- Jul 26, 2019
- 202
- 372
I recognize it. I fixed the characters that had this issue in 1.1. Essentially they are put into the "released from a grab" state/animation. These characters have that animation to last infinitely. They usually have a followup code to tell the animation to end. But in this case, being released from minotaur is reliant on that animation having a set end time. So, I had to go in and adjust those animations to end after a couple seconds.Hi, it looks like the fault was on my side, as upon further testing, the bug only occurred on some characters that I have added to the game.
If you are interested the bug looks like this:
and so far, the characters on which this bug occurred are as follows:
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