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Unknown Developer

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Nov 4, 2017
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Ok, guys. I did die. After so long since my last post I managed to finish writing all major quests except for the final one, for which I already have a good sketch.

Spoiler alert

I'm really making this post to discuss a little about Plansect quest, since I'm planning to make a few changes to it, but that I think are for the better.

First of all, Torotoro never gave us any idea as to why the races were fighting. I understand that it wasn't his intention to have the player ponder as to which side was right and which was wrong and just explore the tragedy of war. But as you already know me, of course, that's not enough for me, so yeah, I'll be exploring more of this.

I wanted to give them a realistic reason to fight so I began thinking about the modern conflicts and there's one that fits the bill. And no, it's not Ukraine. That doesn't work here since there's a clear idiot who is using guns where diplomacy should be the correct weapon (Though Russian and Chinese diplomacy seems to be "threatening until submission"), that's not the case for Plansect conflict at all.

The conflict I choose is really fitting for this story. Israel and Palestine. Yeah, I know, people consider this a controversy, but seriously, it's perfect. When talking about this conflict people tend to just pick a side and ignore the reasons of the other while justifying all kinds of abuses. Kinda reminds Luka when he entered Plansect, don't you think?

So the gist of it will be: Insects lived there, got kicked by the humans during Black Alice war, humans didn't colonize, Plants came there, rebuild the city from the ashes, insects began moving there, during the current war, they migrated there in high number, now they want more political power, the plants refused to give it to them, they got fed up, and bang, war.

So the plants gonna take the role of Muslims, insects the role of Israel, and Alice the role of the UK, getting fed up with that conflict and washing her hands.

I'll, of course, remove some of the big details of the actual conflict, for example, there will be no Jerusalem here nor anything related to religion.

I just want to make it clear that I'm not defending either side. Neither am I saying the solution for that mess is to do as Luka did and crush both sides. In fiction, you can take liberties and simplify things, but in real life, things usually aren't that simple.

With that out the way, I decided to replace most monster girls here. Sincerely, those are the worst designs of the entire game. I'm taking monster girls from other parts of MGQ like Auraune and dryad, as well as monster girls from Paradox and other games to replace them. Alra Priestess had a good design and some cool CGs in Paradox, so she stays. As for the queen bee and her hornets, they don't have a CG, so are being replaced too. After thinking, I decided to replace them with arachnes to fit the insect theme (Yeah, I know spiders aren't insects since insects have 6 legs, and spiders have 8, but it's close enough). The arachnes of Paradox will replace the hornets and Arachne Lord will be pulled to here to replace Queen Bee.

As for the people who didn't want to fight and fled... Well, that's bullshit. Any army is just as strong as the economy behind it, you can't have a war without someone producing at least supplies. So I'm replacing them with something a little more realistic, the civilian population.

As for the reward scene, It's going to be Arachne Lord's "Nipplejob" (not sure how that is called). I'm making a few changes to the dialogs so she will still be glad you changed sides at the last minute and as such saved the insect civilians who would be wiped out. The CG is a little bondage, but well, let's say she still held a little grudge.

Well, that's it for now. Things may be progressing slowly, but are progressing. I don't intend to give up on this project until its completion. Thanks for the patience.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
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Ok, guys. I did die. After so long since my last post I managed to finish writing all major quests except for the final one, for which I already have a good sketch.

Spoiler alert

I'm really making this post to discuss a little about Plansect quest, since I'm planning to make a few changes to it, but that I think are for the better.

First of all, Torotoro never gave us any idea as to why the races were fighting. I understand that it wasn't his intention to have the player ponder as to which side was right and which was wrong and just explore the tragedy of war. But as you already know me, of course, that's not enough for me, so yeah, I'll be exploring more of this.

I wanted to give them a realistic reason to fight so I began thinking about the modern conflicts and there's one that fits the bill. And no, it's not Ukraine. That doesn't work here since there's a clear idiot who is using guns where diplomacy should be the correct weapon (Though Russian and Chinese diplomacy seems to be "threatening until submission"), that's not the case for Plansect conflict at all.

The conflict I choose is really fitting for this story. Israel and Palestine. Yeah, I know, people consider this a controversy, but seriously, it's perfect. When talking about this conflict people tend to just pick a side and ignore the reasons of the other while justifying all kinds of abuses. Kinda reminds Luka when he entered Plansect, don't you think?

