4.70 star(s) 98 Votes

Itsphred

Member
Aug 15, 2024
110
142
Your game is clearly an exception. Your female character is hot as fuck, characters are real grown up adults with their strengths and flaws, the cinematic way of telling the story is outstanding. I would like to have some options to maybe have different outcomes, but because of all the characteristics that make your game exceptional, I don't mind the kinetic aspect of it. It's enjoyable and engaging.
Read my mind =)

 

TonyMurray

Engaged Member
Apr 8, 2024
2,869
4,919
The way dude just walks in the kitchen and boss has his wife bent over a table outside with no clue as to how other than the perceived threat of losing their income is shocking. I'd love to see the dialog between them that lead to that scene. They just left the room for a tour of the house and then BAM, boss is railing the wife. it's a very smart and intriguing way to handle that part of the story.
I agree, it makes it more hard-hitting this way. Most of us want to see the other side of that evening - Vivian's point of view, but at the same time, I think maybe some secrets are better left unsaid. Imagine often paints a more vivid picture than reality.
 

Hattyrulz

Member
Jan 25, 2018
126
90
I agree, it makes it more hard-hitting this way. Most of us want to see the other side of that evening - Vivian's point of view, but at the same time, I think maybe some secrets are better left unsaid. Imagine often paints a more vivid picture than reality.
yes it is more impactful this way. we do see vivian already ready to fight her husband's battles which christians says in the morning when he meets her for the first time in the vn(at least from what we have seen). vivian does keep that trend through out the update when she says she is not going to have sex in the bathroom but by the end of it she is says she can convince her husband to let her go. this and other actions of vivian show she says something and does the opposite. imagination paints a better picture have to agree and still the dev delivers the message/thoughts through actions animations sound and dialogue. and in regards to the backyard scene ... vivian already has decided she will do whatever it takes from the crying and fighting her husbands battles.
 

Robb123456

Member
May 8, 2018
131
200
that can be interpreted in various ways ... one is she is convincing herself that the husband didn't know anything was wrong and he believes her lies and that hutch is depressed about the situation they are in. another side to the is vivian has been a "free spirit" in the past and now has mellowed down like tony/joe posted in their earlier posts about possible theories about the couples past. at no point does she think that she doing exactly what christian wants and it is destroying her marriage. vivian keeps making bad choices for her marriage one after the other not realizing what she is doing. so it can be interpreted as vanilla and can also be interpreted as succumbing to her old ways.
Guy i think u may overinterpret there, why would she lie about this to herself till now ? For the rest, i don't agree either bc Vivian is not that stupid : she clearly grasps the most likely consequences of her actions (most of the time...) but she can't help herself. She'd like to fully hate Christian, that the desire was only on his side, but her body betrays her.

Btw, if Vivian was a serial adulterer, i think her state of mind would be very different, she might feel guilt and shame but not with the same intensity. Humans get used to everything.

Maybe she was wild during her teens years, but for now nothing indicates that besides some aspects of her physical appearance.

It's like Christian has broken a seal inside her and now hells broke loose.

P.S : That doesn't contradict the fact I think the way she handles the situation with her husbadnd is catastrophic.
 
Last edited:
  • Like
Reactions: JoeBlogs

camube

Well-Known Member
Jun 4, 2022
1,415
1,273
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

You don't have permission to view the spoiler content. Log in or register now.
i like the Novel part of AVN so i like your story cuz your writing is good. CYOA is good when it's executed well but most of the time, these AVNs doesnt execute CYOA well. Some of the time it's due to them having limited resource to develop.

I like reading completed stories as opposed to future abandoned story so, I'd take kinetic any day if it means I can read it to completion in 2.5 to 3 years
 

Hattyrulz

Member
Jan 25, 2018
126
90
Guy i think u may overinterpret there, why would she lie about this to herself till now ? For the rest, i don't agree either bc Vivian is not that stupid : she clearly grasps the most likely consequences of her actions (most of the time...) but she can't help herself. She'd like to fully hate Christian, that the desire was only on his side, but her body betrays her.

Btw, if Vivian was a serial adulterer, i think her state of mind would be very different, she might feel guilt and shame but not with the same intensity. Humans get used to everything.

Maybe she was wild during her teens years, but for now nothing indicates that besides some aspects of her physical appearance.

It's like Christian has broken a seal inside her and now hells broke loose.

P.S : That doesn't contradict the fact I think the way she handles the situation with her husbadnd is catastrophic.
you are partly right about me overinterpreting as i tend to do that when i feel invested in somethings. not contradicting your point there robb just there are different interpretations possible until and what i wrote was my view not trying to debate/oppose as we can only wait for the next update to get more details. we can all have different theories and views about the positive and negatives of vivian and hutch and their marriage. but the dev who created such a intricate plot must have a story that will thread the needle like no other vn we have seen on this site. christian didn't just break vivian he also broke their marriage( a long one at that) or at least it might only future updates will show the consequence. agree with your ps as i agreed with your view the first time you posted this view/comment.
 

omarsayed

Active Member
Jan 16, 2018
734
968
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

You don't have permission to view the spoiler content. Log in or register now.
I would say it's definitely better that way with no choices, Not knowing what's gonna happen and knowing you don't have any power to change anything is a perfect match for NTR games especially.

