Aldnoah Zero

Member
Apr 29, 2018
308
418
We are testing things, hopefully we will figure it out soon.
What about a new side project?
With a different proposal more focused on the first project?
A more fastfood game, in contrast to this one?
It would certainly add a different audience to the patreon ..
The game has a mature proposal, but for now it lacks the lust that MoH provided.
 

Loganfin

Well-Known Member
Dec 2, 2020
1,256
1,498
I think that part of the challenge of the game - the part that actually makes it a game and not just a VN or porn story - is managing the girls who work for you, knowing how many guests you can have at a time, and knowing when not to overextend yourself. But one of the issues right now is that because its a work in progress, there are limits beyond what the player can really do, and if you push it, the situation becomes more difficult than is possible to handle. I'm presuming that when its finished, that will no longer be the case, and if the player is even moderately careful, things should be able to run smoothly.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,758
32,307
What about a new side project?
With a different proposal more focused on the first project?
A more fastfood game, in contrast to this one?
It would certainly add a different audience to the patreon ..
The game has a mature proposal, but for now it lacks the lust that MoH provided.
His goal is to get the base mechanics working first, and then he will add a lot more of the mature content. Doing a side project would just make that take longer. That said, each update lately has been adding new scenes, and we have almost unlocked all of the hotel levels and rooms, so we are about there, just have to be patient for a few more months/updates.

He let everyone vote on which project would get made, and the majority chose this one because it mentioned a sister. You get what you ask for. :ROFLMAO:
 

Aldnoah Zero

Member
Apr 29, 2018
308
418
His goal is to get the base mechanics working first, and then he will add a lot more of the mature content. Doing a side project would just make that take longer. That said, each update lately has been adding new scenes, and we have almost unlocked all of the hotel levels and rooms, so we are about there, just have to be patient for a few more months/updates.

He let everyone vote on which project would get made, and the majority chose this one because it mentioned a sister. You get what you ask for. :ROFLMAO:
I expected a sci fi, like cobra and many sisters ..:cry:
Cobra.jpg
When one of the initial proposals was in space ..(hotel in space?!)
I missed the day they voted :LOL:
For now the game has a more indie aspect (more professional)
The way is to follow the next updates ..thanks
 
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Cartageno

Devoted Member
Dec 1, 2019
8,605
14,611
I am pretty certain that there's also some random chance involved.

But yeah, in the end that's also a part of managing the hotel. If you're not happy with FCFS because you wan't Orville, don't let any Non-Orville fill your last room.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,758
32,307
I expected a sci fi, like cobra and many sisters ..:cry:
View attachment 1005838
When one of the initial proposals was in space ..(hotel in space?!)
I missed the day they voted :LOL:
For now the game has a more indie aspect (more professional)
The way is to follow the next updates ..thanks
My first choice was the D&D style one, but space was 2nd for me.
 

Juidas

Member
May 14, 2019
303
385
Maybe I wasn't clear enough. The Manor is Lvl 3. All upgrades have been done that can be done. Julia is Lvl 3. Her skill in in the Lobby is 1,799. I have been playing this from the very 1st release.

What I am saying; sense the 3rd bedroom was renovated so you can have 3 guest at any one time, so far I continually get two guest who want to ckeck in. I all ready have 2 guest and only need 1. So I have to refuse 1. If 2 guest ck out then receiving the 2 guest is no problem because you have 2 empty rooms.

So, no matter the number of guest, Julia will get 2 guest wanting to ck in. There needs to be a game counter keeping track of the number of guest in the Manor so you do not have to refuse guest. Refusing guest makes them stay away for a long period of time. Cheap guest, 3k or 5k for a 3 night stay, no big deal. But 15k ot 18k is a big deal. Thank You

Edit: To give the staff a chance not to fail, I have Lobby set for Lvl 2. This is because Laurs is Lvl 1. There is no way she would pass a Lvl 3 massage guest. Everyone else is Lvl 3.
Ok but the amount of guests you can receive at once is based on the level of the reception so once it is maxes out at current level you can have 2 at once, if you refuse one because you have no room there is no negative impact on the hotel so it is no big deal as long as all your rooms are full you are making money.

With Laura being so low have you been to the Royal Stag and they have loaned you Amanda to train your staff in the study.
 

praxis2011

New Member
Mar 22, 2019
11
31
I will preface this by saying this game intrigues me. The plot is interesting thus far, and the quality of production Faerin is notable for is certainly to be found here. This game is ambitious and more detailed than his previous project, likely a reflection of self-improvement and expanding horizons, as it were. I honestly am impressed, and it will be fun to watch this game grow, as it has a great deal of potential. I encourage others to be patient while this game comes to fruition because it definitely has a lot of mechanical and aesthetic features that will take a lot of work to iron out and balance. That said, I will offer some criticism in some of the aspects I have observed to date in hopes that it will be useful.

