- Apr 29, 2017
- 151
- 96
Thank you. I will replace the call to jump and see how it goes. I was not sure how the loop was recurring.A Dre@mer if you are curious as to why your game is looping at the end instead of ending, it's because you are using the "call" statement incorrectly. When you call a label or a screen, you have to return from it, there always has to be a "return" statement in something that you "call".
You would probably be better using "jump" when you want to go to another label instead of using "call".
If you look at the attached picture, I just played through the game, and with how I played it there are 33 un-returned calls in the game so far for me. If I wanted the game to stop looping, I would either have to play the loop 33 times, or type "return" 33 times in your endgame label. The call stack depth should only be 1 for reference.
well i hated the pauses cuz i had to play again and just closed the game who would expect that after coming here to not mistaken in the future donwload the game i got to know is also NTR hahahaI enjoy the premise of this story, but the forced pauses are an absolute nightmare. I read pretty fast and have no interest in being forced to stare at a picture of an ajar door or an empty side walk. I understand what you are trying to accomplish with these pauses, but it's not doing what you think it's doing. If people want to play through the game slow and take dramatic pauses, etc, they will control it that way themselves. People that are interested in reading the story are getting frustrated because it's like you have to turn two pages of a book between reading each sentence. That's not enjoyable and it's going to have the opposite effect of enticing people to support you.