So the gist of it will be: Insects lived there, got kicked by the humans during Black Alice war, humans didn't colonize, Plants came there, rebuild the city from the ashes, insects began moving there, during the current war, they migrated there in high number, now they want more political power, the plants refused to give it to them, they got fed up, and bang, war.

So the plants gonna take the role of Muslims, insects the role of Israel, and Alice the role of the UK, getting fed up with that conflict and washing her hands.

I'll, of course, remove some of the big details of the actual conflict, for example, there will be no Jerusalem here nor anything related to religion.

I just want to make it clear that I'm not defending either side. Neither am I saying the solution for that mess is to do as Luka did and crush both sides. In fiction, you can take liberties and simplify things, but in real life, things usually aren't that simple.

With that out the way, I decided to replace most monster girls here. Sincerely, those are the worst designs of the entire game. I'm taking monster girls from other parts of MGQ like Auraune and dryad, as well as monster girls from Paradox and other games to replace them. Alra Priestess had a good design and some cool CGs in Paradox, so she stays. As for the queen bee and her hornets, they don't have a CG, so are being replaced too. After thinking, I decided to replace them with arachnes to fit the insect theme (Yeah, I know spiders aren't insects since insects have 6 legs, and spiders have 8, but it's close enough). The arachnes of Paradox will replace the hornets and Arachne Lord will be pulled to here to replace Queen Bee.

As for the people who didn't want to fight and fled... Well, that's bullshit. Any army is just as strong as the economy behind it, you can't have a war without someone producing at least supplies. So I'm replacing them with something a little more realistic, the civilian population.

As for the reward scene, It's going to be Arachne Lord's "Nipplejob" (not sure how that is called). I'm making a few changes to the dialogs so she will still be glad you changed sides at the last minute and as such saved the insect civilians who would be wiped out. The CG is a little bondage, but well, let's say she still held a little grudge.

Well, that's it for now. Things may be progressing slowly, but are progressing. I don't intend to give up on this project until its completion. Thanks for the patience.
Nice to have you back even though you died. :p Oh that sounds interesting. I love choices which one of both battle parties I can join and not being forced, like in the VN's, to fight for both of them while Luka isn't thinking for a bit that this will have a major impact. X3

Paradox handled that situation very well with pro insects, pro plants or peace.

It gets especially good if both parties acted in horrible ways and the player is faced with a moral defeat no matter which side he took. Makes you think about the whole fight and how pointless it was to be engaged since only death was the outcome.
 
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Unknown Developer

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Nov 4, 2017
573
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Nice to have you back even though you died. :p Oh that sounds interesting. I love choices which one of both battle parties I can join and not being forced, like in the VN's, to fight for both of them while Luka isn't thinking for a bit that this will have a major impact. X3

Paradox handled that situation very well with pro insects, pro plants or peace.
Well, I'm still following the VN, so there's no choice here. I didn't even know you could choose sides in paradox.
 

Porn_Jesus

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Jun 21, 2017
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Well, I'm still following the VN, so there's no choice here. I didn't even know you could choose sides in paradox.
Oh, well if you manage to make it interesting it might be good too. Yes Paradox gives you a free choice of starting genocide for one species or strike for peace and get the most out of it when it comes to companions.

Interesting for me is not the "all become happy and can live in peace forever" scenario but freedom to decide how to deal with it. Luka makes me angry sometimes. He's young and not experienced in warfare or big schemes but he is questioning way too little stuff happening around him sometimes.

If he would ask Alice in a more subtle way for advice and not just "Help me in telling me what to do next" he could benefit way more from her and growing stronger in character.^^
 
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Datheroluka!

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Apr 12, 2019
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Take it one step further... you wouldn't had to ask if you had just played and got your own experience out of it.^^
He's asking because he doesn't want to waste time. Time is valuable, and your sarcastic passive aggressive attitude sucks by the way. Asking if a game has new content is normal.

To answer your question, think of it as the dev re-imagining the story in his own image, not an actual remake.
 

Unknown Developer

Active Member
Game Developer
Nov 4, 2017
573
847
To answer your question, think of it as the dev re-imagining the story in his own image, not an actual remake.
While I did make some changes, The story is still the same overall, it has the same characters, and the same key events with the same outcomes. Yeah, I included new characters, new quests, and rewrote to some extent the existing dialogs, but I don't think I changed enough to qualify it to " re-imagining "
 

F14m3rz

Newbie
Oct 20, 2017
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I haven't played it yet,i wouldn't be asking if I did now would I?
That all depends. If you'd like to play a more traditional RPG version of the original monster girl quest with additional content, then you might enjoy it. But if you don't like it when fundamental aspects of the story change
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, then this probably won't do it for you.
 