I will discount the bugs and lack of content that has already been noted by others. Frankly, it wouldn't be fair to score a fledgling game on such things, but I will be sure to report anything I notice. So far, I've found nothing new that hasn't already been addressed.

The dialog needs some work in my opinion. The uneasiness and tensions in both suspense and relationship aspects is shallow, and borders on cliche, as though a teenager was being forced to write a short story for the sake of turning in a paper to avoid a failing grade. The clamoring for words and constant iteration of "uhm" is not realistic even by modern standards. This is hardly worthy of the bar that has been established.

The graphics quality is incredibly well done, and I'm looking forward to seeing more of the artwork and scenery in the future. However, like many of the games here, it falls into the same trap- cartoonish, disproportionate bodies attributed to otherwise beautiful, realistic 3D artwork. The female form is a wonderful thing, don't misunderstand me, but in damn near every single game, regardless of theme or genre, every woman has a pair of goodyear blimps on their chest, and the ass looks like two hogs fighting over a Snickers bar.

There comes a point when exaggerated hourglass figures, even in a fantasy setting, stops being sexy and attractive, and simply becomes an irritation to the audience and detracts from the story or game itself. This one is at high risk to do just that. Be a rebel, go on a limb, and change it up. The game will stand out all that much more from the others and possibly even attract a more diversified audience. Not everyone that plays these games is a walking jar of hormones; some actually appreciate the creativity and substance of a project much more than "just another picture of 3d porn." A lot of us I suspect don't even give a damn about the porn parts. Sure, sex sells (if you can call it that), but does the game want to stand out and be unique, or just another part of the hive hoping to get noticed in a sea of clones?

This should go for all devs. The goal should not be an animated arms race by which game makers outdo each other with even bigger tits and malformed characters that lived in Chernobyl too long. Even your most fervent supporters in the market will get bored. Your goal should be to force the others to get as creative as you if they want to keep up. More and more, devs are afraid to rock the boat. Capsize it once in a while, and you'll see passengers swimming to your ship.

Don't take this critique as a rebuke; take it as words of encouragement from someone who really wants to see your work flourish. I just happen to be brutally honest.
 

Michel Mak

Member
Feb 3, 2019
292
743
I will preface this by saying this game intrigues me. The plot is interesting thus far, and the quality of production Faerin is notable for is certainly to be found here. This game is ambitious and more detailed than his previous project, likely a reflection of self-improvement and expanding horizons, as it were. I honestly am impressed, and it will be fun to watch this game grow, as it has a great deal of potential. I encourage others to be patient while this game comes to fruition because it definitely has a lot of mechanical and aesthetic features that will take a lot of work to iron out and balance. That said, I will offer some criticism in some of the aspects I have observed to date in hopes that it will be useful.

I will discount the bugs and lack of content that has already been noted by others. Frankly, it wouldn't be fair to score a fledgling game on such things, but I will be sure to report anything I notice. So far, I've found nothing new that hasn't already been addressed.

The dialog needs some work in my opinion. The uneasiness and tensions in both suspense and relationship aspects is shallow, and borders on cliche, as though a teenager was being forced to write a short story for the sake of turning in a paper to avoid a failing grade. The clamoring for words and constant iteration of "uhm" is not realistic even by modern standards. This is hardly worthy of the bar that has been established.

The graphics quality is incredibly well done, and I'm looking forward to seeing more of the artwork and scenery in the future. However, like many of the games here, it falls into the same trap- cartoonish, disproportionate bodies attributed to otherwise beautiful, realistic 3D artwork. The female form is a wonderful thing, don't misunderstand me, but in damn near every single game, regardless of theme or genre, every woman has a pair of goodyear blimps on their chest, and the ass looks like two hogs fighting over a Snickers bar.

There comes a point when exaggerated hourglass figures, even in a fantasy setting, stops being sexy and attractive, and simply becomes an irritation to the audience and detracts from the story or game itself. This one is at high risk to do just that. Be a rebel, go on a limb, and change it up. The game will stand out all that much more from the others and possibly even attract a more diversified audience. Not everyone that plays these games is a walking jar of hormones; some actually appreciate the creativity and substance of a project much more than "just another picture of 3d porn." A lot of us I suspect don't even give a damn about the porn parts. Sure, sex sells (if you can call it that), but does the game want to stand out and be unique, or just another part of the hive hoping to get noticed in a sea of clones?

