- Aug 24, 2017
- 116
- 98
Thank you for your replies @random887766, @Freki !
The thing is that I don't really like to play a novel/game multiple times... I get bored really quick. It's like reading a book (they're called visual novels), you know... read the chapters in one book, go to the next, etc. I get that the game/novel has multiple choices and paths (not my first one), but like I've said, don't really like to play it over and over. IMO this game is too branched out, too many paths and not to mention the different stats on characters required to trigger events... and if you're like me, don't think that I'm so unique, the only one in the world that doesn't like to play the same game a bunch of times, then there is a lot of content that gets lost by not being seen/uncovered by people like me.
IMO, the group scenes should be hinted somehow... I mean the MC is like 3 characters in one, yet through the whole game not one of these characters even sais/thinks something that will give you a hint that a group scene is possible. So I think any person of average intelligence will mostly do as I did... play the path where you raise the characters stats, play the opposite where you lower their stats or both... played both and no group scenes uncovered.
The way that the game works now, it simply turns it into a menial button mashing rinse and repeat job or forces you to use a guide/walkthrough and console cheats to get all the scenes, then not to mention maybe breaking your saves for the next version... well, sorry but I'm not doing that since my life has an expiration date.
So if you play this game for the first time (hell, even the second) and you're not the type of person that likes to use guides or play multiple times, then a lot of content is lost. They should edit the story and make it more linear and maybe leave just two paths... but hey, it's the dev/s playground, if the game works for him and makes money, good for him. I just think that it can be improved that way... commercially wise,for example on computers, Windows OS has the biggest market share...WHY?!... because it's easy to use. I think that this is something the dev/s needs to think about.
Sorry for the long post, english is not my native language and I've tried to be as clear as I can.
The thing is that I don't really like to play a novel/game multiple times... I get bored really quick. It's like reading a book (they're called visual novels), you know... read the chapters in one book, go to the next, etc. I get that the game/novel has multiple choices and paths (not my first one), but like I've said, don't really like to play it over and over. IMO this game is too branched out, too many paths and not to mention the different stats on characters required to trigger events... and if you're like me, don't think that I'm so unique, the only one in the world that doesn't like to play the same game a bunch of times, then there is a lot of content that gets lost by not being seen/uncovered by people like me.
IMO, the group scenes should be hinted somehow... I mean the MC is like 3 characters in one, yet through the whole game not one of these characters even sais/thinks something that will give you a hint that a group scene is possible. So I think any person of average intelligence will mostly do as I did... play the path where you raise the characters stats, play the opposite where you lower their stats or both... played both and no group scenes uncovered.
The way that the game works now, it simply turns it into a menial button mashing rinse and repeat job or forces you to use a guide/walkthrough and console cheats to get all the scenes, then not to mention maybe breaking your saves for the next version... well, sorry but I'm not doing that since my life has an expiration date.
So if you play this game for the first time (hell, even the second) and you're not the type of person that likes to use guides or play multiple times, then a lot of content is lost. They should edit the story and make it more linear and maybe leave just two paths... but hey, it's the dev/s playground, if the game works for him and makes money, good for him. I just think that it can be improved that way... commercially wise,for example on computers, Windows OS has the biggest market share...WHY?!... because it's easy to use. I think that this is something the dev/s needs to think about.
Sorry for the long post, english is not my native language and I've tried to be as clear as I can.
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