the implementation of kobold in the game is still somewhat rough, but most likely the problem lies with the local model. unfortunately, not all models work the same way as the larger ones. the problem arises if they do not use emojis and certain special characters on which the game's trigger system relies. I'm still figuring out why this happens, but try reducing the temperature to below 0.8 (game settings) - this will help the model follow system instructions more clearly and possibly return the necessary triggers. also, try increasing the system context trimming to 8-10k. with a value below 8k, the system context may be truncated so that necessary instructions do not make it into the request