The mysteries and the forced routes to walk are what give the story its hotness.

That said there is a certain point I will have to disagree with you on which is the POV of Viven in the backyard and master bedroom with the boss i agree it gives a nice hot surprise and hits a home run for us NTR fans,(BUT) delaying the reveal of it and letting several game day passes without showing it, makes the scenes itself less hot I guess ??

I mean the bedroom scene specifically was for me the hottest scene in the game you could have the rush showing it from Hutch's pov and the hotness from Viven's pov and switch between the two povs which would have upped the sexiness scale of that scene, BUT now us as the players we didn't get to see that bedroom scene and instead we see Viven in the bathroom scene as first full sex scene???

the complete seduction and the sex in the bedroom scene would have surpassed any other sex Viven had bec this consider to be her first fallen-from-grace moment...... as the viewer can understand or guess reasons for one mistake or one-night stand affair but a whole night she is doing it next to her husband without us knowing why and how and which positions she got fucked and sucked for the sake of the HOTness of Hutch pov is still not enough, we still needed to see it.

That is just my opinion as a guy who played and reed I would say thousands of games and books about cheating wives as it is my fav genre, and you sir have managed to top most of them so you have a true talent but am just explaining my point bec I want this game to reach perfectness, and I do hope we get to see that bedroom scene in a flashback otherwise it may be the disappointment of the year for me lol.
 

Gladiatore

Member
Mar 15, 2021
327
350
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

You don't have permission to view the spoiler content. Log in or register now.
Thank you for giving us the game and the great story!
I would like to ask you something: in the women's bathroom Christian tells Vivian that women have three places to put their dicks... "your mouth, your pussy, or your... (ass)" and she tells him STOP! In the future there will be anal sex for Vivian or she will sleep with some of Christian's clients and maybe a gangbang with double penetration... thanks.
 

LUCIANO2020

Member
Dec 10, 2021
114
119
Thank you for giving us the game and the great story!
I would like to ask you something: in the women's bathroom Christian tells Vivian that women have three places to put their dicks... "your mouth, your pussy, or your... (ass)" and she tells him STOP! In the future there will be anal sex for Vivian or she will sleep with some of Christian's clients and maybe a gangbang with double penetration... thanks.
I has already answered that is he is not to give any details of such information cause will damage the effect and impact of the story.
 

thetrecker

New Member
Feb 7, 2023
2
2
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

You don't have permission to view the spoiler content. Log in or register now.
Choices with different outcomes are definitely better and honestly i tend to skip VN or just rush the play with the skip button.
What is different with yours is how well it is written and how well you have kept us wondering about certain aspects like what happened in that garden.
I am looking forward to the next update
 
  • Like
Reactions: sergio36k
Apr 27, 2017
30
46
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

You don't have permission to view the spoiler content. Log in or register now.
Well , my only comment is: please do not rush things. You have made a impressive game from the start and I think you should really take all the time you need to review next part and adjust dialogues so that the keep immersive and balanced to the right spot (not too vanilla , not too much slutness from Vivian, and a lot of psychological tension). Good luck!
 
  • Like
Reactions: sergio36k

JoeBlogs

Member
Nov 18, 2017
141
193
SC Stories

Perhaps when the game is fully completed, done and dusted, then maybe... you could add some alternate "What if" epilogues to expand the game world.
I would mind some what if moments like...
"What if Hutch grabbed the knife in the Kitchen?" or
"What if Hutch stepped out of the toilet and joined in for a threeway?" or
"What if Hutch accepted the anal offer?" or
"What if Hutch shouted at them to fuck more quieter in the bedroom?"

So many possibilities from this version alone! :)
 
  • Haha
Reactions: DIRTY FILTHY Animal

legarius369

Newbie
Apr 8, 2022
25
25
Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?
I'm into all sorts of games. Do I develop an opinion over time about a game? Yes. Sometimes though, no matter my opinion, it's nice to read/play through a game where the author tells me a story and I just enjoy the story for what the author wanted me to see.
I do like games that have multiple paths, but I get bored with games that I need to play so many iterations to see all the content. That's more frustrating to me than enjoyable. In the end, make me laugh, make me cry, get me going, wrap it up as best as possible (or how you want it to end), and don't frustrate me by having to repeat a ton of activities to unlock the new content.
That's my 2 cents.
 
