manscout

Well-Known Member
Jun 13, 2018
1,202
1,882
Updated to .41
You don't have permission to view the spoiler content. Log in or register now.
Just checking, "If you can't beat'em..." is impossible to get at the moment, correct? The positioning in the gallery makes me think it would be a Cecily scene but I have done everything I could think of and it hasn't unlocked yet.

Also, the new Evette scenes don't seem to be unlocking in the gallery, even after I got them.

Edit: The "intrusive tentacles" scene doesn't address the possibility that Collete could be a futa during it.

Edit2: If a player doesn't have enough different card types when attempting to utilize visualization, the player becomes stuck, unable to choose a second card, and needs to load an earlier save.
 
Last edited:

keiththeberenson

New Member
Jun 12, 2017
12
29
Not the dev, but that's a feature, not a bug. The princess isn't the player character, the advisor is. To put the player in direct control of the princess wouldn't be an adjustment, it would be a completely different game.
I hear you and I really don't want to belabor the point.

But the truth is that the game should appeal to the player. The player should have some kind of control to achieve the outcome that they want. To argue otherwise is some kind of false dichotomy. "If you change this, it's not the same game". I really disagree.
 

Apollo Seven

Active Member
Game Developer
Sep 15, 2018
799
3,277
Just checking, "If you can't beat'em..." is impossible to get at the moment, correct? The positioning in the gallery makes me think it would be a Cecily scene but I have done everything I could think of and it hasn't unlocked yet.

Also, the new Evette scenes don't seem to be unlocking in the gallery, even after I got them.

Edit: The "intrusive tentacles" scene doesn't address the possibility that Collete could be a futa during it.

Edit2: If a player doesn't have enough different card types when attempting to utilize visualization, the player becomes stuck, unable to choose a second card, and needs to load an earlier save.
It is a Cecily scene, but it's not quite in the current version yet. The inquisitor scene with the tentacle scene shouldn't be accessible at all if you have Cecily as an advisor, so that's a bug. And as for not having enough cards, there actually is a button that says "Skip" that lets you skip picking the second card to combine and just remove the first card, although it is pretty easy to miss and badly placed.

I hear you and I really don't want to belabor the point.

But the truth is that the game should appeal to the player. The player should have some kind of control to achieve the outcome that they want. To argue otherwise is some kind of false dichotomy. "If you change this, it's not the same game". I really disagree.
A few things here. The player does have lots of control. You have control over the Princess's stats, you have over what colors are added to the Princess's deck and what cards are removed, you have control over who her trainer is, etc.

The game is about advising the Princess and seeing what she does and what happens to her. It's like raising a child, you can do your best to direct them and nurture them, but in the end what they do is their decision. In real life you can't start over to try to get them to different choices though ;).

In early development there was a version of the game where you chose what cards the Princess played, which did have a lot of advantages. But ultimately I changed it to how it works now because it didn't achieve my design goals. It's actually quite nice people enjoy the game as is, since it's missing what essentially the point of the entire system, which is the differing paths the Princess might take and the consequences of them.

The game does ask you to meet it on it's own terms or have pretty bad results, and is that a design flaw? Possibly, but that's not exactly uncommon in game design. Cover based shooters usually don't support the play style of running directly towards the enemy guns blazing, regardless of how much the player might want to do that. That does raise barrier to entry, but to be honest, I don't care all that much. My goal is to create the experience and themes I've had envisioned from the start, not to please the widest player base possible.

So the card system isn't changing because it fits my design goals very well. If you have another system that simulates the Princess making her own decisions, is influenced by her conversations with the PC, and is easy to understand why the results happen, you can pitch it if you want. Probably too much work to retrofit to whatever that is though. If your main argument is "the Princess's decisions shouldn't be partially randomized because it removes player agency" than you're never going to sway me because that's the entire point.
 
  • Like
Reactions: _DarkDesires_

manscout

Well-Known Member
Jun 13, 2018
1,202
1,882
It is a Cecily scene, but it's not quite in the current version yet. The inquisitor scene with the tentacle scene shouldn't be accessible at all if you have Cecily as an advisor, so that's a bug. And as for not having enough cards, there actually is a button that says "Skip" that lets you skip picking the second card to combine and just remove the first card, although it is pretty easy to miss and badly placed.
Ah, I see the skip function now, also thanks for the other answers.

Ran into one more weird bug, if you try to combine a White card and then a Blue card, it will bug out and the game will become unplayable, but if you choose the Blue card first and then the White card second it works fine.
 

keiththeberenson

New Member
Jun 12, 2017
12
29
A few things here.
Honestly I dont want to be that guy that shits on your project. Clearly you have talent and a vision. The fact that you're interactive here on what only can be considered a forum for piracy is a testament to your commitment.

