4.60 star(s) 9 Votes

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,723
5,711
Well, I'm still following the VN, so there's no choice here. I didn't even know you could choose sides in paradox.
Oh, well if you manage to make it interesting it might be good too. Yes Paradox gives you a free choice of starting genocide for one species or strike for peace and get the most out of it when it comes to companions.

Interesting for me is not the "all become happy and can live in peace forever" scenario but freedom to decide how to deal with it. Luka makes me angry sometimes. He's young and not experienced in warfare or big schemes but he is questioning way too little stuff happening around him sometimes.

If he would ask Alice in a more subtle way for advice and not just "Help me in telling me what to do next" he could benefit way more from her and growing stronger in character.^^
 
  • Like
Reactions: Unknown Developer

Datheroluka!

Newbie
Game Developer
Apr 12, 2019
28
56
Take it one step further... you wouldn't had to ask if you had just played and got your own experience out of it.^^
He's asking because he doesn't want to waste time. Time is valuable, and your sarcastic passive aggressive attitude sucks by the way. Asking if a game has new content is normal.

To answer your question, think of it as the dev re-imagining the story in his own image, not an actual remake.
 

Unknown Developer

Active Member
Game Developer
Nov 4, 2017
588
909
To answer your question, think of it as the dev re-imagining the story in his own image, not an actual remake.
While I did make some changes, The story is still the same overall, it has the same characters, and the same key events with the same outcomes. Yeah, I included new characters, new quests, and rewrote to some extent the existing dialogs, but I don't think I changed enough to qualify it to " re-imagining "
 

F14m3rz

Newbie
Oct 20, 2017
66
35
I haven't played it yet,i wouldn't be asking if I did now would I?
That all depends. If you'd like to play a more traditional RPG version of the original monster girl quest with additional content, then you might enjoy it. But if you don't like it when fundamental aspects of the story change
You don't have permission to view the spoiler content. Log in or register now.
, then this probably won't do it for you.
 

Karl Speidel

Active Member
Sep 20, 2021
842
810
That all depends. If you'd like to play a more traditional RPG version of the original monster girl quest with additional content, then you might enjoy it. But if you don't like it when fundamental aspects of the story change
You don't have permission to view the spoiler content. Log in or register now.
, then this probably won't do it for you.
If its gameplay is good then i might be willing to take a open minded approach though you got it right at the end,i dont like fundamental changes to the story,not because i dont like innovations but because fanfictions are terrible usually,still i will try it after its finished,if it is finished that is.
 

Crestrial

Member
Mar 15, 2019
203
834
Had been waiting a good minute to try this out. In the original MGQ I always felt this sense of being dragged around by a rope. I better enjoyed the freedom of Paradox, although I couldn't say I was a big fan of the wacky timey wimey zany multiverse time-bending quantum string theory shit where anything can go.
He's asking because he doesn't want to waste time. Time is valuable
He says on a pirating site for games that people spank their monkey to. Yes we all feel very sorry for the people that wasted their time here who otherwise could be making fat bank and plowing bitches. Oh the humanity. I'm sure Karl the porn game connoisseur here would have greatly suffered from having played the game for even 10 minutes to see if it's a cringey fanfic, whose last post made it seem like Unknown Developer's career is at stake here if he fails to convince him to play this game. Do remember the dev is doing this of his own accord and continues to despite the unwarranted backlash he kept receiving, he owes you nothing.

One of the annoying things about MGQ (and in other older h-games) was that to see scenes you had to lose to your opponent. It's a rather antiquated system imo and mostly serves to just extend gameplay. I was hoping that one of the things that could be fixed this time around is that simply defeating a monster would allow you to see all their scenes afterwards in the Monster Girl Book. While I can understand not wanting to stray too far from the original, I think most people agree nowadays that this method of acquiring scenes sucks (Paradox has a way of addressing this too with the personal castle). I think you've touched on this before years ago and it sounded like you meant to implement it, but having just checked the book, it doesn't seem like it was.
 
