Meh, it happens. Default=true would have been better, but I have been through worse. And as a dev I have done MUCH worse.
Ha ha, yeah, I'm totally capable of worse, too.
But, to be fair, it's an exception to the way Faerin has done things, up to now.
Usually his changes are well implemented and smoothly introduced.
This is the first one that has had a negative impact on my playing experience.
I kept failing Miguel's sauna choices, became irritating. Could've used the card, or the guide, but by the time I'd logged in here I'd managed to pass them all and 100% his stay.
Was only when he checked back in and the choices were there, again, that I thought something was wrong & came here to check.
Because the new variable used in the last game version isn't available in your save, so if it can't be loaded it is set as unchecked. Next time you will play the game because that variable is set inside your save, it will be loaded correctly.
On new gameplay it should be enabled by default.
Also, this change has been highligthed in game changelog.
That's what I'm asking: Why is it set to unchecked?
That's the precise opposite of how the game has been set, since day 1.
Presumably there were 2 choices, when introducing it: either set it to checked (as the game has been structured from the start), or set it to unchecked (the opposite).
What possible reason promotes defaulting it to be the opposite as being a good idea?
Not a big deal, just seems an odd choice, considering how user friendly things usually are.