- Nov 21, 2017
- 26
- 13
Can you give me the link to that pls.ask on monster girl discord
And for the texture, i was sure it was pixel, so both statements would be true.
Edit: game version 2.23
Can you give me the link to that pls.ask on monster girl discord
Highest texture i see is 384x6576 pxCan you give me the link to that pls.
And for the texture, i was sure it was pixel, so both statements would be true.
Edit: game version 2.23
You need to be more specific than that, also you need to beat them first during game.why cant i fight some people at hades room where i can refight the fights
the mobs are not tied to main save file but library save which is SystemSavei cant fight some bosses and i use a full save since i lost mine
You already got one on Arzor-X's bitbucket along with txt file. Where are you stuck?Can someone please make a video showing how to translate?
Well ArxorX's Patch slightly changes the default 'Patch.rb' to better organize things (A few additional lines to read other Patches in that folder) while Steve Judd seems to have just dumped everything into 'Patch.rb'.Is anybody else using steveju's patch atYou must be registered to see the links? How do you use it with the Evasion Fix from ArzorX's bitbucket? They both have a file named Patch.rb, can we even merge the two?
For reference, here's what steveju's patch does:
p_version = "v2.23"
$patch_ver = "#{p_version}.00"
if SCRIPT_UPDATE_ID != "qoiekacb"
raise "PatchError - #{NWPatch.ver_str}\nこれは#{p_version}用のパッチです。\n#{p_version}以外のバージョンには導入しないでください。"
end
Is anybody else using steveju's patch atYou must be registered to see the links? How do you use it with the Evasion Fix from ArzorX's bitbucket? They both have a file named Patch.rb, can we even merge the two?
For reference, here's what steveju's patch does:
Well ArxorX's Patch slightly changes the default 'Patch.rb' to better organize things (A few additional lines to read other Patches in that folder) while Steve Judd seems to have just dumped everything into 'Patch.rb'.
********************
v2.23.03
********************
* Added enemy not recruited indicator (*)
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Already said on 1 page back, monster library and boss monsters are tied to SystemSave, not Savehow do we get a 100% monster library? I took saves but I have to reunlock all of em...
Sounds like a you problem.is it just me or is there no bgm for this game?
ty, for some reason I had bgm and me muted by default on F1Sounds like a you problem.
Check
Menu > Config > Volume Settings
Press 'F1' > General > Play BGM and ME
Check your computers Volume Settings, it's possible you muted the application.
you got a systemsave for me then? and your message aint there on p1Already said on 1 page back, monster library and boss monsters are tied to SystemSave, not Save
No, and i mention 1 page back, not page 1, Post #1133you got a systemsave for me then? and your message aint there on p1