I'm sorry, but I couldn't find any information on how to unlock the final outfits when following your suggestion of looking at the Quick Guide.
I have Julia's level 5 outfit unlocked, but the game shows the tier 5 reward as locked.
There are two locked items.
The one on the right tells me that, in order to unlock it, I must complete the tier's events and special requirements.
The one on the left tells me that I require a special item to unlock this reward.
The game doesn't seem to provide any actionable information on what I need to do.
I have completed the statues, in the cave & received the statue.
Please could you tell me what I am missing?
EDIT: NVM, just found that I needed to equip the stone statue to the MC's equipped items.
Also, Riley's event says that she needs to be love 75.
She doesn't, she needs to be 70.
I just finished hers and she was at 70, reached 75 after the event.
Is there a way to remove someone's trait? I accepted the check from Miguel for touching Amber's ass but him claiming it was an accident and he tripped....now she has a disappointed trait (decrease guest satisfaction by 5% when working any job)
Is there a way to remove someone's trait? I accepted the check from Miguel for touching Amber's ass but him claiming it was an accident and he tripped....now she has a disappointed trait (decrease guest satisfaction by 5% when working any job)
New traits for Amber will become available once she gets to level 2. As of right now, she's only at level 1. Julia will get a new trait when she's level 3.
Character level raises when all of their skills reach that level.
For example, if Julia has L2 Kitchen, Housekeeping and Lobby, she will be L2. Note, the Manor must also have reputation L2 for that character's L2 events to unlock.
If you mean the staff, that's done by assigning them to jobs or by taking advantage of Amanda training your staff during the week once you get to Manor level 3.
If you're referring to the guests, as Julia suggests when you reach Manor level 2:
New traits for Amber will become available once she gets to level 2. As of right now, she's only at level 1. Julia will get a new trait when she's level 3.
You're welcome.. It does, but only on the overall staff skill levels when the girls level up (the only exception is with Julia as she earns a new trait point beginning at level 3).
As a matter of fact, I'm working on a new addition to my quick guide to include when the girls get new traits to kind of help everybody out a bit with that so there's no guess-work.
Patch notes gave me that impression too:
• Changed the trait system, now all girls get a trait per level, regardless of special “fixed” traits.
But this:
New traits for Amber will become available once she gets to level 2. As of right now, she's only at level 1. Julia will get a new trait when she's level 3.
You're welcome.. It does, but only on the overall staff skill levels when the girls level up (the only exception is with Julia as she earns a new trait point beginning at level 3).
As a matter of fact, I'm working on a new addition to my quick guide to include when the girls get new traits to kind of help everybody out a bit with that so there's no guess-work.
Patch notes gave me that impression too:
• Changed the trait system, now all girls get a trait per level, regardless of special “fixed” traits.
But this:
Seems to contradict that.
Why would Julia be the only exception?
In last version the same situation applied to Laura with her 'Immune' trait.
Well, if you compare his save with the new one that I'm doing right now, you'll see that in his save, Julia is level 2 and only has the "Supportive" trait.
While Amber, being level 1, has no trait points earned yet.
Yet in my new save, Julia earned her first trait once she got to level 3.
And Amber got her first trait beginning at level 2.
So the way it's playing out so far is this:
Julia gets a trait at levels: 3, 4,
Amber gets a trait at levels: 2, 3, 4,
Riley gets a trait at levels: 2, 3,
Kay gets a trait at levels:
Laura gets a trait at levels:
Hana gets a trait at levels:
Annika gets a trait at levels: 2,
Catalina gets a trait at levels:
I haven't progressed far enough yet in my new save to hire the other girls, so I'll have to wait and see how that plays out.
It look like F95 is having issues with the image server, so a couple of the thumbnails will appear as a broken link. *sighs in Android version*
One less trait point for all girls. In .8.0 it was 4 assignable points for Julia and Laura, plus their starting trait (Supportive, Healthy).
All the other girls had 5 assignable points.
Now its 3 and 4.
Is this a bug?
Or intentional game mechanic change that wasn't in the patch notes?
From what you're showing me, it hasn't changed since last version so:
Laura *should* be 3,4,5. Like Julia.
The rest should be 2,3,4,5
That leaves the question of the patch note from this version:
• Changed the trait system, now all girls get a trait per level, regardless of special “fixed” traits.
That gave me the impression it'd be 2,3,4,5 for all the girls. (Meaning Julia and Laura get a 'bonus' trait).
But that doesn't seem to be the case.
If you get to Laura and she gets her first point at 2, then report it to Faerin as a bug that Julia didn't get her point at 2.
From what you're showing me, it hasn't changed since last version so:
Laura *should* be 3,4,5. Like Julia.
The rest should be 2,3,4,5
That leaves the question of the patch note from this version:
• Changed the trait system, now all girls get a trait per level, regardless of special “fixed” traits.
That gave me the impression it'd be 2,3,4,5 for all the girls. (Meaning Julia and Laura get a 'bonus' trait).
But that doesn't seem to be the case.
If you get to Laura and she gets her first point at 2, then report it to Faerin as a bug that Julia didn't get her point at 2.
Man my only critique against this game is the skipping function, its really badly designed! If I want to skip the customer/worker parts it then also decides to skip the new unlocked content I haven't seen yet! I then have to open the characters gallery to see what I just skipped.
VERY ANNOYINGLY DESIGNED! It should stop when new content is being revealed. Gosh...
Man my only critique against this game is the skipping function, its really badly designed! If I want to skip the customer/worker parts it then also decides to skip the new unlocked content I haven't seen yet! I then have to open the characters gallery to see what I just skipped.
VERY ANNOYINGLY DESIGNED! It should stop when new content is being revealed. Gosh...
Man my only critique against this game is the skipping function, its really badly designed! If I want to skip the customer/worker parts it then also decides to skip the new unlocked content I haven't seen yet! I then have to open the characters gallery to see what I just skipped.
VERY ANNOYINGLY DESIGNED! It should stop when new content is being revealed. Gosh...
Yap, but you'll miss the new pics of, say, Riley resting a bit less clothed than previously. You can get the image from the gallery but not the "I wish MC was here" dialogue, well, monologue. So I kinda see the point as well. I wouldn't call it "VERY ANNOYING" in all caps but if it can be changed (after all, only once to thrice per character) that wouldn't have to be a bad idea.