I'll be real, as soon as that 'Investigation Mode' notice popped up after the end of book two my interest fell through the floor. Absolutely despise these kind of additions as its less about any kind of detective work and more about figuring out the thought process of the dev (and in the case of a particularly snarky dev having them mock players because we don't think exactly like them).
Other people have already pointed out how it isn't entirely necessary, and Nine has already mentioned tweaking it, but just wanted to point out that I don't really think Investigation Mode needs you to figure out how the dev thinks. The pings mostly just require you to have a suspicious mind and be paying attention.
As an example, early on Monica mentions she was in a relationship with Lisa, but it never became serious. Which triggered my IRRATIONAL JEALOUSY MODE and led me to click on her saying it wasn't serious to see if I believed her. Which led to the reveal that she sounded really bitter about it. Which is just a little extra tidbit (and one that comes up again later anyway) - so you can factor it into your later investigations.
Of course, that's assuming I found most/all of the possible clues. It's possible I missed nearly all of them because most of them
were crazy moon logic. But if so, that just makes it a loving nostalgic homage to old-school adventure games where you had to be insane to figure out how to disguise yourself using cat hair or tie up a goat.
Though I suppose that makes this a good time to ask if it's fair to admit how many clues there are, or if that's something Nine still wants to keep a bit of a mystery.
Investigation mode buff?
Too bad I blindly trust everybody anyway!
During the "Do I trust this person or am I suspicious?" scene with the photos, part of me wanted to just arbitrarily trust anyone I'd had sex with and distrust everyone else, because in my head my version of the main character definitely has an intimacy/sex-based blind spot for people.
(
But I couldn't do it because of my eavesdropping in the diner, which left me emotionally wary of B. Not having a chance to confront her about it left me unwilling to say I trusted her. And I also mentioned being suspicious of Sophia, though I never hooked up with her in this particular run.
Also, assuming those suspects are the ONLY suspects, and we won't have new ones introduced in the future, I suspect I may already know who the culprit(s) is. If so, I'm going to feel so very, very smug later.)
Though that reminds me - I'm kind of curious whether your answers in that segment actually set flags for future use (like it will affect dialogue in Chapter 4 or 5) or if it was more just to help the player clarify their thoughts.
If I tell Tera that I only see her as a friend is that forever? I like more of a slow burn and her coming out of nowhere right from the get go isn't really my thing. I didn't see an option to just tell her I'd think about it, just a yes or no situation.
I'm kind of in the reverse boat. After sleeping with B but later getting a bit more suspicious, I feel like I'd be more likely to turn down any future opportunities. Similar with Rain - when we talk on the phone there's a bit of banter that implies she's inviting Nelson over for the sexy times, and Nelson is somewhat open to the idea (likely because I agreed to do the ritual), but if/when the opportunity comes up to have another scene with her, it feels like it would be nice to give the player an opportunity to back out of romance paths at any time along the way.
The main downside is that it creates the possibility of narrative conflict - as is, if you basically just give an either/or choice and then never address it again, you only need to write two versions of dialogue: one where you've slept together and one where you haven't. But being able to "break up" later adds the need for a third version, where you started out together but then broke it off (and in some cases, there might even be a need for variations based on if you broke it off early or broke it off after multiple encounters).
Ultimately it's not a huge concern (you can only do so much with branching dialogue as a single dev working on a project more as a hobby than a career), but it did occur to me during the Rain phone call scene.
Just started playing, and I gotta say. I love that the Dev took the time to make B have a nickname for every letter of the alphabet for the MC. I'm playing as the guy, of course, and I tried both my first and middle name. Even tried Quinn. And it had a nickname for all three. Funny! Hope she keeps up the great work.
When I first went through I picked a name starting with S, and I was vastly amused that her nickname for me was S Club 7. And then I was like, "That's a really odd coincidence that it starts with S!". And then I realized it was probably a Codsworth from Fallout 4 scenario where there was literally a different nickname coded based on what name you choose to start out with.
There does seem to be a lot of clever stuff behind the scenes involving what you input as a player. Like characters refusing to let you use certain nicknames. Which is one of those things that seems so minor, but is always a bit of fun.
I also only now realized that the string of my hoodie is clipping... *Sob*
When that happens to me in games, I always just kind of mentally justify it as the thing that's clipping is just folded over or tucked under the thing it's clipping into.
Like in this case, it's obvious the sweater is just covering up part of the cord. Obviously!
That's why all my classes have skimpy armour. For one it makes my girl look adorable and 2 clipping really does drive me insane. It's also why my girl also has short hair.
I'm always the reverse. I almost always play as female main characters, and I will almost always default to long hair and bulkier clothes.
As much as clipping irritates my OCD, I'm kind of more irritated by the idea of walking around in skintight outfits showing off tons of skin when I'm like "This character would literally never dress like this in any realistic world." I'm not one of those people who completely flip out over bikini mail or how implausible "boob armor" is with real world physics, but I do generally try to pick clothes that are a bit more sedate (or even frumpy). Hell, even in an adult VN literally revolving around tons of sex if I'm given a choice to pick an outfit I tend to pick the more "prudish" option.
And I just tend to prefer long hair because I think it looks more exotic than most of the shorter hair styles in any game, which usually look a bit basic. Unless we're talking something like Fallout where you get the shaved sides/top flip option (which is pretty close to what B's hairstyle is). And if some degree of braiding or plaiting is an option, I'm usually going for that.
Today I learned that seeing people say blinkers instead of indicators is as triggering to me as hearing people say aloominum instead of aluminium.
Ah HA! Now we have the tools to stalk you in the real world!
Now all we have to do is trick you into telling us what you call soda, certain kinds of sandwich, and water fountains and we can pinpoint you perfectly!
Or maybe we just have to see what your feelings are on trunk, elevator, flashlight, and soccer.