tom54321

Newbie
May 6, 2020
97
85
When the content is AI created the time it takes to provide the result depends on the AI model you are using. Free online models tend to be slow. Local models will be as fast as your computer is.
How do I make it so I'm using local models?
 

Lucid Intent

Newbie
Donor
Oct 25, 2017
37
72
How do I make it so I'm using local models?
That depends on a couple of things; your graphics card and its VRAM, and your willingness to dive a little deeper into the technical aspects of ai models..

Open up 'Help' from the main menu of the game, then click the 'kobold' tab at the top for the very dry instructions on how to get started.
 

myxlmynx

New Member
Oct 26, 2017
1
3
the implementation of kobold in the game is still somewhat rough, but most likely the problem lies with the local model. unfortunately, not all models work the same way as the larger ones. the problem arises if they do not use emojis and certain special characters on which the game's trigger system relies. I'm still figuring out why this happens, but try reducing the temperature to below 0.8 (game settings) - this will help the model follow system instructions more clearly and possibly return the necessary triggers. also, try increasing the system context trimming to 8-10k. with a value below 8k, the system context may be truncated so that necessary instructions do not make it into the request
Looking at the koboldcpp log output, it seems the location change and summarization requests are formatted incorrectly (with no 'prompt' field):

Input: {"model": "koboldcpp", "messages": [{"role": "user",
"content": "Your task when the game location changes..."}], "temperature": 0.04, "max_tokens": 350, "stream": false}


versus during a conversation:

Input: {"max_context_length": 5000, ... "memory": "...", "trim_stop": true, ... "prompt": "...", ...}

So the model gets an empty prompt, and ends up hallucinating random stuff.

Local models could also benefit from prompt customization: some finetunes prefer specific formats, and that may matter a lot for the correct emoji outputs. Also, many finetunes don't need any uncensoring instructions or nudges towards sexual behavior; trimming down those may help them with instruction following. If you manage to add a few config fields for that, it could help a lot with testing :)
 

youraccount69

Engaged Member
Donor
Dec 30, 2020
3,425
1,390
Multiic-0.3.51
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legaross

Newbie
Jan 31, 2019
25
24
Can you add an option to remove this... whatever it is? It's not 'hints' and there is no option to turn it off (or i wasnt able to find it)
Screenshot_4.png

Another wish list/suggestions:
1) Option to remove girl from the scene
2) Always be able to change background
3) Add neutral background cos sometimes it's hard to read white text on bright background
4) In general, add option to turn it in text-only UI
 

Lucid Intent

Newbie
Donor
Oct 25, 2017
37
72
Can you add an option to remove this... whatever it is? It's not 'hints' and there is no option to turn it off (or i wasnt able to find it)
Wait for next version to be posted, that can be disabled in v0.3.56 (It causes a lot of nonsense using a local ai!).
 

Klony

Newbie
Oct 8, 2019
45
38
Whenever I try to play the Super Game, the game flashes the Save the Princess screen for one second, then is stuck on a pink background, while the music swells ever louder and the game is unresponsive to any button presses, and cannot be closed anymore unless the task is killed in Task Manager.
 
Sep 21, 2019
66
118
Whenever I try to play the Super Game, the game flashes the Save the Princess screen for one second, then is stuck on a pink background, while the music swells ever louder and the game is unresponsive to any button presses, and cannot be closed anymore unless the task is killed in Task Manager.
oh, that hasn't happened before. could u please tell me which version of windows/linux you're using?
 

JSimon8668

Newbie
Oct 1, 2023
46
170
oh, that hasn't happened before. could u please tell me which version of windows/linux you're using?
I have had similar issues every time, I can't play the minigame at all - seems to be just too slow for the game to keep up with the inputs, the only way to move on for me is to just hit one of the direction inputs enough times that my character falls off a cliff or something and the game ends. Klony I would try hitting 'W' and 'D' a bunch to move your character and then just give it a minute, if you find a cliff it might get back into the main game for you.

Playing through a virtual box environment
OS: Ubuntu 24.04.1 LTS
Kernel: Linux 6.8.0-47-generic
 
4.20 star(s) 10 Votes