- Mar 15, 2019
- 202
- 789
Alright so main thing that was really sinking my enjoyment of this was combat speed/length. You've touched on this before and said it may be a bit complex to change, perhaps more than you could handle at the time. One of the things I think could help remedy it is an option to disable the animation/particle effects of each attack. Probably the most egregious example (outside the cutscene-esque attacks) I've seen of this is the fairies in Adonis forest whose normal attack plays 3 firework-like animations that takes 1.5 seconds to complete. Considering you typically encounter two of them at a time, every combat round can potentially end up with you watching 3 seconds of this animation:
View attachment fairy.mp4
Really starts to add up to 15+ seconds of sitting there just watching this animation play out repeatedly every time you fight them. I get that number because it takes me 12 rounds average at level 20 to beat them using attack and demon decapitation (this is assuming they charm me at least once). To simplify, lets say half the rounds go to killing the first and the other half toward the other. Say they use their normal attack at least 70% (?) of the time, that's 12.6 seconds for the first 6 rounds and another 6.3 seconds the next 6, for a total of 18.9 seconds. This is supposed to be a rather weak enemy for my level, so this is frustrating as they don't pose a threat to anything but my attention span. I think there could be some significant battle time reduction if an option to remove the animations existed.
I'm going to go into a bit of 'video game theory' here, but for an RPG-maker game, most average speed battles against generic encounters of your level last at most 4 rounds I'd estimate. While most encounters in this game last about this long, there are some repeated encounters in this game that are guilty of lasting longer (sometimes much longer, like the fairy one I just outlined). True, I could somewhat speed up encounters by playing into the very item-centric combat (which comes with its own grinding of materials/money), but I don't feel like I should craft items and use them on enemies that no longer pose a credible threat to Luka. Some of this could be remedied by raising Luka's attack power a bit more as he levels, at least to lets say, be able to one-shot those stupid motherfucking 3 annoying ass bees that are an encounter in the southern region that take 2 regular attacks each to kill extending the battle to 5-6 turns IF you don't miss AAAAAAAAAAAAAA.
Anyways yeah, regular encounters really became a big drag to get through.
View attachment fairy.mp4
Really starts to add up to 15+ seconds of sitting there just watching this animation play out repeatedly every time you fight them. I get that number because it takes me 12 rounds average at level 20 to beat them using attack and demon decapitation (this is assuming they charm me at least once). To simplify, lets say half the rounds go to killing the first and the other half toward the other. Say they use their normal attack at least 70% (?) of the time, that's 12.6 seconds for the first 6 rounds and another 6.3 seconds the next 6, for a total of 18.9 seconds. This is supposed to be a rather weak enemy for my level, so this is frustrating as they don't pose a threat to anything but my attention span. I think there could be some significant battle time reduction if an option to remove the animations existed.
I'm going to go into a bit of 'video game theory' here, but for an RPG-maker game, most average speed battles against generic encounters of your level last at most 4 rounds I'd estimate. While most encounters in this game last about this long, there are some repeated encounters in this game that are guilty of lasting longer (sometimes much longer, like the fairy one I just outlined). True, I could somewhat speed up encounters by playing into the very item-centric combat (which comes with its own grinding of materials/money), but I don't feel like I should craft items and use them on enemies that no longer pose a credible threat to Luka. Some of this could be remedied by raising Luka's attack power a bit more as he levels, at least to lets say, be able to one-shot those stupid motherfucking 3 annoying ass bees that are an encounter in the southern region that take 2 regular attacks each to kill extending the battle to 5-6 turns IF you don't miss AAAAAAAAAAAAAA.
Anyways yeah, regular encounters really became a big drag to get through.