Last edited:
  • Like
Reactions: Porn_Jesus

Unknown Developer

Active Member
Game Developer
Nov 4, 2017
588
909
One of the annoying things about MGQ (and in other older h-games) was that to see scenes you had to lose to your opponent. It's a rather antiquated system imo and mostly serves to just extend gameplay. I was hoping that one of the things that could be fixed this time around is that simply defeating a monster would allow you to see all their scenes afterwards in the Monster Girl Book. While I can understand not wanting to stray too far from the original, I think most people agree nowadays that this method of acquiring scenes sucks (Paradox has a way of addressing this too with the personal castle). I think you've touched on this before years ago and it sounded like you meant to implement it, but having just checked the book, it doesn't seem like it was.
I do agree with this. I did make it so that bosses' scenes are unlocked upon their defeat, but I am still pondering if the same should be applied to mob monster girls. Such monster girls can be fought again at any time you want to unlock a scene, so I've been tending to not unlock, but after this point of the development I noticed that many quests are time-sensitive, and after you beat the quest, the monster girls should disappear. I've been addressing this by leaving them as random encounters on the world map, but then again, some monster girls shouldn't be found like that, for example, the villagers from Witch Hunt Village, the girls from the Pyramid, Chrome zombies, etc. So, I'm now tending to just unlock every scene upon the defeat of the enemy, but I still didn't decide. To address the lack of scenes for those who don't want to lose, there was the addition of new consensual scenes you get by beating some quests. They are refusable and you can talk to the person again if you change your mind (though there will be exceptions since some characters won't stay in place forever).
 
  • Like
Reactions: Crestrial

Crestrial

Member
Mar 15, 2019
203
834
I do agree with this. I did make it so that bosses' scenes are unlocked upon their defeat, but I am still pondering if the same should be applied to mob monster girls. Such monster girls can be fought again at any time you want to unlock a scene, so I've been tending to not unlock, but after this point of the development I noticed that many quests are time-sensitive, and after you beat the quest, the monster girls should disappear. I've been addressing this by leaving them as random encounters on the world map, but then again, some monster girls shouldn't be found like that, for example, the villagers from Witch Hunt Village, the girls from the Pyramid, Chrome zombies, etc. So, I'm now tending to just unlock every scene upon the defeat of the enemy, but I still didn't decide. To address the lack of scenes for those who don't want to lose, there was the addition of new consensual scenes you get by beating some quests. They are refusable and you can talk to the person again if you change your mind (though there will be exceptions since some characters won't stay in place forever).
For what it's worth, I'd agree with just unlocking all scenes from mob monster girls as well once you defeat them. I've never felt it adds anything to a scene to requisite running up to a monster girl and immediately surrendering. If it is something people feel like they have to do for some roleplay purpose, the option to do so would still mostly be there if they're so inclined.

If you feel strongly for making the fights themselves a requisite however, you could alternatively implement a system where you can engage in a no loss or gain fight with the girls directly through the book (like a fight imagined by Luka), similar to what Lust Grimm had done. Though, that's likely an implementation of larger scale.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,723
5,711
I do agree with this. I did make it so that bosses' scenes are unlocked upon their defeat, but I am still pondering if the same should be applied to mob monster girls. Such monster girls can be fought again at any time you want to unlock a scene, so I've been tending to not unlock, but after this point of the development I noticed that many quests are time-sensitive, and after you beat the quest, the monster girls should disappear. I've been addressing this by leaving them as random encounters on the world map, but then again, some monster girls shouldn't be found like that, for example, the villagers from Witch Hunt Village, the girls from the Pyramid, Chrome zombies, etc. So, I'm now tending to just unlock every scene upon the defeat of the enemy, but I still didn't decide. To address the lack of scenes for those who don't want to lose, there was the addition of new consensual scenes you get by beating some quests. They are refusable and you can talk to the person again if you change your mind (though there will be exceptions since some characters won't stay in place forever).
Have you thought about using the Angel Halo for that? Every time Luka defeats an enemy (no matter if normal mob or boss) the sword could store some memory of that that allows Luka to enter a mysterious domain of some sort that acts as the replay room. After all it surely remembers all the angels melted into it. :D

To unlock this little feature Alice can be used. Perhaps a little quest has to be solved first or it comes by default the moment Luka gets the Angel Halo and Alice explains it?
 

Datheroluka!

