Cartageno

Devoted Member
Dec 1, 2019
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I still do think that the old system was somewhat silly. After all, if you could just switch to get a new choice until it included the one you were looking for, the game might just as well give you all options from the beginning. So some restrictions need to apply. I would personally very much like (but it might just already be the case) that a girl's "special trait" gets some sort of preference so you're guaranteed to be able to apply it.

Another option to tie this in with difficulty levels that I see is to allow for keeping traits when purple pilling a girl (0-2 traits) so you won't have to get all the ones again.

That being said, even with a completely random choice, in the endgame you should be able to master everything.
 

TomUK

Engaged Member
Sep 28, 2021
2,950
2,199
As long as you get the characters special trait and underpaid and a work trait or two I don't see what other possible traits you would want.
 
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Cartageno

Devoted Member
Dec 1, 2019
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As long as you get the characters special trait and underpaid and a work trait or two I don't see what other possible traits you would want.
Playstyles may differ of course, but personally I consider the traits and cards reducing pay the least useful in this game. Sure, they may speed up things a little, but I never have the feel that money as such is an issue and I struggle to keep the hotel afloat.
 
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TomUK

Engaged Member
Sep 28, 2021
2,950
2,199
Playstyles may differ of course, but personally I consider the traits and cards reducing pay the least useful in this game. Sure, they may speed up things a little, but I never have the feel that money as such is an issue and I struggle to keep the hotel afloat.
They might be later on when they bring the extra difficulty levels in.
 
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Faerin

Well-Known Member
Game Developer
Jul 14, 2017
1,087
7,577
The comment about "ruining game the towards the end" almost makes me not want to reply to this.
As to me it's just the typical "waah, I can't exactly what I want" cry-baby-mentality, and frankly I tend to ignore posts (and people) like that.

That being said, it was never intended to work like it did, I left it like that for testing purposes (this is still a game in development, you know?). It would make absolutely NO sense at all to leave it like that. You might as well show the whole list then and pick what you want.

You can just load your save until you get what you want, if you feel it's that important.
But because you don't get it exactly the way you want, the game is "ruined towards the end"?
Seriously...some people. :rolleyes:

I'd much prefer the system I suggested a couple pages back:
Luckily, there are still people here that can make a compelling argument, about how certain aspects of the game should/could be improved.

EmperorGus I think that's not a bad idea. And it's easy enough to implement.
Although it would still be more "efficient" (from a min-max pov) to save-scum in that scenario. As you might miss out on a couple of days worth of traits if you wait for the right one to show up?

The trait mechanic wasn't really intended to always get best combination of traits, but more as an "extra" (hence the 3 random choices). But if most players feel it's really important to get the right ones, it might also say something about the overall balance/difficulty. Or maybe, some traits are just not worth it and need to be revised? :unsure:
 

Cartageno

Devoted Member
Dec 1, 2019
8,839
14,972
EmperorGus I think that's not a bad idea. And it's easy enough to implement.
Although it would still be more "efficient" (from a min-max pov) to save-scum in that scenario. As you might miss out on a couple of days worth of traits if you wait for the right one to show up?
Personally, I can only speak for myself, while less efficient for me it would be preferable. It'd feel more like playing the game than cheating. And as some wise people said, in the end having a trait ain't that important to "beat" the game anyway.

The trait mechanic wasn't really intended to always get best combination of traits, but more as an "extra" (hence the 3 random choices). But if most players feel it's really important to get the right ones, it might also say something about the overall balance/difficulty. Or maybe, some traits are just not worth it and need to be revised? :unsure:
But even though I just said it ain't important I completely get that. I love "building the perfect machine" in games. Even if other strategies are more efficient and would win out in a hypothetical PvP scenario, I like tinkering and getting the extra stuff. Not to the same amount in every game and with every mechanic, but once I start something, I will max (not min-max) everything with just as much fun as others have in winning and completing.

(Actually some games I just "build the machine" and then don't bother winning them anymore because that would just be a grind.)
 

