DraxisSilencer1000

Well-Known Member
Aug 26, 2020
1,276
624
But your post did not say that it said there was no repeatable sex yet.


You said only repeatable foreplay stuff.
Yeah, apologies for the wrong wording but what I'm really talking about is the fact that scene with the Mayor is the only thing we have so far.
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
23,700
16,236
Yeah, apologies for the wrong wording but what I'm really talking about is the fact that scene with the Mayor is the only thing we have so far.
This has not been out very long and I am not even finish with it yet and it has a lot of content and with setting up what is need for more content in the next few updates.

ADD: New tag is needed, "Transformation".
This girl Myfamilyfarm 2022-12-14 18-19-26-69.jpg transform into a cow girl Myfamilyfarm 2022-12-14 17-57-24-07.jpg and back.
More girls will do this later in the game.
 
Last edited:

jackeasy

Active Member
Aug 23, 2017
507
691
So is pregnancy implemented or is it just a stock scene of failure every time?
Dev mentioned this already I believe, but it might've been on discord. One of their primary focuses for the next major content release is "unlocking" the pregnancy system. The stock scene you're seeing defaults to failure because there is no current success outcome. Once it exists, all of those scenes will work correctly.
 
Sep 1, 2019
323
452
Dev mentioned this already I believe, but it might've been on discord. One of their primary focuses for the next major content release is "unlocking" the pregnancy system. The stock scene you're seeing defaults to failure because there is no current success outcome. Once it exists, all of those scenes will work correctly.
Ahh. Thanks for the info. Looking forward to new updates, this game looks pretty promising.
 

WawWaw

Newbie
Aug 13, 2020
20
47
anyone else stuck on saturday? i cannot progress to sunday
I am also stuck in Saturday. Every time I go to sleep on Saturday, I get the following, when I click "Ignore", I wake up on Saturday again, and hence I can't progress with the game:


I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/1-GAMESYSTEM/new_day_screen.rpy", line 31, in script
$ Turn_handler()
File "game/1-GAMESYSTEM/new_day_screen.rpy", line 31, in <module>
$ Turn_handler()
File "game/1-GAMESYSTEM/objects.rpy", line 564, in Turn_handler
Day_of_week_handler()
File "game/1-GAMESYSTEM/objects.rpy", line 656, in Day_of_week_handler
if tem >= 0:
TypeError: '>=' not supported between instances of 'NoneType' and 'int'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/1-GAMESYSTEM/new_day_screen.rpy", line 31, in script
$ Turn_handler()
File "/Users/adnan/Documents/Adobe/Audition/9.0/game/Develope/renpy-8.0.3-sdk/renpy/ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Users/adnan/Documents/Adobe/Audition/9.0/game/Develope/renpy-8.0.3-sdk/renpy/python.py", line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/1-GAMESYSTEM/new_day_screen.rpy", line 31, in <module>
$ Turn_handler()
File "game/1-GAMESYSTEM/objects.rpy", line 564, in Turn_handler
Day_of_week_handler()
File "game/1-GAMESYSTEM/objects.rpy", line 656, in Day_of_week_handler
if tem >= 0:
TypeError: '>=' not supported between instances of 'NoneType' and 'int'

macOS-10.16-x86_64-i386-64bit x86_64
Ren'Py 8.0.3.22090809
My family farm 0.1.0
Sat Dec 17 04:16:31 2022

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/1-GAMESYSTEM/new_day_screen.rpy", line 31, in script
    $ Turn_handler()
  File "game/1-GAMESYSTEM/new_day_screen.rpy", line 31, in <module>
    $ Turn_handler()
  File "game/1-GAMESYSTEM/objects.rpy", line 564, in Turn_handler
    Day_of_week_handler()
  File "game/1-GAMESYSTEM/objects.rpy", line 656, in Day_of_week_handler
    if tem >= 0:
TypeError: '>=' not supported between instances of 'NoneType' and 'int'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/1-GAMESYSTEM/new_day_screen.rpy", line 31, in script
    $ Turn_handler()
  File "/Users/adnan/Documents/Adobe/Audition/9.0/game/Develope/renpy-8.0.3-sdk/renpy/ast.py", line 1131, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "/Users/adnan/Documents/Adobe/Audition/9.0/game/Develope/renpy-8.0.3-sdk/renpy/python.py", line 1061, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/1-GAMESYSTEM/new_day_screen.rpy", line 31, in <module>
    $ Turn_handler()
  File "game/1-GAMESYSTEM/objects.rpy", line 564, in Turn_handler
    Day_of_week_handler()
  File "game/1-GAMESYSTEM/objects.rpy", line 656, in Day_of_week_handler
    if tem >= 0:
TypeError: '>=' not supported between instances of 'NoneType' and 'int'
 

DocPorny

Member
Feb 23, 2018
107
186
Went in not expecting much and am positively surprised. Especially of the way the relationship definition is build in. It is a minor thing sure but it feels well placed.
I would have one suggestion in regards to navigation. One error was already avoided by clearly marking the navigation ways with the circles that makes it usable (i myself hate sandbox usually). I think you could improve usability (and acceptence with anti-sandboxers) if you add some form of direct navigation to the locations. Take House in the Rift or Greener Pastures for example.

Other than that nice start. Looks good, charming characters so far (haven't finished). Looking forward to more.
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
2,985
5,303
Went in not expecting much and am positively surprised. Especially of the way the relationship definition is build in. It is a minor thing sure but it feels well placed.
I would have one suggestion in regards to navigation. One error was already avoided by clearly marking the navigation ways with the circles that makes it usable (i myself hate sandbox usually). I think you could improve usability (and acceptence with anti-sandboxers) if you add some form of direct navigation to the locations. Take House in the Rift or Greener Pastures for example.

Other than that nice start. Looks good, charming characters so far (haven't finished). Looking forward to more.
IMO sandbox navigation need go no further than the original Big Brother. Despite that games other numerous flaws, navigation was simple and easy, click what room you want to be in and you're there. Immersively moving through a building might sound like a good idea, but it honestly just gets annoying after a while.
 
  • Like
Reactions: Cirdon

RadtheMan

Member
Aug 5, 2019
148
135
Loving the content so far, original premise and a lot of fun situations! Look forward to the next update.
 

zerodead

Engaged Member
Jan 18, 2018
2,198
2,027
I did a quick translation to Portuguese, it is not a professional translation, and a simply amateur translation.

-------------------------------------------------- ------------

Fiz uma tradução para o português, não e uma Tradução profissional, e uma tradução simplesmente amadora.

1674070823032.png
1674070859874.png
1674070992030.png
1674071108546.png
You don't have permission to view the spoiler content. Log in or register now.

Tradução com pouca revisão para versão V0.1.0

 
3.80 star(s) 20 Votes