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3.60 star(s) 25 Votes
Mar 28, 2019
61
92
It's a real shame it got abandoned. It had potential. If only the dev didn't have a gatcha addiction and didn't think the lore and worldbuilding of his porn game is more important than the porn... we might have gotten something half-decent. As is, I just wish there was an easy to use scene viewer of the stuff that already exists.
i bet he uses hacks to disable censorship so he can see the girl's panties :KEK:
 

%=8_}Hjs

Newbie
Jul 1, 2024
79
13
I don't think you can have the gameplay MGI has in Ren'Py. Ren'Py is for visual novels. If you prefer VNs, good for you, but if you're trying to say this game should have been made in Ren'Py while maintaining its gameplay, I think that's impossible.

Not to say that I enjoy the gameplay, it's basically a waste of time in between the actually interesting scenes, so maybe just having the whole thing be a VN with videos rendered in Unity might have been better, but I digress.


This really makes no sense. If you don't like it don't play it, but to say you're glad it got abandoned is just weird.

It's a real shame it got abandoned. It had potential. If only the dev didn't have a gatcha addiction and didn't think the lore and worldbuilding of his porn game is more important than the porn... we might have gotten something half-decent. As is, I just wish there was an easy to use scene viewer of the stuff that already exists.
I would like to play. Maybe. But not in Unity. Thank you. I have another game, also in Unity, I tried, I stuck. I liked that game much more, than this one, but I put it away. Really not comfortable to play on this engine.
Characters design is not very good for my taste.
Story looks promising, but not enough for me to play.
Ren' Py helps to compress the game. So it doesn't take too much space on my computer. Compress to 100 MB is enough. Around 3 GB? Thank you. I need this space for others games.
 
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jtm999

Member
Dec 29, 2018
119
136
I would like to play. Maybe. But not in Unity. Thank you. I have another game, also in Unity, I tried, I stuck. I liked that game much more, than this one, but I put it away. Really not comfortable to play on this engine.
Characters design is not very good for my taste.
Story looks promising, but not enough for me to play.
Ren' Py helps to compress the game. So it doesn't take too much space on my computer. Compress to 100 MB is enough. Around 3 GB? Thank you. I need this space for others games.
You know that Renpy is 2D so all there is are pictures, maybe videos and gifs.
While on Unity you can make 3D, like MGI, which takes a bit more space than just 2D stuff (that can be compressed well)
 

%=8_}Hjs

Newbie
Jul 1, 2024
79
13
You know that Renpy is 2D so all there is are pictures, maybe videos and gifs.
While on Unity you can make 3D, like MGI, which takes a bit more space than just 2D stuff (that can be compressed well)
Your Unity doesn' t remember, where did I stop to play, when I need a free place on my computer and delete the game. So I must to keep the game all the time on my computer, want I this or not. Ren' Py remember my choice. I can delete the game, year later download it again, in new version, with many new updates, Ren' Py remember, where did I stop, so I can continue to play from this moment. Unity remember nothing. The same about RPG and many others engines. They remember nothing. So I must play again from the beginning.
Plus I can not keep the game just in RAR format, where the game usually take less space. I must keep it in open folder, otherwise the computer doesn't remember again anything. All these problems I do not have, when I play in Ren' Py.
 

OtakuGamer11

Member
Jan 19, 2019
488
445
I wanted to write something before, but decided not to, but now it seems the argument is still ongoing so I gotta step in.

Unity and Ren'Py are comparing apples to oranges. You make different games with each of them. There really isn't a sense comparing them like this unless the game in Unity was a VN that could have been made in Ren'Py, but MGI is not that.

Though at the same time I think I recall playing some VN in Unity that were fine. I like that in Renpy I can decompile the rpa archives and poke around the code and images, but you can make a perfectly functional VN in Unity as well, with similar savegame QOL features like in Ren'py. MGI is just badly coded and has shitty qol features. It desperately needs a proper gallery viewer, and a quicker way to progress shit. Like, even the episodes are a pain to get through. You wanna fap to missionary Eris slime girL? Good luck, you need to click through three hand/tentacle job scenes first.
 

%=8_}Hjs

Newbie
Jul 1, 2024
79
13
I wanted to write something before, but decided not to, but now it seems the argument is still ongoing so I gotta step in.

Unity and Ren'Py are comparing apples to oranges. You make different games with each of them. There really isn't a sense comparing them like this unless the game in Unity was a VN that could have been made in Ren'Py, but MGI is not that.

Though at the same time I think I recall playing some VN in Unity that were fine. I like that in Renpy I can decompile the rpa archives and poke around the code and images, but you can make a perfectly functional VN in Unity as well, with similar savegame QOL features like in Ren'py. MGI is just badly coded and has shitty qol features. It desperately needs a proper gallery viewer, and a quicker way to progress shit. Like, even the episodes are a pain to get through. You wanna fap to missionary Eris slime girL? Good luck, you need to click through three hand/tentacle job scenes first.
Unreal Engine maybe is even worse than Unity. Take huge space, game can be short episode. You must pay a lot with space, you have back almost nothing. Unity is smaller trouble, but still trouble.
The "problem" is, I usually keep several games in open folders in the same time on the desktop of my computer. Because just sometimes the game is so good, that I keep playing it from the beginning till the end and do not look to others. Mostly after some time I start to feel boring, I put this game to later time, and start to play another game. If games are in Unity or Unreal Engine, it is almost impossible, they take too much space.
Ren'Py is there the best choice again. You delete the game, Ren'Py will remember anyway, where did you stop.
 
