I wanted to like this. I tried. I got through as much of it as I could.
I love the premise and concept. It would be really awesome if the camera remained steady...
I just had to pop some Tylenol.
The camera angle shifting wildly and randomly with every other click as the characters change poses or expressions is a bit distracting. Headache-inducing.
The models are - for me - generic and unattractive across the board. The writing needs an English translation (grammar, word choice, phrasing). The hovering coffee cup, clipping clothes, clipping items and body parts, characters standing or sitting WITHIN other objects or walls... The white text with 75% of the renders having a light grey or white color behind the text makes it a challenge to read as well.
I don't like being negative. I wish the dev took more time per render to ensure nothing was askew or out of place, especially the camera angles, but my head is spinning and my eyes are unable to focus right now after the first 20 min of gameplay.
I love the premise and concept. It would be really awesome if the camera remained steady...
I just had to pop some Tylenol.
The camera angle shifting wildly and randomly with every other click as the characters change poses or expressions is a bit distracting. Headache-inducing.
The models are - for me - generic and unattractive across the board. The writing needs an English translation (grammar, word choice, phrasing). The hovering coffee cup, clipping clothes, clipping items and body parts, characters standing or sitting WITHIN other objects or walls... The white text with 75% of the renders having a light grey or white color behind the text makes it a challenge to read as well.
I don't like being negative. I wish the dev took more time per render to ensure nothing was askew or out of place, especially the camera angles, but my head is spinning and my eyes are unable to focus right now after the first 20 min of gameplay.
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