Newbie
Game Developer
Apr 12, 2019
28
56
He says on a pirating site for games that people spank their monkey to. Yes we all feel very sorry for the people that wasted their time here who otherwise could be making fat bank and plowing bitches. Oh the humanity. I'm sure Karl the porn game connoisseur here would have greatly suffered from having played the game for even 10 minutes to see if it's a cringey fanfic, whose last post made it seem like Unknown Developer's career is at stake here if he fails to convince him to play this game. Do remember the dev is doing this of his own accord and continues to despite the unwarranted backlash he kept receiving, he owes you nothing.
My guy, first and foremost, being free and doing something on your own time, and releasing it to the public doesn't protect you from criticism or deserved backlash, full stop. There are plenty upon plenty of game devs who do this for free, but yet they accept and warrant criticism. Again, *Being free doesn't magically protect you from anything*. Not talking about people complaining about the system, talking about people getting onto him for changing a story that *isnt* his to change. And I like how you couldn't refute my point, but had to resort to ad hominem and strawmans. You love to see it.
 
Last edited:
  • Haha
Reactions: Crestrial

Crestrial

Member
Mar 15, 2019
203
834
My guy, first and foremost, being free and doing something on your own time, and releasing it to the public doesn't protect you from criticism or deserved backlash, full stop. Not talking about people complanimg about the system, talking about people getting onto him for changing a story that *isnt* his to change. And I like how you couldn't refute my point, but had to resort to ad hominem. You love to see it.
I didn't want to waste my valuable time to refute a 'point' I don't give a shit about and you won't goad me into giving a shit about it either by acting as if I am required to give you an argument :FacePalm:. If you're done with your gibe, any further discussion would lead to this being off-topic very quickly.
 

Datheroluka!

Newbie
Game Developer
Apr 12, 2019
28
56
I didn't want to waste my valuable time to refute a 'point' I don't give a shit about and you won't goad me into giving a shit about it either by acting as if I am required to give you an argument :FacePalm:. If you're done with your gibe, any further discussion would lead to this being off-topic very quickly.
Wait, so you go off topic first, wasting your "valuable time" with trite and nonsense *first*, about stuff that according to you: "I don't give a shit about", and then act as if i'm the one goading you? Awesome. Again, you love to see it.
 
  • Haha
Reactions: Crestrial
Dec 27, 2019
29
56
[/spoiler] Angels won't be invincible. I've never thought that would make any sense since there was actually a war between monsters and angels and having only a single weapon to fight is stupid. Ilias is going to be far smarter here than in the original, or at least she is going to be more vocal about it. I did have the impression she had planned everything when Black Alice absorbed her in the VN (I know there's no dubbing, but I swear I had the impression she was acting, when she "let herself" be absorbed), so she going to tell her plan in the remake, I even wrote it already, so good it turned out in my head. And makes all sense. [/spoiler]
Angels were invincible cause the weapons in the original were sealed, the six ancestors and OG monster lord had the ways to defeat angels but current monsters don't, that's part of the reason why Illias demanded their sealing to prevent the destruction and why she doesn't want to undo the seal by destroying all monsters, they also created weapons as the war went along like Angel Halo but they were lost
 

Crestrial

Member
Mar 15, 2019
203
834
I didn't quite expect it but I do rather like how UD incorporated humans in a way that made more sense. As in, they're not completely helpless until some dude like Luka with his flawless genetics and gigachad lineage comes along and mops the floor with everything by himself. It's a bit more of a mature approach in narrative since it deescalates the power fantasy. The way Alice states things about how monsters are stronger but humans can better organize reminds me of Tolkien's series. As in, while the forces of evil are individually powerful, they often fail to work together (and even plot against each other) whereas the forces of good have their strength in unity. This inner conflict between monsters shows in the plansect debacle and in the explanation of monsters eating monsters.
You don't have permission to view the spoiler content. Log in or register now.

While MGQ's story was good within its chosen narrative, it didn't do a lot of world-building (Paradox does go into that a bit more though, fixing a lot of issues). The fans who desperately cling to the original MGQ's story like it's the pique of story-telling have probably never read a book in their life outside of school, which explains why I've recently discovered some lack comprehension. It was filled with plot holes, a bunch of deus ex machinas, and other such oddities (like how in part 3 your allies just stand there while you solo angels until Ilias herself because again, power fantasy). The only way they settled things is with Paradox's complete derailment of the original story where Ilias and Black Alice weren't as powerful as they were made out to be.
 
Last edited:

Unknown Developer

Active Member
Game Developer
Nov 4, 2017
588
909
Angels were invincible cause the weapons in the original were sealed, the six ancestors and OG monster lord had the ways to defeat angels but current monsters don't, that's part of the reason why Illias demanded their sealing to prevent the destruction and why she doesn't want to undo the seal by destroying all monsters, they also created weapons as the war went along like Angel Halo but they were lost
How do you seal a piece of sharp metal? Also, Tamamo is one of them, you know? If the First had a way to fight angels, she would know, after all, that is a very big detail for her to allow herself to forget, or for said weapons to be lost (then again, to make such weapons, you need time you wouldn't have, a war with an advantage like that would be won in a week, Ilias just have to avoid the place the First is).

