3.30 star(s) 15 Votes

JoeTermin

Member
Dec 24, 2017
219
1,077
Moon Rhapsody 3.1.3 Mod

I wrote a modded .EXE of the game, including my previous cheat trainers.

Features:
  • Rape-on-attack animations for Undead (Nyx and Sasha) and Basilisk (Sasha-only).
  • Cheats and Savestate system:
    • Numpad 7 : increase HP
    • Numpad 8 : Increase stamina
    • Numpad 9 : Increase rifle ammo
    • Numpad 4/5/6 : save current position
    • Numpad 1/2/3 : reload saved position (useful after gameover)
    • Stamina regen when under 40% for both Sasha and Nyx
  • New X-ray variant for the Incufly H-scene, will trigger randomly (it's very similar to the original one, but the point is we can now add variants to any other enemy. Might interest you Artix0 )

EDIT: added the atk animations in gallery too.
EDIT2: updated link with bugfixes.
 
Last edited:

derakino999

Well-Known Member
Sep 30, 2017
1,227
642
Moon Rhapsody 3.1.3 Mod

I wrote a modded .EXE of the game, including my previous cheat trainers.

Features:
  • Rape-on-attack animations for Undead (Nyx and Sasha) and Basilisk (Sasha-only).
  • Cheats and Savestate system:
    • Numpad 7 : increase HP
    • Numpad 8 : Increase stamina
    • Numpad 9 : Increase rifle ammo
    • Numpad 4/5/6 : save current position
    • Numpad 1/2/3 : reload saved position (useful after gameover)
    • Stamina regen when under 40% for both Sasha and Nyx
  • New X-ray variant for the Incufly H-scene, will trigger randomly (it's very similar to the original one, but the point is we can now add variants to any other enemy. Might interest you Artix0 )

EDIT: added the atk animations in gallery too.
holy fuck that's amazing thank you very much for your hard work
 

Artix0

Active Member
Modder
Jun 26, 2017
551
705
Moon Rhapsody 3.1.3 Mod

I wrote a modded .EXE of the game, including my previous cheat trainers.

Features:
  • Rape-on-attack animations for Undead (Nyx and Sasha) and Basilisk (Sasha-only).
  • Cheats and Savestate system:
    • Numpad 7 : increase HP
    • Numpad 8 : Increase stamina
    • Numpad 9 : Increase rifle ammo
    • Numpad 4/5/6 : save current position
    • Numpad 1/2/3 : reload saved position (useful after gameover)
    • Stamina regen when under 40% for both Sasha and Nyx
  • New X-ray variant for the Incufly H-scene, will trigger randomly (it's very similar to the original one, but the point is we can now add variants to any other enemy. Might interest you Artix0 )

EDIT: added the atk animations in gallery too.
EDIT2: updated link with bugfixes.
Incredible stuff! If you're capable of adding other variants in the gallery, does that theoretically mean that Colormod and a Clothed Sex mod / other alternate scene mods wouldn't need to replace the original scenes - they could just be options in the gallery within a single modded .exe?
 

JoeTermin

Member
Dec 24, 2017
219
1,077
Incredible stuff! If you're capable of adding other variants in the gallery, does that theoretically mean that Colormod and a Clothed Sex mod / other alternate scene mods wouldn't need to replace the original scenes - they could just be options in the gallery within a single modded .exe?
So to be clear the variants are not just in the gallery, they display in-game too. Basically I can customize what happens when a certain sprite is shown (check the modconfig.json for details). Currently, the only thing I've done is to replace a few anims from the Incufly with 50% chance, with a new anim that I added to data.win. What anim this applies to and what anim replaces what can already be tweaked in the Json file without me even needing to update, so if you have new animations in-store, you can already add them this way. I could extend the logic in the Json to add different triggers, eg. to display different animations depending on the clothing status, or depending on location, etc.

It would be possible to trigger Colormod variants this way, too, although I'm not sure what would be the point of that? I think hard-editing them in data.win as you've done is the simplest, since we don't care about the non-colored versions, we should just get rid of them.
 
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Artix0

Active Member
Modder
Jun 26, 2017
551
705
So to be clear the variants are not just in the gallery, they display in-game too. Basically I can customize what happens when a certain sprite is shown (check the modconfig.json for details). Currently, the only thing I've done is to replace a few anims from the Incufly with 50% chance, with a new anim that I added to data.win. What anim this applies to and what anim replaces what can already be tweaked in the Json file without me even needing to update, so if you have new animations in-store, you can already add them this way. I could extend the logic in the Json to add different triggers, eg. to display different animations depending on the clothing status, or depending on location, etc.