Karl Speidel

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Sep 20, 2021
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That all depends. If you'd like to play a more traditional RPG version of the original monster girl quest with additional content, then you might enjoy it. But if you don't like it when fundamental aspects of the story change
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, then this probably won't do it for you.
If its gameplay is good then i might be willing to take a open minded approach though you got it right at the end,i dont like fundamental changes to the story,not because i dont like innovations but because fanfictions are terrible usually,still i will try it after its finished,if it is finished that is.
 

Crestrial

Member
Mar 15, 2019
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Had been waiting a good minute to try this out. In the original MGQ I always felt this sense of being dragged around by a rope. I better enjoyed the freedom of Paradox, although I couldn't say I was a big fan of the wacky timey wimey zany multiverse time-bending quantum string theory shit where anything can go.
He's asking because he doesn't want to waste time. Time is valuable
He says on a pirating site for games that people spank their monkey to. Yes we all feel very sorry for the people that wasted their time here who otherwise could be making fat bank and plowing bitches. Oh the humanity. I'm sure Karl the porn game connoisseur here would have greatly suffered from having played the game for even 10 minutes to see if it's a cringey fanfic, whose last post made it seem like Unknown Developer's career is at stake here if he fails to convince him to play this game. Do remember the dev is doing this of his own accord and continues to despite the unwarranted backlash he kept receiving, he owes you nothing.

One of the annoying things about MGQ (and in other older h-games) was that to see scenes you had to lose to your opponent. It's a rather antiquated system imo and mostly serves to just extend gameplay. I was hoping that one of the things that could be fixed this time around is that simply defeating a monster would allow you to see all their scenes afterwards in the Monster Girl Book. While I can understand not wanting to stray too far from the original, I think most people agree nowadays that this method of acquiring scenes sucks (Paradox has a way of addressing this too with the personal castle). I think you've touched on this before years ago and it sounded like you meant to implement it, but having just checked the book, it doesn't seem like it was.
 
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Unknown Developer

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Nov 4, 2017
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One of the annoying things about MGQ (and in other older h-games) was that to see scenes you had to lose to your opponent. It's a rather antiquated system imo and mostly serves to just extend gameplay. I was hoping that one of the things that could be fixed this time around is that simply defeating a monster would allow you to see all their scenes afterwards in the Monster Girl Book. While I can understand not wanting to stray too far from the original, I think most people agree nowadays that this method of acquiring scenes sucks (Paradox has a way of addressing this too with the personal castle). I think you've touched on this before years ago and it sounded like you meant to implement it, but having just checked the book, it doesn't seem like it was.
I do agree with this. I did make it so that bosses' scenes are unlocked upon their defeat, but I am still pondering if the same should be applied to mob monster girls. Such monster girls can be fought again at any time you want to unlock a scene, so I've been tending to not unlock, but after this point of the development I noticed that many quests are time-sensitive, and after you beat the quest, the monster girls should disappear. I've been addressing this by leaving them as random encounters on the world map, but then again, some monster girls shouldn't be found like that, for example, the villagers from Witch Hunt Village, the girls from the Pyramid, Chrome zombies, etc. So, I'm now tending to just unlock every scene upon the defeat of the enemy, but I still didn't decide. To address the lack of scenes for those who don't want to lose, there was the addition of new consensual scenes you get by beating some quests. They are refusable and you can talk to the person again if you change your mind (though there will be exceptions since some characters won't stay in place forever).
 
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Crestrial

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I do agree with this. I did make it so that bosses' scenes are unlocked upon their defeat, but I am still pondering if the same should be applied to mob monster girls. Such monster girls can be fought again at any time you want to unlock a scene, so I've been tending to not unlock, but after this point of the development I noticed that many quests are time-sensitive, and after you beat the quest, the monster girls should disappear. I've been addressing this by leaving them as random encounters on the world map, but then again, some monster girls shouldn't be found like that, for example, the villagers from Witch Hunt Village, the girls from the Pyramid, Chrome zombies, etc. So, I'm now tending to just unlock every scene upon the defeat of the enemy, but I still didn't decide. To address the lack of scenes for those who don't want to lose, there was the addition of new consensual scenes you get by beating some quests. They are refusable and you can talk to the person again if you change your mind (though there will be exceptions since some characters won't stay in place forever).
For what it's worth, I'd agree with just unlocking all scenes from mob monster girls as well once you defeat them. I've never felt it adds anything to a scene to requisite running up to a monster girl and immediately surrendering. If it is something people feel like they have to do for some roleplay purpose, the option to do so would still mostly be there if they're so inclined.

