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3.60 star(s) 25 Votes

Excelia

Newbie
Dec 15, 2019
76
125
Apparently redamz break ended today, better not be an April fools prank. He posted something new on his Patreon
Thanks for the info!! Honestly I am very happy that he is back :)

EDIT: I absolutely want to know what's in that post :l
 

Karate Baka

Newbie
Aug 1, 2020
40
98
I really wanna know about that post too.. I don't think it is Aprils fools joke, I mean, it would be too much given how things were going so far, he'd surely loose patreons if that were the case.
Wish we could read the post..
 

olev1996

Newbie
Sep 17, 2019
30
106
Redamz's post:
I'm back
Today seemed like an appropriate date to officially come back :^)
Here's a clip of Chapter 5 with finished Pinna.
I'll be posting more stuff soon!
Now excuse me, I have to go through half a million messages in my inbox.
Clip:
 

Rejost

Newbie
Nov 7, 2019
33
66
Can anyone confirm if this month is still regarded as "free"? Would have been funny af if suddenly all patreons got charged out of nowhere on the 1st of the month. I trust that Redamz is enough of a scumbag to do that.
 
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Succubus Hunter

Devoted Member
May 19, 2020
8,494
16,443


Found it
It looks like you were right. This is my first time seeing a dinosaur monster girl.

Did the developer ever say how many girls they were planning on adding to the game?
That is a good question. As great as monster girls are, there is already a full roster and this game is very full of high quality graphics and quests.
 
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Excelia

Newbie
Dec 15, 2019
76
125
Did the developer ever say how many girls they were planning on adding to the game?
I remember that at one point it was said that the voting to choose the girls was over. Considering only those present in the playable builds so far it seems that 3 girls need to be added: Pinna (the raptor), a Yggdrasil girl and a demon. However, I do not exclude that voting will be reopened in the future.
 
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legonix

Active Member
Dec 23, 2017
661
367
Redamz's post:

Clip:
Looking at her feet, and mostly her enlarged toenail as well as her feathered tail and how her arms are posed with her wings, she seems to be based off of the Archaeopteryx, hence the idea of her somewhat looking like a harpy, at first glance, but then looking at her details further, she technically is a dinosaur girl as Redamz said. Plus the wild difference in colors and the different tones on her feathers kind of give the impression of how some of them, as a species, could have wildly different color schemes.
 

Succubus Hunter

Devoted Member
May 19, 2020
8,494
16,443
Looking at her feet, and mostly her enlarged toenail as well as her feathered tail and how her arms are posed with her wings, she seems to be based off of the Archaeopteryx, hence the idea of her somewhat looking like a harpy, at first glance, but then looking at her details further, she technically is a dinosaur girl as Redamz said. Plus the wild difference in colors and the different tones on her feathers kind of give the impression of how some of them, as a species, could have wildly different color schemes.
Your observation looks pretty accurate. I have to wonder though, why did the dev choose this dino of all things to base a character off of?
 
Apr 4, 2021
93
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Ara Scene VR REMASTERED

Hi everyone, as some may know, that build doesn't work with the latest headsets. So, to start getting familiar with Unity (which I'm going to use for personal projects) I started working on a remastered that makes it possible to use that build even with the latest technologies.
As I expected I had to start redoing all the scripts from scratch (what better time to improve in programming?).

The remastered is NOT over yet, there are still several things to do, but I have a little alpha ready for the owners of Quest and Quest 2.
Speaking of the remastered: the main goal I have is the porting on Quest/Quest 2, but there will also be the SteamVR version (which will come a little later).

I changed the setting and the 3D model of Ara: the setting is now no longer that area defined by wooden fences, but now it is Ara's house, while the model is still Ara, but it is simply that of the last Build. The animations are the same, but the new model, during them in some places seems to bend in a strange way (these days I will look if I can solve).

In the Quest version the animations change very slowly, probably because of the fps. These days I will also solve this.

There are still some features that I suspect were present in the original version, but slowly I hope to be able to implement those too. In return, however, I added something else... ;)
For now, SFX is also missing, which I will probably add in the next version. I also plan to add a menu to manage other aspects of the build.

Also, at the moment it is possible to move yourself within the scene, but I strongly advise against it. I will remove the ability to move shortly, as it is useless and pointless compared to the build type.

For Quest/Quest 2 owners: You can install the apk via . Feedback will be very helpful and any help is welcome.

That's all for now.

Downloads:
MEGA

------------------------------------------------------------------------------------------------------

FIRST UPDATE

I finally fixed the camera, now I think it is much better and I don't think it will go through many changes. In addition, I also fixed the audio. Now all SFX should work and I've fixed some bugs, but not all of them yet. This build now seems more stable on Quest.

At the moment I have encountered 3 bugs left:
- An SFX that plays one too many times when returning to idle.

- The camera of the player that after a few rounds of animations freezes and stops moving when the animations change.

- Ara that always after a few turns of animations enters a specific animation without having given the input.

From now on, I will work on fixing these bugs, and I will try to make some parts of the body affected by physics.

Regarding the facial animations: for these I am referring to those present in the build for Desktop, however among the game files of the VR build there is nothing that refers to these animations.
In the next few days I will look at how the situation is also in the PC build and in case I will import those animations in the current project.

What will be missing to do:

- Vibration in controllers
- Menu
- Make the build available for SteamVR too

That's all for now.

Download:
MEGA

------------------------------------------------------------------------------------------------------

2nd UPDATE

Bugs in the latest update should have been fixed in this build.
Facial animations have also been added and some details have changed (for example Ara's hair which is now visible from both sides).

From now on I'll be working on physics, controller vibration and shaders.

After that, a small menu and port for SteamVR will remain to be done.

In the first post I mentioned the speed of change of the type of animations slowed down due to the fps of the Quest 2 (I think the same applies to the Quest as well). I said I would correct this by making it as fast as the PC: change of plans. Looking at the original build as well, I think this is better.
I am however open to feedback.

That's all for now.

Download:
MEGA
Are you not meant to look around in the second update? I tried looking down but the camera was fixed to look straight ahead.
 
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3.60 star(s) 25 Votes