It would be possible to trigger Colormod variants this way, too, although I'm not sure what would be the point of that? I think hard-editing them in data.win as you've done is the simplest, since we don't care about the non-colored versions, we should just get rid of them.
Really love this, fantastic potential!

I share the same view regarding the non-colored versions, people will always have their original data.win if they'd like to view them for a trip down memory lane!

Two avenues I'd be really interested in pursuing:

1 - Different scenes depending on clothing status is HUGE. I fully intend to make a Clothed Sex mod and Underwear Sex mod after I've finished Colormod (I know derakino999 will love this one lol) and to have those trigger in a single game based on clothing status will be phenomenal. Bonus points if we can use the alternative outfits, swimwear etc!

2 - Different scenes for the same enemy encounter based on % chances. I'd like to make an Alternate Scene mod after the color and clothing ones, where Sasha will for example give an Undead a blowjob rather than being fucked in missionary (this one is actually in the files as an unused arousal scene, but I'd like to create some of my own as well - ideally one alternate scene for every encounter.)

I can handle the art part of it but sadly time is my main limitation :HideThePain: nonetheless I will continue to post progress and major updates here and maybe we can have an interesting conversation a year or two(?) down the line!! And if you'd ever like me to zip up any of the raw .pngs for ease of modding, feel free to give me a shout
 

JoeTermin

Member
Dec 24, 2017
219
1,077
Really love this, fantastic potential!

I share the same view regarding the non-colored versions, people will always have their original data.win if they'd like to view them for a trip down memory lane!

Two avenues I'd be really interested in pursuing:

1 - Different scenes depending on clothing status is HUGE. I fully intend to make a Clothed Sex mod and Underwear Sex mod after I've finished Colormod (I know derakino999 will love this one lol) and to have those trigger in a single game based on clothing status will be phenomenal. Bonus points if we can use the alternative outfits, swimwear etc!

2 - Different scenes for the same enemy encounter based on % chances. I'd like to make an Alternate Scene mod after the color and clothing ones, where Sasha will for example give an Undead a blowjob rather than being fucked in missionary (this one is actually in the files as an unused arousal scene, but I'd like to create some of my own as well - ideally one alternate scene for every encounter.)

I can handle the art part of it but sadly time is my main limitation :HideThePain: nonetheless I will continue to post progress and major updates here and maybe we can have an interesting conversation a year or two(?) down the line!! And if you'd ever like me to zip up any of the raw .pngs for ease of modding, feel free to give me a shout
Point 2) is already implemented and point 1) is very close to be.

If you tell me the sprite name for that blowjob anim, we literally just have to add its number to the json file and it can already be shown as a variant.
 

derakino999

Well-Known Member
Sep 30, 2017
1,227
642
1 - Different scenes depending on clothing status is HUGE. I fully intend to make a Clothed Sex mod and Underwear Sex mod after I've finished Colormod (I know derakino999 will love this one lol)
YOU KNOW IT!
XD
that would be AWESOME

btw i've also seen that throughout different versions and updates of the game, some scenes changed a little or there's unused variants, mostly minimal stuff like...
like for example the basilisk scene
there are like 3 variants where sasha makes different facial expressions
in one her eyes are like
> <
for example
it'd be great to have those, and maybe recoloring them wouldn't be SUPER hard since the rest of the scene is 99% the same as the already colored basilisk scene?

anyway how do we go adding more scenes?
i assume this is done in undertalemodtool? but i've never ADDED anything, just replaced stuff
and even then sometimes it doesn't display properly
i remember myssle saying that had to do with padding or something

EDIT: oh yeah question
we can have 2 scenes with 50% of chance happening
can we have more? like 3 with 33.33%
though 3 would be a weird one because at the end we'd have 99.99% and not 100% lol
 

Artix0

Active Member
Modder
Jun 26, 2017
551
705
Point 2) is already implemented and point 1) is very close to be.

If you tell me the sprite name for that blowjob anim, we literally just have to add its number to the json file and it can already be shown as a variant.
It was called spr_H_Undead2_arouse (and spr_H_Undead2_2_arouse for alt hair), though it was removed from the game after v3.0.0.