Or the angels are incorporeal (like ghosts and things pass through them), or not. Being incorporeal when it's convenient, and not when it's convenient is ridiculous. And if it was possible in this world, then there's zero way to fight back. Fine, luka can, but he can't be everywhere at the same time. What prevents them to pass through walls and kill all of the major leaders, including Alice all at once?

Sorry, but there's no way you gonna convince me that that excuse to make Luka the last hope of the world is plausible, or even entertaining, so the rule of cool can't be applied here.
 
Dec 27, 2019
29
56
How do you seal a piece of sharp metal? Also, Tamamo is one of them, you know? If the First had a way to fight angels, she would know, after all, that is a very big detail for her to allow herself to forget, or for said weapons to be lost (then again, to make such weapons, you need time you wouldn't have, a war with an advantage like that would be won in a week, Ilias just have to avoid the place the First is).

Or the angels are incorporeal (like ghosts and things pass through them), or not. Being incorporeal when it's convenient, and not when it's convenient is ridiculous. And if it was possible in this world, then there's zero way to fight back. Fine, luka can, but he can't be everywhere at the same time. What prevents them to pass through walls and kill all of the major leaders, including Alice all at once?

Sorry, but there's no way you gonna convince me that that excuse to make Luka the last hope of the world is plausible, or even entertaining, so the rule of cool can't be applied here.
Yeah, honestly a big problem is they never explain why Tamamo forgets in the original, if I had to guess, the autor probably put it in as a meta reason more than one that make sense since MGQ is taking a lot of notes from the classic RPGs from the 80s and 90s and that was common back then, they do explain Angel Halo display it's powers at full capacity and eventually the characters come up with a way to fight the angels without the need of Angel Halo, but the main reason was probably to have a darkest hour where Luka is forced to use his Angel abilities and help every country to cause drama and set the idea that Luka is pushing himself too hard, which is definitely cheap I won't deny but it did felt like the author deliberately choosed that for those two reasons (drama and references)
 

Crestrial

Member
Mar 15, 2019
203
834
Alright so main thing that was really sinking my enjoyment of this was combat speed/length. You've touched on this before and said it may be a bit complex to change, perhaps more than you could handle at the time. One of the things I think could help remedy it is an option to disable the animation/particle effects of each attack. Probably the most egregious example (outside the cutscene-esque attacks) I've seen of this is the fairies in Adonis forest whose normal attack plays 3 firework-like animations that takes 1.5 seconds to complete. Considering you typically encounter two of them at a time, every combat round can potentially end up with you watching 3 seconds of this animation:
View attachment fairy.mp4

















Really starts to add up to 15+ seconds of sitting there just watching this animation play out repeatedly every time you fight them. I get that number because it takes me 12 rounds average at level 20 to beat them using attack and demon decapitation (this is assuming they charm me at least once). To simplify, lets say half the rounds go to killing the first and the other half toward the other. Say they use their normal attack at least 70% (?) of the time, that's 12.6 seconds for the first 6 rounds and another 6.3 seconds the next 6, for a total of 18.9 seconds. This is supposed to be a rather weak enemy for my level, so this is frustrating as they don't pose a threat to anything but my attention span. I think there could be some significant battle time reduction if an option to remove the animations existed.

I'm going to go into a bit of 'video game theory' here, but for an RPG-maker game, most average speed battles against generic encounters of your level last at most 4 rounds I'd estimate. While most encounters in this game last about this long, there are some repeated encounters in this game that are guilty of lasting longer (sometimes much longer, like the fairy one I just outlined). True, I could somewhat speed up encounters by playing into the very item-centric combat (which comes with its own grinding of materials/money), but I don't feel like I should craft items and use them on enemies that no longer pose a credible threat to Luka. Some of this could be remedied by raising Luka's attack power a bit more as he levels, at least to lets say, be able to one-shot those stupid motherfucking 3 annoying ass bees that are an encounter in the southern region that take 2 regular attacks each to kill extending the battle to 5-6 turns IF you don't miss AAAAAAAAAAAAAA.