If you feel strongly for making the fights themselves a requisite however, you could alternatively implement a system where you can engage in a no loss or gain fight with the girls directly through the book (like a fight imagined by Luka), similar to what Lust Grimm had done. Though, that's likely an implementation of larger scale.
 

Porn_Jesus

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Jun 21, 2017
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I do agree with this. I did make it so that bosses' scenes are unlocked upon their defeat, but I am still pondering if the same should be applied to mob monster girls. Such monster girls can be fought again at any time you want to unlock a scene, so I've been tending to not unlock, but after this point of the development I noticed that many quests are time-sensitive, and after you beat the quest, the monster girls should disappear. I've been addressing this by leaving them as random encounters on the world map, but then again, some monster girls shouldn't be found like that, for example, the villagers from Witch Hunt Village, the girls from the Pyramid, Chrome zombies, etc. So, I'm now tending to just unlock every scene upon the defeat of the enemy, but I still didn't decide. To address the lack of scenes for those who don't want to lose, there was the addition of new consensual scenes you get by beating some quests. They are refusable and you can talk to the person again if you change your mind (though there will be exceptions since some characters won't stay in place forever).
Have you thought about using the Angel Halo for that? Every time Luka defeats an enemy (no matter if normal mob or boss) the sword could store some memory of that that allows Luka to enter a mysterious domain of some sort that acts as the replay room. After all it surely remembers all the angels melted into it. :D

To unlock this little feature Alice can be used. Perhaps a little quest has to be solved first or it comes by default the moment Luka gets the Angel Halo and Alice explains it?
 

Datheroluka!

Newbie
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Apr 12, 2019
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He says on a pirating site for games that people spank their monkey to. Yes we all feel very sorry for the people that wasted their time here who otherwise could be making fat bank and plowing bitches. Oh the humanity. I'm sure Karl the porn game connoisseur here would have greatly suffered from having played the game for even 10 minutes to see if it's a cringey fanfic, whose last post made it seem like Unknown Developer's career is at stake here if he fails to convince him to play this game. Do remember the dev is doing this of his own accord and continues to despite the unwarranted backlash he kept receiving, he owes you nothing.
My guy, first and foremost, being free and doing something on your own time, and releasing it to the public doesn't protect you from criticism or deserved backlash, full stop. There are plenty upon plenty of game devs who do this for free, but yet they accept and warrant criticism. Again, *Being free doesn't magically protect you from anything*. Not talking about people complaining about the system, talking about people getting onto him for changing a story that *isnt* his to change. And I like how you couldn't refute my point, but had to resort to ad hominem and strawmans. You love to see it.
 
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Crestrial

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My guy, first and foremost, being free and doing something on your own time, and releasing it to the public doesn't protect you from criticism or deserved backlash, full stop. Not talking about people complanimg about the system, talking about people getting onto him for changing a story that *isnt* his to change. And I like how you couldn't refute my point, but had to resort to ad hominem. You love to see it.
I didn't want to waste my valuable time to refute a 'point' I don't give a shit about and you won't goad me into giving a shit about it either by acting as if I am required to give you an argument :FacePalm:. If you're done with your gibe, any further discussion would lead to this being off-topic very quickly.
 

Datheroluka!

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Apr 12, 2019
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I didn't want to waste my valuable time to refute a 'point' I don't give a shit about and you won't goad me into giving a shit about it either by acting as if I am required to give you an argument :FacePalm:. If you're done with your gibe, any further discussion would lead to this being off-topic very quickly.
Wait, so you go off topic first, wasting your "valuable time" with trite and nonsense *first*, about stuff that according to you: "I don't give a shit about", and then act as if i'm the one goading you? Awesome. Again, you love to see it.
 
