- May 19, 2018
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As Fearin is a one-man band he does a lot more than render he writes the story and codes the engine as well. Just a little insight into what goes into a gameit should have
the game is 6 months old.
one question here to the developer
i can probably do all of these renderers and scenes in one week if i spend some serious time with it.
how much do you work with the game in one week?
only one day or a few hours now and then?
If you knew how long it takes to make that small bit of content you would appreciate it more 100 hrs plus of coding a week the renders alone took 45 hrs to do. If you find the dev who makes Dr Amana he live streams every week while he is setting up a scene that can take anything from an hour to 3 hrs just setting up the scene then you have the render time which on a good rig is probably an hour at best more if the scene is complex.
So if we do a little math
Coding - 100hrs a week
Scene set up - on average lets say 1.5 hrs
Rendering - 30 new scenes on average per week at say again 1.5 hrs rendering time
Let's do a bit of maths the game is released monthly so we can multiply by 4 for ease
Coding - 100 x 4 = 400
Scene set up - 30 x 1.5 x 4 = 180
Rendering - 30 x 1.5 x 4 = 180
So now we have 760 man hours then we divide by 4 we get 190 man hours per week
This is how much work goes into an indie devs game on average a week, we haven't even gone into animations and not renders which can take up to 12hrs just to render a few seconds.
But prove me wrong I hope to see you in a week or two with your game which by the speed you say you can do it should have more content than this has in 6 months and please put your mind to it