Apparently redamz break ended today, better not be an April fools prank. He posted something new on his Patreon
Thanks for the info!! Honestly I am very happy that he is backApparently redamz break ended today, better not be an April fools prank. He posted something new on his Patreon
Normally I would be exited but given what day this is it's a little sus.Apparently redamz break ended today, better not be an April fools prank. He posted something new on his Patreon
Ah, it's nice to see someone who thinks positively for once. In two years, yeah...I'm just here waiting for when Pinna gets added in two years from now
Clip:I'm back
Today seemed like an appropriate date to officially come back :^)
Here's a clip of Chapter 5 with finished Pinna.
I'll be posting more stuff soon!
Now excuse me, I have to go through half a million messages in my inbox.
I just saw the clip, and it's not bad. I can't wait to see what he will post in the future and if the development speed will change!Redamz's post:
Clip:You must be registered to see the links
Glad to see Redamz is back to working again, and the clip looks pretty goodRedamz's post:
Clip:You must be registered to see the links
Thank you for sharing the post. I was getting worried that this game and it's world would be abandoned for good. This harpy girl is the most adorable harpy I have seen since Harpy Girl:Redamz's post:
Clip:You must be registered to see the links
Thanks m8Redamz's post:
Clip:You must be registered to see the links
I read that is a dinosaur girl, like those late feathered velociraptors I thinkThank you for sharing the post. I was getting worried that this game and it's world would be abandoned for good. This harpy girl is the most adorable harpy I have seen since Harpy Girl:
You don't have permission to view the spoiler content. Log in or register now.
It looks like you were right. This is my first time seeing a dinosaur monster girl.You must be registered to see the links
Found it
That is a good question. As great as monster girls are, there is already a full roster and this game is very full of high quality graphics and quests.Did the developer ever say how many girls they were planning on adding to the game?
I remember that at one point it was said that the voting to choose the girls was over. Considering only those present in the playable builds so far it seems that 3 girls need to be added: Pinna (the raptor), a Yggdrasil girl and a demon. However, I do not exclude that voting will be reopened in the future.Did the developer ever say how many girls they were planning on adding to the game?
Looking at her feet, and mostly her enlarged toenail as well as her feathered tail and how her arms are posed with her wings, she seems to be based off of the Archaeopteryx, hence the idea of her somewhat looking like a harpy, at first glance, but then looking at her details further, she technically is a dinosaur girl as Redamz said. Plus the wild difference in colors and the different tones on her feathers kind of give the impression of how some of them, as a species, could have wildly different color schemes.Redamz's post:
Clip:You must be registered to see the links
Your observation looks pretty accurate. I have to wonder though, why did the dev choose this dino of all things to base a character off of?Looking at her feet, and mostly her enlarged toenail as well as her feathered tail and how her arms are posed with her wings, she seems to be based off of the Archaeopteryx, hence the idea of her somewhat looking like a harpy, at first glance, but then looking at her details further, she technically is a dinosaur girl as Redamz said. Plus the wild difference in colors and the different tones on her feathers kind of give the impression of how some of them, as a species, could have wildly different color schemes.
Are you not meant to look around in the second update? I tried looking down but the camera was fixed to look straight ahead.Ara Scene VR REMASTERED
Hi everyone, as some may know, that build doesn't work with the latest headsets. So, to start getting familiar with Unity (which I'm going to use for personal projects) I started working on a remastered that makes it possible to use that build even with the latest technologies.
As I expected I had to start redoing all the scripts from scratch (what better time to improve in programming?).
The remastered is NOT over yet, there are still several things to do, but I have a little alpha ready for the owners of Quest and Quest 2.
Speaking of the remastered: the main goal I have is the porting on Quest/Quest 2, but there will also be the SteamVR version (which will come a little later).
I changed the setting and the 3D model of Ara: the setting is now no longer that area defined by wooden fences, but now it is Ara's house, while the model is still Ara, but it is simply that of the last Build. The animations are the same, but the new model, during them in some places seems to bend in a strange way (these days I will look if I can solve).
In the Quest version the animations change very slowly, probably because of the fps. These days I will also solve this.
There are still some features that I suspect were present in the original version, but slowly I hope to be able to implement those too. In return, however, I added something else...
For now, SFX is also missing, which I will probably add in the next version. I also plan to add a menu to manage other aspects of the build.
Also, at the moment it is possible to move yourself within the scene, but I strongly advise against it. I will remove the ability to move shortly, as it is useless and pointless compared to the build type.
For Quest/Quest 2 owners: You can install the apk viaYou must be registered to see the links. Feedback will be very helpful and any help is welcome.
That's all for now.
Downloads:
MEGA
------------------------------------------------------------------------------------------------------
FIRST UPDATE
I finally fixed the camera, now I think it is much better and I don't think it will go through many changes. In addition, I also fixed the audio. Now all SFX should work and I've fixed some bugs, but not all of them yet. This build now seems more stable on Quest.
At the moment I have encountered 3 bugs left:
- An SFX that plays one too many times when returning to idle.
- The camera of the player that after a few rounds of animations freezes and stops moving when the animations change.
- Ara that always after a few turns of animations enters a specific animation without having given the input.
From now on, I will work on fixing these bugs, and I will try to make some parts of the body affected by physics.
Regarding the facial animations: for these I am referring to those present in the build for Desktop, however among the game files of the VR build there is nothing that refers to these animations.
In the next few days I will look at how the situation is also in the PC build and in case I will import those animations in the current project.
What will be missing to do:
- Vibration in controllers
- Menu
- Make the build available for SteamVR too
That's all for now.
Download:
MEGA
------------------------------------------------------------------------------------------------------
2nd UPDATE
Bugs in the latest update should have been fixed in this build.
Facial animations have also been added and some details have changed (for example Ara's hair which is now visible from both sides).
From now on I'll be working on physics, controller vibration and shaders.
After that, a small menu and port for SteamVR will remain to be done.
In the first post I mentioned the speed of change of the type of animations slowed down due to the fps of the Quest 2 (I think the same applies to the Quest as well). I said I would correct this by making it as fast as the PC: change of plans. Looking at the original build as well, I think this is better.
I am however open to feedback.
That's all for now.
Download:
MEGA