I thanked all my followers/supporters in the weekly update, but I wanna thank you F95 folks on this thread specifically. I've seen so many other threads where any time a dev has any hardship they're attacked as "making excuses", but you all have been really understanding every time I've had any kind of issue come up.
I think there's a lot of different factors behind that.
First, the degree to which a creator is good at communicating plays a role. Devs who are mostly radio silent or only post to make excuses will usually see people turn on them way faster than devs who are an active part of discussions. You're one of the most engaged devs on the site, so you're falling at the extreme positive end of the scale there.
Second, it's a cumulative thing. If a dev seems to
constantly have massive problems that delay everything for long periods of time, it
could be that they're just really unlucky. Or it could be that they're making excuses to cover for the fact that they're deliberately procrastinating to prolong Patreon income. This gets exacerbated when they seem like they've put development on hold to just do a few Patreon art rewards or commissions to keep the illusion of being active. But your transparency works in your favor, because it kind of shows that even when updates are taking longer, you're still generally making clear progress. So it's much easier to believe you when you say something's gone wrong because you've got a track record of being reliable. And the fact that you're usually almost aggressively apologetic whenever even minor stuff goes wrong makes it's kind of obvious how much the project means to you, so people are more inclined to support you through hard times rather than just assume you're lying.
In the same vein, it probably helps that most Patreon milking tends to happen when a dev has clearly struck gold with a game, but also clearly doesn't really seem to have a vision of what to follow it up with. So there's a blatant motivation to pad the game out, and artifically extend development as long as possible (by whatever means) to keep Patreon dollars flowing. Whereas you have always been very open about future plans, which creates more confidence that your delays are genuine and not just an excuse to not finish the game. Which is arguably a far better business model in the long run anyway - it's far better to get people to want to support Mythos Book 2, Book 3, Book 4, etc than it is to just stall and stall and stall to try and make Book 1 development time last for the next 20 years (which is what some devs seem to want to do).
Finally, the tone of the game probably plays a role. If a game is more lighthearted or comedic, it's probably going to attract players who are a bit more chill. So rather than screaming about not getting their expected jerk off material promptly, they're more inclined to joke about secret werewolves.
There's probably other factors as well (like people being burned by multiple devs in a row being less likely to give the benefit of the doubt to the next one who has a delay), but those are the major ones.