Feb 29, 2020
149
7
Don't overwrite an older version, that will cause all kinds of problems. Instead, extract the files to a clean folder and move your profile folder to the newer version.
that's what I did, extracted and moved the profile of the last game. even when I run the exe it opens and then windos closes.
 

Sycho

Conversation Conqueror
Respected User
May 9, 2018
6,803
7,913
that's what I did, extracted and moved the profile of the last game. even when I run the exe it opens and then windos closes.
Check to see if you use any of the following programs:








If so, disable that software and try reloading the game.
 

lancecomwar

Member
Oct 5, 2017
199
202
Well I had a fun time last night grinding for a few hours again. Can't wait until you add more content to beef up the decent basic gameplay. I just hope we can get a full harem scene or two with all the employees waaaaaaaaaaaaay down the line. I can see we're building up to threesomes with mom and the mechanic and your sister and her friend, but the more groupings the better IMO

Anyway, now that you have the basic gameplay down, do you think you'll be able to add more content now per update? I've only been following this game for a month, but if you have the basic structure down it should be easier to focus on fattening it up with new scenes and stuff, right?

Also, I'd highly recommend some in game hint system to tell you how to get the new girls .

Anyway, I just gave you a dollar in order to support you (and in order to get a hint on where the next poll will lead us) so yay
 
  • Like
Reactions: Sycho

Faerin

Well-Known Member
Game Developer
Jul 14, 2017
1,078
7,450
Well I had a fun time last night grinding for a few hours again. Can't wait until you add more content to beef up the decent basic gameplay. I just hope we can get a full harem scene or two with all the employees waaaaaaaaaaaaay down the line. I can see we're building up to threesomes with mom and the mechanic and your sister and her friend, but the more groupings the better IMO

Anyway, now that you have the basic gameplay down, do you think you'll be able to add more content now per update? I've only been following this game for a month, but if you have the basic structure down it should be easier to focus on fattening it up with new scenes and stuff, right?

Also, I'd highly recommend some in game hint system to tell you how to get the new girls .

Anyway, I just gave you a dollar in order to support you (and in order to get a hint on where the next poll will lead us) so yay
Hey lance,

I definitely should be able to add more content once the coding/gameplay is done, but I'm not there yet.
So for the next 4-5 updates I expect to add roughly the same amount of content and be able to upgrade the hotel to level 5 and have all guests and girls implemented. After that the amount of content each update should increase substantially.

There are hints on for all the progression event on the staff screen (just make sure hints are enabled in the settings).

Thanks for the support!
 

lancecomwar

Member
Oct 5, 2017
199
202
There are hints on for all the progression event on the staff screen (just make sure hints are enabled in the settings).
Oh I don't mean progression events, I mean on how to get them to join your hotel (like telling us to explore the hotel to get the sister, ect.) Seems would help keep people from bugging you on how to get more girls... unless that actually is in the game already and I'm just blind.
 
  • Like
Reactions: Faerin

leykins

New Member
Sep 28, 2020
4
1
I had problems trying to get past the 23rd, the game just crashes, but until then it was very good!
 

leykins

New Member
Sep 28, 2020
4
1
I had problems trying to get past the 23rd, the game just crashes, but until then it was very good!
 
Feb 29, 2020
149
7
[QUOTE = "Evangelion-01, postagem: 4478211, membro: 549815"]
qual * .exe você está tentando executar?
"UnityCrashHandler32.exe" ou "Mystwood Manor.exe"?
[/CITAR]
mystwood manor.exe.
 

Sycho

Conversation Conqueror
Respected User
May 9, 2018
6,803
7,913
I had problems trying to get past the 23rd, the game just crashes, but until then it was very good!
Can you post your player log, please?

Look in C:\Users\user-account\AppData\LocalLow\Faerin Games\Mystwood Manor
 

leykins

New Member
Sep 28, 2020
4
1
Can you post your player log, please?