EmperorGus

Active Member
Oct 11, 2020
950
1,460
The trait mechanic wasn't really intended to always get best combination of traits, but more as an "extra" (hence the 3 random choices). But if most players feel it's really important to get the right ones, it might also say something about the overall balance/difficulty. Or maybe, some traits are just not worth it and need to be revised? :unsure:
I think this is mostly about playstyle.
It seems most followers of this thread are fine with the amount of micro-management required in constantly shuffling cards between shifts. (As was pointed out a few posts back, the game can certainly be completed that way. With or without this last change to traits.)
But I'm not one of them.

Before the end of my first playthrough (back when hotel max was lvl3? maybe 4?), I was annoyed with the amount of shuffling cards in inventory I had to do.
So I solved the problem.
I opened up a spreadsheet and made notes of all the card values and traits.
Then I worked out a 'recipe' for each girl. These 2 or 3 cards, those 4 or 5 traits.
Et voila! No more card swapping.

Each playthrough since I just followed that recipe, with some fine-tuning if the new build changed something.
This way I could play the management aspect of the game (Which/how many guests to let in. Which girls to work which rooms. When to give the girls or the whole staff time to recover energy. Etc.), without having to deal with the micro-management aspect that I didn't like.

So this last change to traits irritated me because, best as I can see, the only thing it did was eliminate my preferred playstyle.
And, yeah, I get why most don't seem to care. Because it didn't effect their preferred playstyle.

So... I guess it comes down to the question:
Is it worth your time as a dev to code in a mechanic that only really matters to a minority of the players?

Although it would still be more "efficient" (from a min-max pov) to save-scum in that scenario. As you might miss out on a couple of days worth of traits if you wait for the right one to show up?
Call me a 'gaming purist', but I try to avoid any form of cheating in a game.
And I view 'save scumming' as a form of cheating. Even if only a minor cheat.
(Ok... fine... call me a 'game snob!' :p )
So, even if it costs me a few in-game days, I'd prefer a game I can play honestly over one I'd be force to save-scum (cheat) at in order to get it to be comfortable for my playstyle.
 

Urelsor

Newbie
Jun 18, 2017
68
37
Started this game recently and just finished the current content. Overall a very very good quality game.

Is there some kind of roadmap for the next updates? Especially I'd like to know if Level 5 for Hotel and girls will be the last tier (except special tier).
 

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,326
Started this game recently and just finished the current content. Overall a very very good quality game.

Is there some kind of roadmap for the next updates? Especially I'd like to know if Level 5 for Hotel and girls will be the last tier (except special tier).
As far as I remember, it was stated a while back that Level 5 was the max.
Don't believe there will be any more levels for the Hotel.
The girls' Special tier is the last state of undress, totally nude, so don't expect there to be any more for them, either, as there are no more clothes to be removed.
 
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Cartageno

Devoted Member
Dec 1, 2019
8,839
14,972
The girls' Special tier is the last state of undress, totally nude, so don't expect there to be any more for them, either, as there are no more clothes to be removed.
Well, given the somewhat creepy surroundings - you could peel off the skin and later the muscles to get some nice skeletons.

I am not entirely certain however how many people subscribe to that kink.
 

Sycho

Conversation Conqueror
Respected User
May 9, 2018
7,305
8,812
Well, given the somewhat creepy surroundings - you could peel off the skin and later the muscles to get some nice skeletons.

I am not entirely certain however how many people subscribe to that kink.
Hmmmm..
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,686
34,499
Playstyles may differ of course, but personally I consider the traits and cards reducing pay the least useful in this game. Sure, they may speed up things a little, but I never have the feel that money as such is an issue and I struggle to keep the hotel afloat.
Personally, I used the less pay ones all the time, I mean, I have plenty of money now, but the min/maxer in me can't really help it. At first I needed it some, then I used it to punish Riley after her blueball/blackmail event, and now it's just habit, I give them to the ones that cost the most. And I am too lazy to change them out, so they usually hold them all week, unless I have to switch some things around for an event or something.
 

EmperorGus

Active Member
Oct 11, 2020
950
1,460
If your girl is max skill, +20% will easily satisfy Sophia.
Girl at max xp at lvl 5 gives 60% satisfaction to a level 5 guest. Sophia at guest level 5 requires 90%.
Assuming each room has it's 5% upgrade installed. That's still 25% more needed to minimally satisfy Sophia.

