- Nov 14, 2017
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Do what you have to do and no stress, will be fantastic when you feel ready to release it. Let us know if there's anything we can do to make your life easier with thisStill working. I'm struggling with having high expectations, both with art and story. I keep rewriting chunks, re-rendering scenes. It seems like it's never good enough for me, but I'm not giving up.
I know its hard to ignore the high expectations, but I'm sure that your game meet a lot of people high expectations already. A lot of people miss your game, so if you're able to start doing it again at the same level, you have nothing to be 'ashamed' about.Still working. I'm struggling with having high expectations, both with art and story. I keep rewriting chunks, re-rendering scenes. It seems like it's never good enough for me, but I'm not giving up.
Take as much time as you need. You choose a crazy route implementing several story at once! At first i thought that the choice at the beginning were meaningless and then was bewildered in realising that it lead to different stories!Still working. I'm struggling with having high expectations, both with art and story. I keep rewriting chunks, re-rendering scenes. It seems like it's never good enough for me, but I'm not giving up.
Yeah, I know what you mean. I see other devs (who have their act together) making regular releases once or sometimes even twice a month. I have no idea how they do that. My noggin is creative, but completely undisciplined.As long as increasing the quality of your work, do it with consistency, trying to push a huge level of quality increase in just on step is just crazyness, cause you'll only know the actual quality when it gets released and viewed by people. Consistency is the word, come back at the same level and every new update increase the quality a bit more and you'll be much more happy and satisfied.
Thanks dude! In the end, my ambition for this project might've exceeded realistic expectations. I'm focused on wrapping up the Gifted Tease storyline for this next update.Take as much time as you need. You choose a crazy route implementing several story at once! At first i thought that the choice at the beginning were meaningless and then was bewildered in realising that it lead to different stories!
So take your time, better slow than quitting or messing up a promising game.
Hi Sukebe_S, I remember the first time I played this game is for a year ago, and it immediately attracted me. Since this day, I played this game many times. I really expect MVB's future and story. However, I realize that the game haven' had any update for a year and it makes me confused about whether the game can be abandoned or not. Is everything ok? Can I know about the last updates for the game? When do you expect to release its last update?Thanks for the encouraging words, guys! I'm still tinkering away when I have the time.
Yeah, I know what you mean. I see other devs (who have their act together) making regular releases once or sometimes even twice a month. I have no idea how they do that. My noggin is creative, but completely undisciplined.
You guys know George R R Martin? The legendarily slow fantasy writer who thought up Song of Ice and Fire (Game of Thrones)? I'm not trying to say I'm creatively anywhere in the same league as him, but the way his brain works with regard to creative output seems very similar to my own. We tend to obsess over minutia and detail, get frustrated and demoralized by flaws in our work, and then shift focus to other projects in an effort to refresh our perspectives for when we return. This pisses off people who enjoy our work and want more, but when projects finally are released, they have massive amounts of content.
Thanks dude! In the end, my ambition for this project might've exceeded realistic expectations. I'm focused on wrapping up the Gifted Tease storyline for this next update.
Anyway, back to work!
I'm very much so looking forward to this update! Discovered this game somewhat recently so the wait hasn't been that huge for me (consider me lucky I guess). I've played most big games on this site and I can say safely that this game has the most appeal and potential for me!Thanks for the encouraging words, guys! I'm still tinkering away when I have the time.
Yeah, I know what you mean. I see other devs (who have their act together) making regular releases once or sometimes even twice a month. I have no idea how they do that. My noggin is creative, but completely undisciplined.
You guys know George R R Martin? The legendarily slow fantasy writer who thought up Song of Ice and Fire (Game of Thrones)? I'm not trying to say I'm creatively anywhere in the same league as him, but the way his brain works with regard to creative output seems very similar to my own. We tend to obsess over minutia and detail, get frustrated and demoralized by flaws in our work, and then shift focus to other projects in an effort to refresh our perspectives for when we return. This pisses off people who enjoy our work and want more, but when projects finally are released, they have massive amounts of content.
Thanks dude! In the end, my ambition for this project might've exceeded realistic expectations. I'm focused on wrapping up the Gifted Tease storyline for this next update.
Anyway, back to work!
Hey dude!Thanks for the encouraging words, guys! I'm still tinkering away when I have the time.
Any "new news" for us?Thanks for the encouraging words, guys! I'm still tinkering away when I have the time.
Yeah, I know what you mean. I see other devs (who have their act together) making regular releases once or sometimes even twice a month. I have no idea how they do that. My noggin is creative, but completely undisciplined.
You guys know George R R Martin? The legendarily slow fantasy writer who thought up Song of Ice and Fire (Game of Thrones)? I'm not trying to say I'm creatively anywhere in the same league as him, but the way his brain works with regard to creative output seems very similar to my own. We tend to obsess over minutia and detail, get frustrated and demoralized by flaws in our work, and then shift focus to other projects in an effort to refresh our perspectives for when we return. This pisses off people who enjoy our work and want more, but when projects finally are released, they have massive amounts of content.
Thanks dude! In the end, my ambition for this project might've exceeded realistic expectations. I'm focused on wrapping up the Gifted Tease storyline for this next update.
Anyway, back to work!