Main game and not on one of the really hard difficulties, you can do whatever you want with pretty much everyone and you'll manage. I mean, you'll still need staples like someone to do magic damage occasionally and a healer, but pretty much it's up to you.How should i build luka?
Tbh, if you wish to go deep LoC, all strats eventually lose to theMain game and not on one of the really hard difficulties, you can do whatever you want with pretty much everyone and you'll manage. I mean, you'll still need staples like someone to do magic damage occasionally and a healer, but pretty much it's up to you.
Hard difficulties or if you're doing the post-game LoC dungeon stuff, you'll go with either a desperation build using different classes with massive buffs that capitalize on him having low health, or you'll use the gimmick build of gravity pleasure after you finish the collab stuff.
Been a bit since I messed with LoC (or the game honestly, been taking a break before going back to it for either a ng+ or fresh Ilias run since I did Alice first), but Weak to Pleasure did work on the people it was expected to, the problem usually became them adding a way for the boss to become immune to pleasure so you couldn't keep running that strategy forever (see LoC Granberia for example).Tbh, if you wish to go deep LoC, all strats eventually lose to theGravityDeath Claw Pleasure build (Gravity is not working as well in the newer versions, seems to have been patched to not receive the bonus from Weak to Pleasure, but Death Claw (the Sorcery Skill) seems to remain unaffected, and even without it, it's OP, as it deals damage based on Percentage of Max HP as opposed to Current HP, like Gravity would do)
Yea, the only issue remains the hits missing, although Death Claw at least does not have an inherent chance to miss (unlike the Gravity skills from Time Magic, that have either 75% or 50% chance to miss on their own, without factoring in the other Hit Chances). One way to compensate for that would be to buff Hit rate (there are a couple of ways to do it, from what I remember, I was using a Sing skill to buff the Hit rate by about 200% or something huge), and another is to find specific secret equipment or Gems that offer a Sure Hit passive (although I'm not sure if those currently exist for Sorcery skills, or if Death Claw can Crit, to have Sure Hit on Crits work for it). Even on enemies with resistances to both Pleasure and the Chaos element employed by Death Claw (both Death Claw and the Gravity skills use the hidden Chaos elements, but Death Claw uses a different one from the Gravity skills, thus being good to alternate between them when one of them becomes inneficient against a particular enemy), Death Claw still deals damage based on Max HP, meaning that, inevitably, in a certain, linear, number of hits, the enemy will go down, regardless of their Max HP or Current HP values (and so far, no enemy was fully nullifying those attacks, so it's always doable to a certain degree).Been a bit since I messed with LoC (or the game honestly, been taking a break before going back to it for either a ng+ or fresh Ilias run since I did Alice first), but Weak to Pleasure did work on the people it was expected to, the problem usually became them adding a way for the boss to become immune to pleasure so you couldn't keep running that strategy forever (see LoC Granberia for example).
Death Claw on the gravity pleasure build (and I at least think this is just the term used, since the ability makes all hits pleasure damage when it's the most effective choice and the gravity part is really referring to percent damage but it takes longer to say/type that) is a great approach, but eventually runs into miss problems, especially later on. I haven't ventured terribly deep (just enough to get all the LoC superbosses done for story purposes), but from what I've heard you end up switching to mass buffs and multi-hit abilities and really going all in on shields because everything eventually one-shots you, so you aren't allowed to ever get hit by a skill ever again. You'd probably need to talk to some of the few people who did push that far though for more info there.
shes not there for me it's just the inn keeper and the guard
The rabbit at the Inn, if she is not there have you been to the Southern Tartarus?shes not there for me it's just the inn keeper and the guard
You need to talk with the Pink Rabbit at the inn, not the White Rabbit you are looking for.wheres the rabbit in pornof? also is this guide out of date?You must be registered to see the links
Should be. Anything between "Normal - Very Hard" should be fine, from what you are saying. The other 2 difficulties are extremely hard, generally meant for NG+.Which difficulty do you recommend for the first time.
It should not be too complicated but not a walk either.
"Hard" will be ok?
it will be released this year though. Translation? Full translation? Ya prob 5 years lmao. Translation for part 2 is still not finished. But I will play this game with mtranslator + sugoi translation (not free).I reckon it'll be another 5 years or so before part 3 releases.
That also is compounded with the time we went through the Unspecified Global Illness of the Past Years, which, apparently, made some of the artists go missing in the meanwhile...The other difference is that the author's been working with lots of other people this time. You can tell because there's lots of different art styles this time for characters, vs the amount compared to monster girl quest.
Yeah that would make sense too.That also is compounded with the time we went through the Unspecified Global Illness of the Past Years, which, apparently, made some of the artists go missing in the meanwhile...
At this moment they are in the phase of verification, correction of errors and general adjustments.Considering this has been the pattern so far:
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I'd assume part 3's going to be much bigger than 1 and 2 combined. That'd be my thought process with it.
I'm trying to remember if monster girl quest chapters 1 2 and 3 had a similar thing going on. Aka chapter 3 took longer to release compared to 1 and 2, and if it was bigger/longer than both combined. Don't remember unfortunately.
The other difference is that the author's been working with lots of other people this time. You can tell because there's lots of different art styles this time for characters, vs the amount compared to monster girl quest.
Yeah that's what I thought, the bigger than part 1 and 2 part. That was just my conclusion, and I didn't know they announced it lol.At this moment they are in the phase of verification, correction of errors and general adjustments.
It was meant to be released last year but as the content is quite big (they themselves say it's bigger than part 1 and 2 together) there are still some things to fix.
I think there is really little time left.