Look in C:\Users\user-account\AppData\LocalLow\Faerin Games\Mystwood Manor
Mono path[0] = 'C:/Program Files (x86)/Epic Games/Mystwood_Manor_v0.2.2.9/Mystwood Manor v0.2.2.9/Mystwood Manor_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Epic Games/Mystwood_Manor_v0.2.2.9/Mystwood Manor v0.2.2.9/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.4f1 (1f1dac67805b)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Epic Games/Mystwood_Manor_v0.2.2.9/Mystwood Manor v0.2.2.9/Mystwood Manor_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon R7 200 Series (ID=0x6610)
Vendor: (null)
VRAM: 2028 MB
Driver: 26.20.12028.2
Begin MonoManager ReloadAssembly
- Completed reload, in 0.157 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.045000 ms
02/11/2020 19:42:34: Deserializing gamedata/global/systemlabels
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:34: Deserializing gamedata/global/tutorials
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:34: Deserializing gamedata/global/skills
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:34: Deserializing gamedata/global/traits
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:34: Deserializing gamedata/global/events
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:34: Deserializing gamedata/player/stats
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:34: Deserializing gamedata/items
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:35: Deserializing gamedata/cards
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:35: Deserializing gamedata/player/dialogs
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:38: Deserializing gamedata/girls/amber
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:38: Deserializing gamedata/girls/amber
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:42: Deserializing gamedata/girls/julia
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:42: Error deserializing mystwoodmanor.ProgressionEvent (48)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:42: Deserializing gamedata/girls/julia
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:42: Error deserializing mystwoodmanor.Line (67)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:42: Error deserializing mystwoodmanor.Line (108)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:44: Deserializing gamedata/girls/kay
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:44: Deserializing gamedata/girls/kay
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:45: Deserializing gamedata/girls/laura
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:45: Deserializing gamedata/girls/laura
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/girls/riley
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/girls/riley
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/denise_farrow
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/denise_farrow
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/diego_alvarez
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/diego_alvarez
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/jim_dalson
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/jim_dalson
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/karen_mcqueen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/karen_mcqueen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/martin_goodman
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/martin_goodman
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/miguel_alvarez
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/miguel_alvarez
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/nora_walsh
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/nora_walsh
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/guests/orville_nestor
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/guests/orville_nestor
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/guests/sofia_fernandez
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/guests/sofia_fernandez
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/bar
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/bedroom 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/bedroom 2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/bedroom 3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/bedroom 4
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/bedroom 5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/club
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/fitness
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/healthcare
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/housekeeping
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/kitchen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/lobby
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/maintenance
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/massage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/office
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/pool
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/rooms/restaurant
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/rooms/sauna
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/rooms/security
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/rooms/study
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/rooms/yoga
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/locations/forest_queen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/locations/forest_queen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/locations/isabella_cottage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/locations/isabella_cottage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/locations/mystwood_manor
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/locations/mystwood_manor
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Deserializing gamedata/locations/royal_stag
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Deserializing gamedata/locations/royal_stag
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Deserializing gamedata/locations/woods
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Deserializing gamedata/locations/woods
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Deserializing gamedata/global/mapping
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Loading settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Settings loaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Deserializing languages/portuguese
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 5 Unused Serialized files (Serialized files now loaded: 51)
UnloadTime: 0.307600 ms

Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 1246.
Total: 10.534000 ms (FindLiveObjects: 0.380800 ms CreateObjectMapping: 0.055800 ms MarkObjects: 10.051000 ms DeleteObjects: 0.045700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 51)
UnloadTime: 7.189200 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 5413.
Total: 13.373000 ms (FindLiveObjects: 0.616600 ms CreateObjectMapping: 0.134000 ms MarkObjects: 12.571500 ms DeleteObjects: 0.050200 ms)

02/11/2020 19:44:13: Loading PlayerData
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:13: New playerData created
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:13: PlayerData loaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 5 Unused Serialized files (Serialized files now loaded: 51)
UnloadTime: 8.804100 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 7996.
Total: 20.023200 ms (FindLiveObjects: 0.832600 ms CreateObjectMapping: 0.221900 ms MarkObjects: 16.527300 ms DeleteObjects: 2.440600 ms)

02/11/2020 19:44:17: WATCHER - Validating scene -> 2.0_Planning (False)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:19: WATCHER - Validating action -> drag (False)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:21: WATCHER - Validating action -> drag (False)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:21: WATCHER - Validating action -> assign_maintenance (False)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:21: WATCHER - Validating action -> assigned_maintenance (False)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:22: WATCHER - Validating action -> 3.0_Activity (True)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
UnloadTime: 10.807700 ms

Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 5439.
Total: 20.369500 ms (FindLiveObjects: 0.592600 ms CreateObjectMapping: 0.112800 ms MarkObjects: 12.846400 ms DeleteObjects: 6.817000 ms)

02/11/2020 19:44:22: WATCHER - Validating scene -> 3.0_Activity (False)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:23: WATCHER - Validating action -> 4.0_Results (False)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:23: WATCHER - Validating action -> 4.0_Results (True)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
UnloadTime: 6.319800 ms