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Sir Spiderbro

Newbie
Jan 7, 2023
38
31
I wanted to write something before, but decided not to, but now it seems the argument is still ongoing so I gotta step in.

Unity and Ren'Py are comparing apples to oranges. You make different games with each of them. There really isn't a sense comparing them like this unless the game in Unity was a VN that could have been made in Ren'Py, but MGI is not that.

Though at the same time I think I recall playing some VN in Unity that were fine. I like that in Renpy I can decompile the rpa archives and poke around the code and images, but you can make a perfectly functional VN in Unity as well, with similar savegame QOL features like in Ren'py. MGI is just badly coded and has shitty qol features. It desperately needs a proper gallery viewer, and a quicker way to progress shit. Like, even the episodes are a pain to get through. You wanna fap to missionary Eris slime girL? Good luck, you need to click through three hand/tentacle job scenes first.
I was thinking about a feature like this in MGR where you can jump to any unlocked date and have a custom smut menu where you can choose positions etc which you have unlocked. Do you think it would be necessary to jump to specific parts of a given date?
 
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OtakuGamer11

Member
Jan 19, 2019
488
445
Ren'Py is there the best choice again. You delete the game, Ren'Py will remember anyway, where did you stop.
You commenting this makes me question if you really know what you're talking about. What you just said has absolutely nothing to do with the engine the game was made in. Ren'py just stores saves in appdata, so if you delete the game and reinstall it it will find the saves. But that applies to a lot of games in a lot of engines that save games in a lot of places other than the installation folder. Not to talk about games with cloud saves, but that's another matter.

personally, I'd rather the saves were stored in the installation folder so when I'm done with a game I can just delete everything, not have a ton of files I don't know about scattered about roaming appdata, locallow, local, my documents, saved games, etc. often times under folders with the name of the dev making it even more difficult to figure out what's what.


I was thinking about a feature like this in MGR where you can jump to any unlocked date and have a custom smut menu where you can choose positions etc which you have unlocked. Do you think it would be necessary to jump to specific parts of a given date?
So long as the game provides for a reasonably quick way to get to the scene I want to get to I guess the details don't matter. The individual scenes in MGI wouldn't be too bad if you could more rapidly go through dialogue like you can by skipping in Ren'py or other VNs. ANd I think the main game does have a gallery, havent' played in a while so I"m not sure.

but yeah, what you describe seems OK.
 

XxKillerKeksxX

New Member
Jul 13, 2022
3
1
The "remake" doesn't surprise me at all. Abandoned-"remake"-Abandoned is standard practice these days, right?.
But "hire"..Where is the good old Redamz "no one will mess with my project, only I know how it works".:D

(MGI Timeline update?;) )



If it wasn't Red, but someone else, I might agree....
Better support MGR.


i second that tbh
 
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DocRipper

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Dec 27, 2021
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You commenting this makes me question if you really know what you're talking about. What you just said has absolutely nothing to do with the engine the game was made in. Ren'py just stores saves in appdata, so if you delete the game and reinstall it it will find the saves. But that applies to a lot of games in a lot of engines that save games in a lot of places other than the installation folder. Not to talk about games with cloud saves, but that's another matter.

personally, I'd rather the saves were stored in the installation folder so when I'm done with a game I can just delete everything, not have a ton of files I don't know about scattered about roaming appdata, locallow, local, my documents, saved games, etc. often times under folders with the name of the dev making it even more difficult to figure out what's what.
I've been watching this for a while and I find it funny. You're fighting with windmills here.

Saves stored in the system folders are a normal thing, after all it has the advantage that if you upgrade the game build, you don't have to move anything manually. If the saves are under the dev name, it's not that bad. Most developers, however, are not even able to set this up and the game gets lost somewhere under the "DefaultCompany" folder or something, or worse under some working title.
Also you forgot the worst possible location - registry.:D Simple arcade games using just registry, like money value = x, item/stage.. 1 unlocked = True/False.

So long as the game provides for a reasonably quick way to get to the scene I want to get to I guess the details don't matter. The individual scenes in MGI wouldn't be too bad if you could more rapidly go through dialogue like you can by skipping in Ren'py or other VNs. ANd I think the main game does have a gallery, havent' played in a while so I"m not sure.
Later builds of MGI have a gallery, however they are full scenes as they are in the game, with all the dialogue. It would be nice to have only clean scenes with easy switching between parts, so the player could just enjoy the scene and not have to click through the whole story... or as you said the RenPy-style skip function.
 
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Zi0_Matrix

Newbie
Jan 14, 2024
74
210
Later builds of MGI have a gallery, however they are full scenes as they are in the game, with all the dialogue. It would be nice to have only clean scenes with easy switching between parts, so the player could just enjoy the scene and not have to click through the whole story... or as you said the RenPy-style skip function.
Ugh, you just reminded me of the pacing of the scenes. I still don't think i've seen the Chumimi scene in it's entirety to this day because there's no way to skip all. of. the. god. damned. talking.
How does it end? Does the canoe flip over comically? Boss fight with kraken? Canoe springs a leak and MC plugs it with his dick? The world, or at least I, will never know because I can't be arsed to sit through it all.
 
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3.60 star(s) 25 Votes