
May need to try this out just for the humor.
I completely agree, but I wanted to be sure. So I looked up "paywall" on theI mean it's a Software locked HTML game. That's not a paywall, it's more like politely asking to donate.
Well for the latest release, 100% of the new content is available in the demo. Here's a link to the changelog:With the new updates how much if anything is added to the free Demo version?
Man- this dev is hilarious.
May need to try this out just for the humor.
Aw, I really appreciate that. Thank you both. Now, as they say in the Oxford dictionary: give me $100. (Kidding!)I enjoy his sense of humor and writing. He's quite fun.
Sorry Bawdy IS I spent my last $100 trying to figure out what a pay wall is too.I completely agree, but I wanted to be sure. So I looked up "paywall" on theYou must be registered to see the links-- and it told me I have to subscribe first! Can you believe that bullshit? And get this: it costs $100. Does anyone know how to get past this so I can learn what a "paywall" is?
Well for the latest release, 100% of the new content is available in the demo. Here's a link to the changelog:You must be registered to see the links
Aw, I really appreciate that. Thank you both. Now, as they say in the Oxford dictionary: give me $100. (Kidding!)
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Enjoy. Just so everyone knows, I don't usually remove DRM/crack something right away. I usually give authors/content-creators/developers time to gain subscribers, et cetera. Usually two weeks or an entire version before I bother cracking. Do not ask me to change that. This one's an exception because I enjoy custom algorithms.I'm, uh... honored?I don't usually remove DRM or crack something right away. I usually give authors/content-creators/developers time to gain subscribers
don't worry I know a place that can help you bypass that... it's call a public library.I completely agree, but I wanted to be sure. So I looked up "paywall" on theYou must be registered to see the links-- and it told me I have to subscribe first! Can you believe that bullshit? And get this: it costs $100. Does anyone know how to get past this so I can learn what a "paywall" is?
Someone funds it.don't worry I know a place that can help you bypass that... it's call a public library.
where I'm from taxes but I'm jobless so that's not my concernSomeone funds it.
Sweet! I'm really glad you're liking it.Been playing through the demo. Lot of fun so far. Going to enjoy writing a review!
Well put, and I share your philosophy.Access codes or other DRM are never really about stopping piracy entirely, it's just about throwing in enough of a barrier that some percent of would-be pirates becoming paying players.
You'll never make perfect DRM and the more draconic you make the DRM the worse the experience gets for paying players. Then those folks get REAL MAD when the game they paid for is actively worse because DRM.
Better to do some light-touch DRM if you're going to do it at all. Though IMO just doing zero DRM ends up best because you get more good will that way and alot of people will just pay anyway (like me, I'm a patron of this dude so I'm not like 'but I want to not have a code bluh bluh')