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Artix0

Active Member
Modder
Jun 26, 2017
551
705
YOU KNOW IT!
XD
that would be AWESOME

btw i've also seen that throughout different versions and updates of the game, some scenes changed a little or there's unused variants, mostly minimal stuff like...
like for example the basilisk scene
there are like 3 variants where sasha makes different facial expressions
in one her eyes are like
> <
for example
it'd be great to have those, and maybe recoloring them wouldn't be SUPER hard since the rest of the scene is 99% the same as the already colored basilisk scene?

anyway how do we go adding more scenes?
i assume this is done in undertalemodtool? but i've never ADDED anything, just replaced stuff
and even then sometimes it doesn't display properly
i remember myssle saying that had to do with padding or something

EDIT: oh yeah question
we can have 2 scenes with 50% of chance happening
can we have more? like 3 with 33.33%
though 3 would be a weird one because at the end we'd have 99.99% and not 100% lol
Ah, well actually I used one of those alt expressions for Colormod to give it a twist! This was mine, using alt2:

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With the original being the >.< face:

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And yeah recolouring them all wouldn't take very long!

though 3 would be a weird one because at the end we'd have 99.99% and not 100% lol
Haha I guess in that case we'd just have 33%, 33% and 34% xD
 
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JoeTermin

Member
Dec 24, 2017
219
1,077
YOU KNOW IT!
XD
that would be AWESOME

btw i've also seen that throughout different versions and updates of the game, some scenes changed a little or there's unused variants, mostly minimal stuff like...
like for example the basilisk scene
there are like 3 variants where sasha makes different facial expressions
in one her eyes are like
> <
for example
it'd be great to have those, and maybe recoloring them wouldn't be SUPER hard since the rest of the scene is 99% the same as the already colored basilisk scene?

anyway how do we go adding more scenes?
i assume this is done in undertalemodtool? but i've never ADDED anything, just replaced stuff
and even then sometimes it doesn't display properly
i remember myssle saying that had to do with padding or something

EDIT: oh yeah question
we can have 2 scenes with 50% of chance happening
can we have more? like 3 with 33.33%
though 3 would be a weird one because at the end we'd have 99.99% and not 100% lol
To add a scene you can do everything with UndertaleModTool, it's actually very well made.
  • Start by exporting the current game sprites, just to have a base model. For that go into "Scripts" -> "resource unpackers" -> ExportAllSprites.
  • Pick an anim that you want to edit and start editing the PNGs with eg. Photoshop.
  • Now you have a new anim candidate, rename the PNGs to another name. For example, I used spr_H_incufly as base animation and created a new animation "spr_H_incuflyX" from it. So I rename spr_H_incufly_1,2,3.png to spr_H_incuflyX_1,2,3.png etc..
  • To add the anim back to the game, Scripts -> Resource Repackers -> ImportGraphics . There will probably be some warnings but you can ignore them.
  • Check that your anim was successfully added in the "Sprites" section. While you're at it, grab the index of this new sprite at the bottom right of the page. It will likely be 4312 or a number close to that
Now once your anim is in the data.win, to have it spawned as a variant simply add a line like this in the modconfig.json:

"2990" : [4312] // here 2990 is the index of the anim to replace, and 4312 the one we added.

If you want to be a variant with 50% chance, simply add the original index to the list as well, eg. :

"2990" : [2990,4312]

You can add as many anims as you want here. 50%, 33% won't be a problem. The mod does not compute actual probabilities, it picks one randomly from the list.
 

derakino999

Well-Known Member
Sep 30, 2017
1,227
642
holy shit, truly amazing work Joe
the possibilities that this opens up are endless
this is just so awesome
:PogChamp:

EDIT:
hold on, hold on
i have a question... though i am assuming this is NOT possible i'm wondering if it could be or if it would be good for that matter

hmmm
it's like a few ideas, now, obviously if it's too hard you can just ignore me
but like...

idea 1
would it be possible to add more before rape attack animations?
for example let's say kappas, just a random example it could be any enemy
they don't have one, but if someone drew such CGs could it be possibe to give them ATK animations? to make them trigger?

idea 2
you know how the basilisk capture scene features different facial expressions alongside different sex speeds?
would it be possible to implement the sex animation variants i was talking about earlier in that same fashion?
like making it start with slow speed and have sasha's eyes like
> <
then go a little faster and have it with sasha's eyes like in the colored picture artix0 posted
and so on
and the most important part, make it play moan sounds just the way the basilisk capture scene does

like i said i am assuming it's not really posible, maybe just idea 1 since technically that's what you already did, you implemented those animations for enemies that didn't have one
 
Last edited:
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JoeTermin

Member
Dec 24, 2017
219
1,077
holy shit, truly amazing work Joe
the possibilities that this opens up are endless
this is just so awesome
:PogChamp:

EDIT:
hold on, hold on
i have a question... though i am assuming this is NOT possible i'm wondering if it could be or if it would be good for that matter

hmmm
it's like a few ideas, now, obviously if it's too hard you can just ignore me
but like...