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Dec 27, 2019
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[/spoiler] Angels won't be invincible. I've never thought that would make any sense since there was actually a war between monsters and angels and having only a single weapon to fight is stupid. Ilias is going to be far smarter here than in the original, or at least she is going to be more vocal about it. I did have the impression she had planned everything when Black Alice absorbed her in the VN (I know there's no dubbing, but I swear I had the impression she was acting, when she "let herself" be absorbed), so she going to tell her plan in the remake, I even wrote it already, so good it turned out in my head. And makes all sense. [/spoiler]
Angels were invincible cause the weapons in the original were sealed, the six ancestors and OG monster lord had the ways to defeat angels but current monsters don't, that's part of the reason why Illias demanded their sealing to prevent the destruction and why she doesn't want to undo the seal by destroying all monsters, they also created weapons as the war went along like Angel Halo but they were lost
 

Crestrial

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Mar 15, 2019
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788
I didn't quite expect it but I do rather like how UD incorporated humans in a way that made more sense. As in, they're not completely helpless until some dude like Luka with his flawless genetics and gigachad lineage comes along and mops the floor with everything by himself. It's a bit more of a mature approach in narrative since it deescalates the power fantasy. The way Alice states things about how monsters are stronger but humans can better organize reminds me of Tolkien's series. As in, while the forces of evil are individually powerful, they often fail to work together (and even plot against each other) whereas the forces of good have their strength in unity. This inner conflict between monsters shows in the plansect debacle and in the explanation of monsters eating monsters.
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While MGQ's story was good within its chosen narrative, it didn't do a lot of world-building (Paradox does go into that a bit more though, fixing a lot of issues). The fans who desperately cling to the original MGQ's story like it's the pique of story-telling have probably never read a book in their life outside of school, which explains why I've recently discovered some lack comprehension. It was filled with plot holes, a bunch of deus ex machinas, and other such oddities (like how in part 3 your allies just stand there while you solo angels until Ilias herself because again, power fantasy). The only way they settled things is with Paradox's complete derailment of the original story where Ilias and Black Alice weren't as powerful as they were made out to be.
 
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Unknown Developer

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Nov 4, 2017
573
847
Angels were invincible cause the weapons in the original were sealed, the six ancestors and OG monster lord had the ways to defeat angels but current monsters don't, that's part of the reason why Illias demanded their sealing to prevent the destruction and why she doesn't want to undo the seal by destroying all monsters, they also created weapons as the war went along like Angel Halo but they were lost
How do you seal a piece of sharp metal? Also, Tamamo is one of them, you know? If the First had a way to fight angels, she would know, after all, that is a very big detail for her to allow herself to forget, or for said weapons to be lost (then again, to make such weapons, you need time you wouldn't have, a war with an advantage like that would be won in a week, Ilias just have to avoid the place the First is).

Or the angels are incorporeal (like ghosts and things pass through them), or not. Being incorporeal when it's convenient, and not when it's convenient is ridiculous. And if it was possible in this world, then there's zero way to fight back. Fine, luka can, but he can't be everywhere at the same time. What prevents them to pass through walls and kill all of the major leaders, including Alice all at once?

Sorry, but there's no way you gonna convince me that that excuse to make Luka the last hope of the world is plausible, or even entertaining, so the rule of cool can't be applied here.
 
Dec 27, 2019
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How do you seal a piece of sharp metal? Also, Tamamo is one of them, you know? If the First had a way to fight angels, she would know, after all, that is a very big detail for her to allow herself to forget, or for said weapons to be lost (then again, to make such weapons, you need time you wouldn't have, a war with an advantage like that would be won in a week, Ilias just have to avoid the place the First is).

Or the angels are incorporeal (like ghosts and things pass through them), or not. Being incorporeal when it's convenient, and not when it's convenient is ridiculous. And if it was possible in this world, then there's zero way to fight back. Fine, luka can, but he can't be everywhere at the same time. What prevents them to pass through walls and kill all of the major leaders, including Alice all at once?

Sorry, but there's no way you gonna convince me that that excuse to make Luka the last hope of the world is plausible, or even entertaining, so the rule of cool can't be applied here.
Yeah, honestly a big problem is they never explain why Tamamo forgets in the original, if I had to guess, the autor probably put it in as a meta reason more than one that make sense since MGQ is taking a lot of notes from the classic RPGs from the 80s and 90s and that was common back then, they do explain Angel Halo display it's powers at full capacity and eventually the characters come up with a way to fight the angels without the need of Angel Halo, but the main reason was probably to have a darkest hour where Luka is forced to use his Angel abilities and help every country to cause drama and set the idea that Luka is pushing himself too hard, which is definitely cheap I won't deny but it did felt like the author deliberately choosed that for those two reasons (drama and references)
 
4.60 star(s) 9 Votes