However, I'm giving you honest feedback and I've read everything you've posted thus far. I know youre a little defensive about your project - and why wouldn't you be - but you have to at least entertain constructive criticism. I'm not saying change the game or even listen to me at all. Just acknowledge that some of the feedback you've received should be considered. I'm not alone here.

Again, I have great respect for you and your vision, and I'd hate to think that you dont believe that. Just take this criticism for what it is. Some friendly advice.
 

LilacBeige

New Member
Apr 8, 2017
1
0
Well I wasn't expecting to play a game like this today, but I'm certainly not complaining. I have to compliment the deck balancing part here, trying to make sure I had the right cards to succeed but also enough desire cards to always have them come up when I needed them was fun.
One comment - I don't know if this comes down to not being able to do it in the engine, but would it be possible to have an autosave at the start of each week? I thought I was doing quite well and then ended up getting killed so being able to go back and try to change that without a full restart might be nice.
 

Apollo Seven

Active Member
Game Developer
Sep 15, 2018
799
3,277
Honestly I dont want to be that guy that shits on your project. Clearly you have talent and a vision. The fact that you're interactive here on what only can be considered a forum for piracy is a testament to your commitment.

However, I'm giving you honest feedback and I've read everything you've posted thus far. I know you're a little defensive about your project - and why wouldn't you be - but you have to at least entertain constructive criticism. I'm not saying change the game or even listen to me at all. Just acknowledge that some of the feedback you've received should be considered. I'm not alone here.

Again, I have great respect for you and your vision, and I'd hate to think that you don't believe that. Just take this criticism for what it is. Some friendly advice.
I don't think you're shitting on my project, and I'm not trying to be defensive. If you look over this thread, you'll see lots of suggestions I took and integrated into the game. The three gameplay changes in .41 were all player suggestions that I thought would make the game better. In general, if you see something in a design that's pretty obviously wrong to you while the rest of the project looks well put together, it's usually something intentional that critiquing won't be very useful. It's like if I made a blue and orange striped car. The commentary that "blue and orange striped cars are garish" is kind of pointless. I wouldn't have made a blue and orange striped car if it being garish wasn't important somehow.

So if it sounds like I'm dismissing the idea to remove the card system or give the player a lot more agency in the card system out of hand, it's because I hear it a lot and it's not really useful in the end. I feel like we've gone through the usual chain pretty well here of:
Player: The card system removes agency.
Me: I know, it's supposed to.
Player: But it makes it feel like you're not in control and makes it harder to get the results you want.
Me: I know, that's the feeling I want it to have.
Player: I don't like that feeling.

My answer from there is generally than don't play it. If you read the reviews and other comments, lots of people do like the feeling. I'm sorry if this sounds dismissive, but I've had this conversation a lot. Same with TF Card Battle and why you can't remove basic cards from your deck. I've that conversation a hundred times lol.
 

Apollo Seven

Active Member
Game Developer
Sep 15, 2018
799
3,277
Well I wasn't expecting to play a game like this today, but I'm certainly not complaining. I have to compliment the deck balancing part here, trying to make sure I had the right cards to succeed but also enough desire cards to always have them come up when I needed them was fun.
One comment - I don't know if this comes down to not being able to do it in the engine, but would it be possible to have an autosave at the start of each week? I thought I was doing quite well and then ended up getting killed so being able to go back and try to change that without a full restart might be nice.
There's no engine reason I can't, I already autosave very often for the continue feature. I suppose I could make it save to different slots at the beginning of the week, but only going back 1 week usually doesn't do much.
 

KuraScropia

Newbie
Jun 26, 2018
58
63
Apollo Seven

Very first post on here, I'd like to tell you I appreciate you and the games you make, looking forward to finished TF Battle. Played naked ambition when you first pushed it out and I dig how much you did to it.
Cut down on some requirement checks and changed some card checks to stat checks and I adore the sprites. Hopefully my short post praise gives you motivation and spirit to continue.

I encountered an error though. Event is when Collete/Princess picks up an apple and bites into it, and a stranger npc calls out to her. It happened after the Flame Festival. Edit: just finished the whole event: apparently it's an old lady fortune teller event?
You don't have permission to view the spoiler content. Log in or register now.
 

hentai-kun-81

Member
Aug 6, 2018
126
62
I'm confused that with several replays I still can't get half of events and never saw stuff people mention here: another trainer, magic, pleasing Ulric and much more. I do different things but the outcome is pretty the same.
 