  • Like
Reactions: DIRTY FILTHY Animal

Adhdclassic

Engaged Member
Mar 10, 2024
3,375
5,104
SC Stories

Perhaps when the game is fully completed, done and dusted, then maybe... you could add some alternate "What if" epilogues to expand the game world.
I would mind some what if moments like...
"What if Hutch grabbed the knife in the Kitchen?" or
"What if Hutch stepped out of the toilet and joined in for a threeway?" or
"What if Hutch accepted the anal offer?" or
"What if Hutch shouted at them to fuck more quieter in the bedroom?"

So many possibilities from this version alone! :)
I would have peed my pants if he said fuck quieter. Knock on the door if you are going to fuck my wife you could have the courtesy to keep it down I need some sleep.
 

Justaphase

Well-Known Member
Donor
May 1, 2024
1,054
3,073
SC Stories

Perhaps when the game is fully completed, done and dusted, then maybe... you could add some alternate "What if" epilogues to expand the game world.
I would mind some what if moments like...
"What if Hutch grabbed the knife in the Kitchen?" or
"What if Hutch stepped out of the toilet and joined in for a threeway?" or
"What if Hutch accepted the anal offer?" or
"What if Hutch shouted at them to fuck more quieter in the bedroom?"

So many possibilities from this version alone! :)
This would require a complete rewrite of Hutch's character and the whole story. He's too much of a pushover and way too passive to do any of those things, but if he wasn't then the story wouldn't work at all.

That last one would be pretty damn funny though. "Hey Vivian you fucking slut, quit your moaning and screaming, I'm trying to sleep here!" :ROFLMAO:
 

HennKyun

Newbie
Nov 4, 2019
18
86
Project Update

The next 24hrs of game time is done. About 1k images and animations. Most of the preview images already teased will not be in this release. Those will be in the third (v0.6). So a good chunk of that release is, thankfully, already done.

The more I think about it, the more appropriate 20% increments are as they are natural spots in the story to pause on. So next update will be v0.4 and deals more with Viv and her mindset. After that will be v0.6 and deals more with Hutch (but not exclusively) and the limits of what he's willing to endure (if there are any). v0.8 builds towards the final climax (hehe) and of course, v1.0 deals with the end and the epilogue.

Curiosity question: Are you guys more engaged, more interested, in this story because there are no choices? Are other games more boring because every possibility exists and there is no mystery? Or is MHB just an exception and choices are always a high priority?

I don't want to derail this thread talking about other games, but there's a few well know games I've given up on because it was just to many paths and, even with a mod, I got knocked off the paths I wanted and was too frustrated to try and start over. I will mention an exception, Chasing Sunsets, by name cause it's my favorite. It essentially had three paths, which was good, but I didn't feel one ending was significantly different than the others (girl A, girl B, or both).

I choose not to have multiple paths because every event plays into the next so multiple paths would require, literally, multiple stand alone stories. Hutch couldn't bust out of the bathroom stall and bitch slap Chris without rewriting every scene that comes later. If my story is just an exception to the 'multiple paths' rule, then I'm happy to be that exception.

As always, thank for the overwhelming support, positive reviews, and lively debate.

You don't have permission to view the spoiler content. Log in or register now.
Curiosity answer: There are very very few adult games that are actually worth playing (at least for picky people like me), but that doesn't take away from what your game has accomplished. I get sick of poorly written walls of text, your approach of "show, don't tell" (as much as possible) is a fresh breath of air. Quite enjoy the cinematic shots as well.

As for multiple paths, perhaps I'm in the minority, but I really don't care. The agency that a player has any given game is so small that creating another game for another path would be no different for me. Making a "choice" that branches off for a split-second only to converge again to the same path is not exactly my idea of "free will". A single path can make a story more coherent and immersive.

And I sure as hell don't enjoy needlessly clicking around the "gamified" world that is made up of a 2D image of a poorly designed map.

Thank you and I look forward to your future work.
 

Penumbral Evanescence

|☽◯☾| Somnium of the Night ✧ Bête Noire
Moderator
GFX Designer
Donor
Jul 16, 2021
3,073
10,381
Quite enjoy the cinematic shots as well.
Indeed, my thoughts exactly. At times, it felt as if I was watching an actual movie unfold before my eyes - in addition to the gameplay/narrative itself. The cinematic shots were appropriately timed as well to make the reader feel more immersed in the overarching narrative.

Making a "choice" that branches off for a split-second only to converge again to the same path is not exactly my idea of "free will". A single path can make a story more coherent and immersive
Indeed. While choice-based gameplay and different routes might encourage replayability at times, having a singular path can make the narrative more focused in a sense and not deviate too much/distract the player with too many unnecessary characters/sub-routes/etc which can sometimes disrupt the flow of the AVN. That is where oftentimes the applicability of a kinetic novel might be more beneficial to consider - i.e., given how a dev wants to structure the overall flow of their narrative.
 
  • Like
Reactions: HennKyun
4.70 star(s) 98 Votes