This should go for all devs. The goal should not be an animated arms race by which game makers outdo each other with even bigger tits and malformed characters that lived in Chernobyl too long. Even your most fervent supporters in the market will get bored. Your goal should be to force the others to get as creative as you if they want to keep up. More and more, devs are afraid to rock the boat. Capsize it once in a while, and you'll see passengers swimming to your ship.

Don't take this critique as a rebuke; take it as words of encouragement from someone who really wants to see your work flourish. I just happen to be brutally honest.
"caricature, disproportionate bodies".
Well, what can I say..
Julia is built like a grown woman.
Amber is normal.
As for the rest - I don't see, as you write, huge asses and monstrous tits. (as you say - "ass looks like two hogs"
An example is Hana, Reily, Anikka, Key, and others.
You compare it to cheap video novels.
This is stupid.
The game is in development. This is clear to anyone.
So your comparison of girls with monsters, with monstrous asses , is, excuse me, complete nonsense.
 

Loganfin

Well-Known Member
Dec 2, 2020
1,256
1,498
There comes a point when exaggerated hourglass figures, even in a fantasy setting, stops being sexy and attractive, and simply becomes an irritation to the audience and detracts from the story or game itself.
Speak for yourself, my friend! I will never, ever get tired of the "exaggerated hourglass figure" for as long as I live! I cannot ever get enough! Most of the women in this game are jaw droppingly hot, and I would have it no other way. Its a huge selling point, from my perspective.
 

Matt-Stu

Newbie
Nov 14, 2020
60
58
"caricature, disproportionate bodies".
Well, what can I say..
Julia is built like a grown woman.
Amber is normal.
As for the rest - I don't see, as you write, huge asses and monstrous tits. (as you say - "ass looks like two hogs"
An example is Hana, Reily, Anikka, Key, and others.
You compare it to cheap video novels.
This is stupid.
The game is in development. This is clear to anyone.
So your comparison of girls with monsters, with monstrous asses , is, excuse me, complete nonsense.
Yeah it true. But I personally love Sofia Fernandez very much and can't wait to see her fully naked for me.
 
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Ayal

Member
Apr 9, 2020
301
238
Not really... It not like FTOM or was it FOTM? Anyway, that game have alot of grinding
Duh! I had the guests at level 1 throughout. I think I need to replay based on other comments of better interaction with guests.
 

lancecomwar

Member
Oct 5, 2017
199
202
I haven't played the last update since I heard there wasn't any new scenes and figured I could just wait a bit more and get them all at once, but just wanted to make sure: tomorrow's update will have the scenes you couldn't add in last update due to technical failure and the stuff from this update? Sounds like a double whammy of new scenes from whee I'm sitting.

Also, I'm really curious about the scenes with the guests, namely the male ones. I like how I saw the folklore professor gave the history on the mansions, but I am stumped as to what faux-George RR Martin will have for his guest questline.

Looking forward to seducing the nun, though.

He let everyone vote on which project would get made, and the majority chose this one because it mentioned a sister. You get what you ask for. :ROFLMAO:
I do hope he specifically mentions/ implies that all the options will have "roommates" or whatever the fuck in the poll for the next game when he's done this game. don't get me wrong, I love this game so far and want to see more, but I've fallen in love with the hypothetical version of a Faerin fantasy or sci fi game I've built up in my head, so I'd hope I'll get to see that soonish too XD
 

SkyLord2018

Member
Apr 29, 2018
148
69
Ok but the amount of guests you can receive at once is based on the level of the reception so once it is maxes out at current level you can have 2 at once, if you refuse one because you have no room there is no negative impact on the hotel so it is no big deal as long as all your rooms are full you are making money.

With Laura being so low have you been to the Royal Stag and they have loaned you Amanda to train your staff in the study.
Laura has no impact on the number of guest that you can receive. But to answer your question; Yes. As so as Amanda becomes available I get her. When I get Amanda I keep the guest level set to 2 until all everything and everyone is at Lvl 3. This helps to prevent unsatisfied guests.

The number of guests is based on either the number of rooms that are available or the level of the Lobby waiting room. On day 17 I added 2nd bedroom and upgraded Lobby waiting room to Lvl 2. Never received 2 quests at the same time. On day 62 the Manor was fully upgraded to Lvl 3 and Julia has 1599 skill in the Lobby. That is when the problem starts.

I think the problem is due to the fact we only have 9 quest right now. With each guest receiving a turn to ck in. It's a cycle. When all guest have had a turn you get no guest for up to 3 turns on the same day and you may go 2 days with no new guest. It may be due to the fact the game does not keep count of the guest in the manor in relation to your capacity at ck in time.

Anyway, perhaps it will be different by the time we have all 5 rooms and all the guest that the game is going to have has been added.

If you are correct about not receiving a penalty for refusal of a guest due to being full, then there is no real problem. Thanks for you response.
 
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