idea 1
would it be possible to add more before rape attack animations?
for example let's say kappas, just a random example it could be any enemy
they don't have one, but if someone drew such CGs could it be possibe to give them ATK animations? to make them trigger?

idea 2
you know how the basilisk capture scene features different facial expressions alongside different sex speeds?
would it be possible to implement the sex animation variants i was talking about earlier in that same fashion?
like making it start with slow speed and have sasha's eyes like
> <
then go a little faster and have it with sasha's eyes like in the colored picture artix0 posted
and so on
and the most important part, make it play moan sounds just the way the basilisk capture scene does

like i said i am assuming it's not really posible, maybe just idea 1 since technically that's what you already did, you implemented those animations for enemies that didn't have one
Idea 1 is already possible and to a much larger extent that what you suggested. Not only I can add more atk anims, but in general, I can now trigger any new H-animation on-demand with custom triggers, I do not rely on how the game scripts work, I have my own DLL which runs every frame and can draw whatever I want (it's better if we use in-game mechanics to prevent bugs, but in theory, if you want me to draw XYZ whenever ABC happens, that should be in the realm of possible).

Idea 2 you can probably already do yourself with UMT, as these animations are split in the data.win already. Check the sprite "spr_H_Basilisk_capture" and edit her eyes there (and if you want it to appear randomly just create a variant for this anim following instructions of my previous post).
 

derakino999

Well-Known Member
Sep 30, 2017
1,227
642
Idea 1 is already possible and to a much larger extent that what you suggested. Not only I can add more atk anims, but in general, I can now trigger any new H-animation on-demand with custom triggers, I do not rely on how the game scripts work, I have my own DLL which runs every frame and can draw whatever I want (it's better if we use in-game mechanics to prevent bugs, but in theory, if you want me to draw XYZ whenever ABC happens, that should be in the realm of possible).

Idea 2 you can probably already do yourself with UMT, as these animations are split in the data.win already. Check the sprite "spr_H_Basilisk_capture" and edit her eyes there (and if you want it to appear randomly just create a variant for this anim following instructions of my previous post).
That's crazy man, it's amazing you were able to achieve making the game do something like that

Btw about idea 2 maybe i didn't explain myself properly
in a nutshell
i am asking if we can replace a 3 ticks animation with an 8 ticks one? basically with a 4+ one

also how does the basilisk capture scene even work? how many seconds does each of the three phases last
 
Last edited:
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mk40

Member
Jul 23, 2018
206
354
Moon Rhapsody 3.1.3 Mod

I wrote a modded .EXE of the game, including my previous cheat trainers.

Features:
  • Rape-on-attack animations for Undead (Nyx and Sasha) and Basilisk (Sasha-only).
  • Cheats and Savestate system:
    • Numpad 7 : increase HP
    • Numpad 8 : Increase stamina
    • Numpad 9 : Increase rifle ammo
    • Numpad 4/5/6 : save current position
    • Numpad 1/2/3 : reload saved position (useful after gameover)
    • Stamina regen when under 40% for both Sasha and Nyx
  • New X-ray variant for the Incufly H-scene, will trigger randomly (it's very similar to the original one, but the point is we can now add variants to any other enemy. Might interest you Artix0 )

EDIT: added the atk animations in gallery too.
EDIT2: updated link with bugfixes.
There seem to be an issue with the gallery. Only the rape-on-attack animations play for the Undead and Basilisk when in the gallery, it doesn't display the regular animation that should follow.
 
Last edited:

JoeTermin

Member
Dec 24, 2017
219
1,077
There seem to be an issue with the gallery. Only the rape-on-attack animations play for the Undead and Basilisk when in the gallery, it doesn't display the regular animation that should follow.
Do you have v0.3 ? I fixed that issue yesterday
 

JoeTermin

Member
Dec 24, 2017
219
1,077
That's crazy man, it's amazing you were able to achieve making the game do something like that

Btw about idea 2 maybe i didn't explain myself properly
in a nutshell
i am asking if we can replace a 3 ticks animation with an 8 ticks one? basically with a 4+ one

also how does the basilisk capture scene even work? how many seconds does each of the three phases last
For now, replacing an animation with different frame count works but causes some glitches, however it’s something I can look into. The main issue will be the audio, as it seems to be hard-coded for each anim.

I don't know how the capture scene exactly works but it's split in one anim per phase: capture, capture_slow, capture_2 etc. so to achieve the eye thing you asked you can just replace the individual PNGs that you care about in the existing anims. Extending the scene is not currently possible though.
 

mk40

Member
Jul 23, 2018
206
354
Out of curiosity, what do you use to edit the game .exe?
 
Last edited:
3.30 star(s) 15 Votes