Why choose an eight year old engine which is not actually better than the one originally used, except for video playback (which renpy isn't even good at)?
Great renders and exciting scenarios but too much scenes end with blue balls. Especially that Jessie bj scene in kitchen with Jenny and Sam nearby. Not letting mc finish there is just criminal. I hope next game wont use "blue balling and then making up for it in a very unsatisfying way" trope as much as this one and of course next game also needs to have more Sam content.
Most recent 2-3 pages I've noticed 90% of posts are basically " WTF is going on here"
Tl;DR is this was just a port & dev is planning a totally new (large) game continuing this story and or expanding upon it AND all its lovely women plus a few new faces. Read link above for more info!
Got the mac full to work.
I had v0.1 on mac and downloaded win version 1
I pasted lib folder from win version in Resources folder.
I merged game folder.
I pasted MOS_LSHD.py and renpy folder in autorun folder.
Got the mac full to work.
I had v0.1 on mac and downloaded win version 1
I pasted lib folder from win version in Resources folder.
I merged game folder.
I pasted MOS_LSHD.py and renpy folder in autorun folder.
Edit: So I managed to make it work but I did one thing differently (if I recall correctly, I'm not 100% sure if I didn't change something else as well): I didn't copy the renpy folder from the Windows version to the Mac version, I just kept the original.
Apparently that may be the cause of the above error.
Still, could I get your input on this? Thank you in advance!
Hi all, my unofficial Android port of MOS: Last summer with KoGa3 mod
Usual gestures, save name/delete etc...
Alternative save/log location. Grant storage permissions on first run! Mega
Edit: fixed FC issue.
Mod features:
- choices help/walkthrough
- persistent info screen for the episodes game points
- option to change the game points (but not needed so far)
- a renaming feature for the characters
- new with v1.0b: option to unlock the gallery pictures+replay
- new with v1.0c: additional game settings (textbox opacity, textsize, outlines, quick menu)
After initialization, but before game start.
File "renpy/common/00start.rpy", line 77, in _init_language
renpy.change_language(language)
File "game/screens.rpy", line 3776, in <module>
xysize ( gui.game_finish_pframe_xsize, 11000 )
AttributeError: 'StoreModule' object has no attribute 'game_finish_pframe_xsize'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/main.py", line 617, in main
run(restart)
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/main.py", line 78, in run
renpy.translation.init_translation()
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/translation/__init__.py", line 553, in init_translation
renpy.store._init_language() # @UndefinedVariable
File "renpy/common/00start.rpy", line 77, in _init_language
renpy.change_language(language)
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/translation/__init__.py", line 637, in change_language
new_change_language(tl, language)
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/translation/__init__.py", line 599, in new_change_language
i.apply()
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/ast.py", line 2610, in apply
value = renpy.python.py_eval(expr)
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/python.py", line 2142, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/python.py", line 2135, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/screens.rpy", line 3776, in <module>
xysize ( gui.game_finish_pframe_xsize, 11000 )
AttributeError: 'StoreModule' object has no attribute 'game_finish_pframe_xsize'
After initialization, but before game start.
File "renpy/common/00start.rpy", line 77, in _init_language
renpy.change_language(language)
File "game/screens.rpy", line 3776, in <module>
xysize ( gui.game_finish_pframe_xsize, 11000 )
AttributeError: 'StoreModule' object has no attribute 'game_finish_pframe_xsize'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/main.py", line 617, in main
run(restart)
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/main.py", line 78, in run
renpy.translation.init_translation()
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/translation/__init__.py", line 553, in init_translation
renpy.store._init_language() # @UndefinedVariable
File "renpy/common/00start.rpy", line 77, in _init_language
renpy.change_language(language)
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/translation/__init__.py", line 637, in change_language
new_change_language(tl, language)
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/translation/__init__.py", line 599, in new_change_language
i.apply()
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/ast.py", line 2610, in apply
value = renpy.python.py_eval(expr)
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/python.py", line 2142, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/private/var/folders/40/_r16tyfj5p120bnd2qz63vc80000gn/T/AppTranslocation/D71B01D6-E0C3-403C-88C9-319F0A1312DA/d/MOS_LSHD.app/Contents/Resources/autorun/renpy/python.py", line 2135, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/screens.rpy", line 3776, in <module>
xysize ( gui.game_finish_pframe_xsize, 11000 )
AttributeError: 'StoreModule' object has no attribute 'game_finish_pframe_xsize'
Hi. Sorry for the issues. Unfortuantely I'm not an expert on MAC systems. Maybe you can try the game without my Mod also for testing. Because the error in your traceback file (problems with "game_finish_pframe_xsize") seems not really related to my Mod for me.
Hi. Sorry for the issues. Unfortuantely I'm not an expert on MAC systems. Maybe you can try the game without my Mod also for testing. Because the error in your traceback file (problems with "game_finish_pframe_xsize") seems not really related to my Mod for me.