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 5566.
Total: 13.567500 ms (FindLiveObjects: 0.650400 ms CreateObjectMapping: 0.121200 ms MarkObjects: 12.749700 ms DeleteObjects: 0.045400 ms)

Uploading Crash Report
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
at mystwoodmanor.pGuest.Init (System.Int32 _level, System.Boolean _recalculate) [0x001ca] in <3f1af39548e1410eba62109ad0049b85>:0
at mystwoodmanor.Effect.Process () [0x00828] in <3f1af39548e1410eba62109ad0049b85>:0
at ResultsController.FillInteractionsQueue () [0x00129] in <3f1af39548e1410eba62109ad0049b85>:0
at ResultsController.Start () [0x00016] in <3f1af39548e1410eba62109ad0049b85>:0

(Filename: <fb001e01371b4adca20013e0ac763896> Line: 0)

Setting up 3 worker threads for Enlighten.
Thread -> id: 27a8 -> priority: 1
Thread -> id: 1980 -> priority: 1
Thread -> id: dd8 -> priority: 1
 

Arassei

Active Member
May 28, 2019
599
1,475
Heya

It seems it was yesterday when I finished Man of the House. (It was last year but who cares)

This time, we have a paranormal story, I want to say : Why not ?

Faerin I have a question : when you finish some quest, the employees takes off a piece of clothes, but what about the guest ? Will they see the employees naked, too ?

Good job, I like this new game.
 

larry5168

Engaged Member
May 19, 2018
2,981
7,121
Mono path[0] = 'C:/Program Files (x86)/Epic Games/Mystwood_Manor_v0.2.2.9/Mystwood Manor v0.2.2.9/Mystwood Manor_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Epic Games/Mystwood_Manor_v0.2.2.9/Mystwood Manor v0.2.2.9/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.4f1 (1f1dac67805b)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Epic Games/Mystwood_Manor_v0.2.2.9/Mystwood Manor v0.2.2.9/Mystwood Manor_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon R7 200 Series (ID=0x6610)
Vendor: (null)
VRAM: 2028 MB
Driver: 26.20.12028.2
Begin MonoManager ReloadAssembly
- Completed reload, in 0.157 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.045000 ms
02/11/2020 19:42:34: Deserializing gamedata/global/systemlabels
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:34: Deserializing gamedata/global/tutorials
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:34: Deserializing gamedata/global/skills
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:34: Deserializing gamedata/global/traits
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:34: Deserializing gamedata/global/events
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:34: Deserializing gamedata/player/stats
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:34: Deserializing gamedata/items
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:35: Deserializing gamedata/cards
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:35: Deserializing gamedata/player/dialogs
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:38: Deserializing gamedata/girls/amber
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:38: Deserializing gamedata/girls/amber
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:42: Deserializing gamedata/girls/julia
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:42: Error deserializing mystwoodmanor.ProgressionEvent (48)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:42: Deserializing gamedata/girls/julia
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:42: Error deserializing mystwoodmanor.Line (67)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:42: Error deserializing mystwoodmanor.Line (108)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:44: Deserializing gamedata/girls/kay
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:44: Deserializing gamedata/girls/kay
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:45: Deserializing gamedata/girls/laura
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:45: Deserializing gamedata/girls/laura
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/girls/riley
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/girls/riley
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/denise_farrow
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/denise_farrow
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/diego_alvarez
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/diego_alvarez
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/jim_dalson
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/jim_dalson
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/karen_mcqueen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/karen_mcqueen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/martin_goodman
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/martin_goodman
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/miguel_alvarez
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/miguel_alvarez
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/nora_walsh
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:48: Deserializing gamedata/guests/nora_walsh
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/guests/orville_nestor
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/guests/orville_nestor
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/guests/sofia_fernandez
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/guests/sofia_fernandez
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/bar
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/bedroom 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/bedroom 2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/bedroom 3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/bedroom 4
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/bedroom 5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/club
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/fitness
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/healthcare
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/housekeeping
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/kitchen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/lobby
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/maintenance
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/massage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/office
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:49: Deserializing gamedata/rooms/pool
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/rooms/restaurant
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/rooms/sauna
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/rooms/security
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/rooms/study
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/rooms/yoga
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/locations/forest_queen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/locations/forest_queen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/locations/isabella_cottage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/locations/isabella_cottage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/locations/mystwood_manor
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:50: Deserializing gamedata/locations/mystwood_manor
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Deserializing gamedata/locations/royal_stag
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Deserializing gamedata/locations/royal_stag
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Deserializing gamedata/locations/woods
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Deserializing gamedata/locations/woods
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Deserializing gamedata/global/mapping
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Loading settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Settings loaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:42:51: Deserializing languages/portuguese
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 5 Unused Serialized files (Serialized files now loaded: 51)
UnloadTime: 0.307600 ms

Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 1246.
Total: 10.534000 ms (FindLiveObjects: 0.380800 ms CreateObjectMapping: 0.055800 ms MarkObjects: 10.051000 ms DeleteObjects: 0.045700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 51)
UnloadTime: 7.189200 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 5413.
Total: 13.373000 ms (FindLiveObjects: 0.616600 ms CreateObjectMapping: 0.134000 ms MarkObjects: 12.571500 ms DeleteObjects: 0.050200 ms)

02/11/2020 19:44:13: Loading PlayerData
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:13: New playerData created
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:13: PlayerData loaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 5 Unused Serialized files (Serialized files now loaded: 51)
UnloadTime: 8.804100 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 7996.
Total: 20.023200 ms (FindLiveObjects: 0.832600 ms CreateObjectMapping: 0.221900 ms MarkObjects: 16.527300 ms DeleteObjects: 2.440600 ms)

02/11/2020 19:44:17: WATCHER - Validating scene -> 2.0_Planning (False)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:19: WATCHER - Validating action -> drag (False)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:21: WATCHER - Validating action -> drag (False)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:21: WATCHER - Validating action -> assign_maintenance (False)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:21: WATCHER - Validating action -> assigned_maintenance (False)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:22: WATCHER - Validating action -> 3.0_Activity (True)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
UnloadTime: 10.807700 ms

Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 5439.
Total: 20.369500 ms (FindLiveObjects: 0.592600 ms CreateObjectMapping: 0.112800 ms MarkObjects: 12.846400 ms DeleteObjects: 6.817000 ms)

02/11/2020 19:44:22: WATCHER - Validating scene -> 3.0_Activity (False)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:23: WATCHER - Validating action -> 4.0_Results (False)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

02/11/2020 19:44:23: WATCHER - Validating action -> 4.0_Results (True)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
UnloadTime: 6.319800 ms

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 5566.
Total: 13.567500 ms (FindLiveObjects: 0.650400 ms CreateObjectMapping: 0.121200 ms MarkObjects: 12.749700 ms DeleteObjects: 0.045400 ms)

Uploading Crash Report
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
at mystwoodmanor.pGuest.Init (System.Int32 _level, System.Boolean _recalculate) [0x001ca] in <3f1af39548e1410eba62109ad0049b85>:0
at mystwoodmanor.Effect.Process () [0x00828] in <3f1af39548e1410eba62109ad0049b85>:0
at ResultsController.FillInteractionsQueue () [0x00129] in <3f1af39548e1410eba62109ad0049b85>:0
at ResultsController.Start () [0x00016] in <3f1af39548e1410eba62109ad0049b85>:0

(Filename: <fb001e01371b4adca20013e0ac763896> Line: 0)

Setting up 3 worker threads for Enlighten.
Thread -> id: 27a8 -> priority: 1
Thread -> id: 1980 -> priority: 1
Thread -> id: dd8 -> priority: 1
We have a feeling that your game crashed because of the guest level bug that is there, so before the game crashes assign Julia to the lobby and choose a guest level as I think yours is at zero, it doesn't matter if it's one and you should be good to go

1604359550349.png
 

Faerin

Well-Known Member
Game Developer
Jul 14, 2017
1,078
7,450
Faerin I have a question : when you finish some quest, the employees takes off a piece of clothes, but what about the guest ? Will they see the employees naked, too ?

Good job, I like this new game.
Some of the female ones, definitely. ;)

Edit; Actually I misread that, I thought you were asking if we would see some of the guests naked too.
But yes, there will probably be some scenes with both the guests and the employees as well.
 

Arassei

Active Member
May 28, 2019
599
1,475
Some of the female ones, definitely. ;)

Edit; Actually I misread that, I thought you were asking if we would see some of the guests naked too.
But yes, there will probably be some scenes with both the guests and the employees as well.
So, are you planning to implement some "NTR" ?

Edit : Ok, I read some previous posts and I found you don't plan to add NTR. Good job.
But,what will happen then, if some males guests see the naked employees ?
 
Last edited:

lancecomwar

Member
Oct 5, 2017
199
202
I notice there's a "club" connected to the bar to be added later, where your girls will perform "acts". Is the idea for that to be a strip club? If so, I'm assuming none of the current girls will be there since each one only has three potential jobs, meaning there will be one or two specializing in that later?
 
4.00 star(s) 243 Votes