Guys, let’s remember that this is a first game! No one’s dying over it. The dev (like all devs, really) is just a person—he can make mistakes, grow, and learn. That’s what first projects are for!
So let’s give constructive feedback. I’ll start:
• The splash screen is weaker (less readable) than the original, both in content and in form (the added graphical elements like bars and dots, which have a strong ’80s vibe). Unless the goal is a neo-retro style, this splash screen is a downgrade. The new splash is graphically messy (too much cut-offs) and less sexy than the original.
Laura do appear in the new one but was it that important?
• The game starts with a full POV dream sequence. The original was perfect because it was unexpected and a bold choice. Now, we begin with an image of Eric, which doesn’t make sense—POV means you don’t see yourself, and this ruins the excellent surprise effect of the original.
• The sound used for “waking up” after first POV/dream sequence—a sort of eerie gong*—creates the opposite effect of what the first glimpse of the FMC is supposed to convey. Old sound, whatever it was, was better. (*impact.mp3)
• In the original, Vi was portrayed in two distinct ways: first as an innocent girl who later discovers her “naughty” side. These two versions were (hopefully intentionally!) differentiated through art style (bigger eyes etc). The new Vi renders in the prologue break this rule, which is a shame because it was a great idea.
The original Vi introduction had her looking a bit shy and unsure (though sexy already), which made sense given how the text unfolds later. Now, we immediately get Naughty Vi, which matches her final look in Chapter 5 but doesn’t really fit the beginning of the game.
As a reminder, even in Chapter 5, this duality in Vi’s character is visually reinforced—the Vi talking to Laura in the kitchen is not the same Vi as the one in the Neon Club.
The rework should have kept the “kitchen Vi” (top/left) for the opening to maintain this contrast (yellow arrow in the center)
We can then comment on a few minor points:
• The rework of Laura’s pool encounter doesn’t change much, except that the harsher art style removes the softness that suited her so well (considering her development through the text).
• Anya’s encounter is probably better—originally, it was more of a sexy teaser than anything else.
•
rc arnold2.jpg deserves a background like
rc arnold1.png.
• The flash of Vi’s father in demon mode feels childish—it’s overly exaggerated, doesn’t match the overall tone, and is therefore unnecessary.
I think that’s all for me!