Anyways yeah, regular encounters really became a big drag to get through.
 

F14m3rz

Newbie
Oct 20, 2017
66
35
Angels were invincible cause the weapons in the original were sealed, the six ancestors and OG monster lord had the ways to defeat angels but current monsters don't, that's part of the reason why Illias demanded their sealing to prevent the destruction and why she doesn't want to undo the seal by destroying all monsters, they also created weapons as the war went along like Angel Halo but they were lost
Hey guys, thought I'd bring up the Q&A since it actually brings this up. First in Japanese.
You don't have permission to view the spoiler content. Log in or register now.
Then in Machine Translation.
You don't have permission to view the spoiler content. Log in or register now.

So basically:
You don't have permission to view the spoiler content. Log in or register now.

That's about what I've gathered after doing some research.
 

F14m3rz

Newbie
Oct 20, 2017
66
35
How do you seal a piece of sharp metal?
Like this.
1653250172194.png
If the First had a way to fight angels, she would know, after all, that is a very big detail for her to allow herself to forget, or for said weapons to be lost (then again, to make such weapons, you need time you wouldn't have, a war with an advantage like that would be won in a week, Ilias just have to avoid the place the First is).
I think by weapons that were sealed away, they're talking about the weapons from Mitra Sealed Castle.
1653250514065.png
Basically they're legendary weapons that were created from Ilias and Alice I's energies that were sealed away in this castle. When the war started, they were unsealed, and both sides used them against each other, but they've since been lost to time, save for the remains of this ancient castle that's appeared here due to time distortions.

Or the angels are incorporeal (like ghosts and things pass through them), or not.
Nah, they just can't be hurt unless you use holy energy against them. That's why Luka (a half fallen-angel) can harm them, and why there's no sub-plot where the Enrikan fallen angels pull pranks on the dark elves by phasing through walls. The tension comes from the fact that Luka is just one guy, and is unable to save each and every person in danger, all while dealing with the existential crisis that his lineage will cause him to evaporate over time.

And if it was possible in this world, then there's zero way to fight back. Fine, luka can, but he can't be everywhere at the same time. What prevents them to pass through walls and kill all of the major leaders, including Alice all at once?
So the reason why Ilias doesn't just skip to the end and just replace all of humanity from the get-go is that she wants to try the "diplomatic" approach first. She believes that Luka will make the "right choice" in the end by killing Alice, and so she lets him go on this adventure to become a hero while getting stronger, even allowing him to learn Cursed Swordsman skills without pointing it out. Basically, she takes a mosty hands-off approach to test Luka to see if humanity is worth salvaging (for the time being). But then after Luka spared the snek, Ilias went back to her initial plan of replacing humanity with replicants, playing 4D chess with Black Alice and Promestein so that she would ascend and become a being of light and darkness. And to do that, she used war as a pretense and had her forces attack several locations in the world; she had no concerns that Luka would lose (giving him the window to defeat Promestein and Black Alice when the time came), and she'd lose nothing if humanity were to succumb to that assault, so it was a win-win in her view. But like any time that Ilias makes assumptions, it wound up biting her where it hurts, because Luka was not only able to fend off most of her assault, but humans and monsters were able to find a way to counter the holy magic enveloping the world, and worked together to defeat all the revived angels during the 3rd assault (shout-out to Frederika Mk 3, lol).
All that to say, Ilias has a lot of plans, but her expectations always fall short because she keeps underestimating other people's tenacity due to her ego refusing to allow her to admit that she doesn't know what's best for the world (whether it's besting Alice I in gene manipulation, connecting with her daughters, or understanding the machinations of her grandson's mind). Hence why Mikaela was able to clown on her twice during the final battle with Sword of Heaven.
 

DaiReth

Member
Oct 14, 2021
131
104
Although somewhat skeptical at first, after playing it, I was pleasantly surprised!
The main draw of MGQ was the surprisingly deep story, and this is a very high quality remake, the changes to lore, history and interactions are all much more sensible than I expected.
Honestly I don't even have that much of a problem with rpg maker, it's an accepted classic for a reason. My one complaint is very simple, please, for the love of god, please set default evasion and accuracy to 0 and 100%, having 7 "missed" in a row while fighting a generic enemy is not fun! Give skills that raise evasion, that's fine, but not the default!
 
  • Heart
Reactions: Succubus Hunter
4.60 star(s) 9 Votes