1 inventory item for each room: 5%
1 room specific card: 5%
1 3 room card: 5%
Temptress card (all rooms): 5%
Socialite card (if holder is resting, all rooms get): 5%
= 25% I really hope I didn't just embarrass myself by forgetting something :oops:

So... if we take Traits out of the math and you're not using the office, you need every item/card in the game to satisfy Sophia.
And one of those cards has to be on another girl who must be resting instead of helping another guest.
4 or 5 night stay, 3 rooms per day... I'd love to know how you plan to pull that off with only swapping 1 card :devilish:
Hell... I want to know your plan for doing it with Nora Walsh, who only needs 3 of the 5 items. :p

And, yes, I know that is an exaggerated example.
Because there is still the 10% from upgraded office and it's highly unlikely for a girl to get totally skunked and get no customer satisfaction traits. Although its very likely a player won't get the one's they want.
 

EmperorGus

Active Member
Oct 11, 2020
950
1,460
Gym, Yoga & Club already have +10% granted by Riley, Annika & Catalina's Unique Traits, respectively.
So 80% start point for them.
+5% from Activity specific card + either the 5% trait, or either of the 2 +5% generic cards, or the +5% for 3 activity card.

All of that while completely disregarding the +10% from the Office.
Include that +10% and it's even easier.
Can complete Gym, Yoga & Club with no cards equipped.
60% + 10% from Room Item & Inventory Item, + 10% from Office, + 10 from Unique Trait.
90%, no cards, piece of piss.

I literally just had Sophia stay & check out without issue and did not need to do "micro-managing" or any "card shuffling".
Haven't done since traits were first introduced.
Moving 1 card between 2 girls doesn't really equate to anything worth mentioning & it would be rather dramatic to even call it an inconvenience.
Ok... I think I see where we're miscommunicating...
Is this example you're citing from a save brought forward from a previous version?
If so, then it's irrelevant to the current topic.

Because in previous versions you had free choice of your traits, you just had to quickly cycle through them. And if you're using a save from an old version, you've still got those traits.
But from this versions patch notes:
• Closing the traits no longer resets the available options.
Meaning, you're now completely at the mercy of RNG for your traits (unless you save scum).

So, with the idea in mind that you can no longer count on having the right traits.
Can you now see my concern regarding the amount card swapping I might have to do?
 

EmperorGus

Active Member
Oct 11, 2020
950
1,460
What you're talking about is only relevant if you are completely new to the game, or have just started a fresh game.
I am not & have not.
The game is almost completed, so not many people are new to it now.
Thanks, though. Didn't know that we can no longer reset the options for Traits.
Not many people on F95 or his Patreons are new to it, yes.
But keep in mind that Faerin is still working towards a Steam release. There'll, hopefully, be plenty of new players when that happens ;)

So, when I do a playthrough (usually every 2nd or 3rd version), I do it from scratch.
To help me get an idea of how I think a new player will view the game.
And I try to gear my feedback towards what I think would improve the completed game for someone who's never seen it before.

My way of showing support, since I'm not a financial supporter.
 

TomUK

Engaged Member
Sep 28, 2021
2,950
2,199
Don't get these arguments about traits, I've played the game before, but my last computer decided to retire itself and did a fresh install on new computer with the latest version and played the game again from the beginning and the only times I've had failures were down to myself for forgetting to place staff in the right rooms.

Also having played before I had certain advantages in how to play and what cards to go for and make sure I get every guest to VIP at every level before going to the next guest level, didn't even bother with the level 1 cards until I had gotten the level 2 and 3 cards I wanted.

Most of the girls when they levelled got their unique trait in the choice so I picked that then added the ones after that I felt benefitted them in their jobs. Then also used the 'teacher' every morning to give xp to the girls with jobs in rooms that I hadn't renovated yet so that their work level was as high as the hotel level.

So yeah I guess it's a slow way to play the game as you don't go for the story quests every time they appear so that you can sort other things out first before situations are forced on you without you having the correct cards on you to combat those situations.
 
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