Huh there's still no shitstorm from hardcore anti-NTR people (I am anti-NTR but I am diplomatic and I can just leave) hopefully it stays that way.
Well it is one thing if a Dev/Game is upfront with it. A lot of the vitriol comes into play if it is somehow sneaked in. That said, I agree. While I am no NTR fan at all (and the
felt overabundance of it slowly pushes me from
meh, boring to actually despising it somewhat tbh), I feel it's fair game if it is clear from the start, I just don't have to play it. It's unfortunate if the game would otherwise interest me, but that's how it goes. Sadly some people feel much more passionate than that and it ends in a trolling war. Hope this is an exception, a new Dev has enough to deal with without one.
That said, it is a very risky route to take for a first game. This could turn out to develop into a great story, but it would need VERY good writing, a thick skin and some routine to work out; and a lot of time to develop which is not really something a new Dev has before loosing many potential players. And this all while still learning on the job. To quote Deep Thought:
Tricky...
My (totally unasked for) advice would be to rather choose a more simple, less difficult topic - preferably with a short story arc and an easily plannable ammount of scenes, that can also be broken down in a sane timeline (say six months of work or so) to have the chance to deliver a real product and FINISH it. That would both be best to learn the ropes and to develop a reputation that would allow to tackle more complex and controversial topics later on.
And I have learned, like many here I think, that a game is either NTR or not. The whole "avoidable" thing is only going to piss off fans and enemies of the genre, because there is almost no way to give both routes the same treatment and everybody will loose out on a lot of content, besides at least doubling development time.
Well, best of luck and have fun with your project either way!