Vlad

Newbie
Oct 9, 2016
31
30
In the first post the game is version 4.0, not 4.1 (Mega link)

Thank you for the ability to change the font :)
 
Last edited:

BackRunner

Active Member
Jun 19, 2017
801
886
Okay, I am sad to say but I feel like this game going for "Replayability".
That isn't a bad thing to be honest. Thing is, because of that goal in mind, I feel like this isn't suited to be a porn game.
Don't get me wrong, that game is great. The Visuals, The Animation, the Story, and the Characters.
Thing is, the card-based situation kinda kills it. Don't get me wrong, it is intuitive and quite fresh. Thing is this is MOSTLY a VN game and those card-based situation kinda puts you on rails. For example, I want to one of the people to like me BUT one of his stuff is those card-based stuff and once that event happened it will stay till the next playthrough. You can't reload, you can't scroll back and you are derailed to other paths of the game for the rest of the game. SO YOU HAVE TO START ALL OVER AGAIN TO PRETTY MUCH GO TO THAT PATH HOPING TO RNG JESUS TO GIVE YOU THE DAMN CARD THAT YOU WANT NEXT TIME.
Now, for the defenders of the game and the dev, I do not hate you for this. I hate myself for not liking this system. As I said, this is a great game. It has a lot of potential but that system is killing the fun for me.
So.... sorry. I had to vent this out because of how much I love this game so it is kinda disappointing that I don't like that one part of it. I hate going over and over and over again just to aim at ONE specific character.
Once again, sorry Dev. I also hate myself that I didn't like that system.
 

manscout

Well-Known Member
Jun 13, 2018
1,202
1,882
Okay, I am sad to say but I feel like this game going for "Replayability".
That isn't a bad thing to be honest. Thing is, because of that goal in mind, I feel like this isn't suited to be a porn game.
Don't get me wrong, that game is great. The Visuals, The Animation, the Story, and the Characters.
Thing is, the card-based situation kinda kills it. Don't get me wrong, it is intuitive and quite fresh. Thing is this is MOSTLY a VN game and those card-based situation kinda puts you on rails. For example, I want to one of the people to like me BUT one of his stuff is those card-based stuff and once that event happened it will stay till the next playthrough. You can't reload, you can't scroll back and you are derailed to other paths of the game for the rest of the game. SO YOU HAVE TO START ALL OVER AGAIN TO PRETTY MUCH GO TO THAT PATH HOPING TO RNG JESUS TO GIVE YOU THE DAMN CARD THAT YOU WANT NEXT TIME.
Now, for the defenders of the game and the dev, I do not hate you for this. I hate myself for not liking this system. As I said, this is a great game. It has a lot of potential but that system is killing the fun for me.
So.... sorry. I had to vent this out because of how much I love this game so it is kinda disappointing that I don't like that one part of it. I hate going over and over and over again just to aim at ONE specific character.
Once again, sorry Dev. I also hate myself that I didn't like that system.
Don't worry friend, you don't need to hate yourself for having an opinion or taste. The game's concept is a bit experimental, so of course it is not gonna please everyone.

For whatever it is worth, your complaint about the porn aspect of the game is not unfair, the game has a steep barrier of entry in terms of fully dominating its mechanics which can be a problem when you just want to get to a specific scene, but I believe it can be solved with a walkthrough. The game is very difficult and random if you want to have an incredible run where you please everyone in the council and get certain advisors, but if you only care about getting to some specific content, the game is super reliable as long as you know what you need to build your deck and your skills for, which the game already hints at during the introduction of the councillors.

I'm busy this weekend, but if the dev doesn't have any plans to make a walkthrough, I might start working on one in my spare time next week.
 
  • Like
Reactions: _DarkDesires_

BackRunner

Active Member
Jun 19, 2017
801
886
Don't worry friend, you don't need to hate yourself for having an opinion or taste. The game's concept is a bit experimental, so of course it is not gonna please everyone.

For whatever it is worth, your complaint about the porn aspect of the game is not unfair, the game has a steep barrier of entry in terms of fully dominating its mechanics which can be a problem when you just want to get to a specific scene, but I believe it can be solved with a walkthrough. The game is very difficult and random if you want to have an incredible run where you please everyone in the council and get certain advisors, but if you only care about getting to some specific content, the game is super reliable as long as you know what you need to build your deck and your skills for, which the game already hints at during the introduction of the councillors.

I'm busy this weekend, but if the dev doesn't have any plans to make a walkthrough, I might start working on one in my spare time next week.
Thank you friend for the support.
I probably am just spent on trying to get into a path for several times now it always derails me to a different path (9 restarts is not a joke with the randomization and all). I just wanna gain a favor to that one character but due to the cards not allowing to gain that specific card type, it always fucks me up.
 

_DarkDesires_

Member
Jan 3, 2018
306
466
Btw speaking of RNG impossibilities, has anyone ever gotten the counselors favor after the first round? Just the RNG for that is incredibly difficult but at this point I think even if you get all the requisite checks, it's not possible to avoid losing your rep with every one of them after the first round of meetings. This is a good example where a walkthrough might be handy to know for sure.

And don't ask me what I was doing to come to this conclusion :p
 

Apollo Seven

Active Member
Game Developer
Sep 15, 2018
799
3,277
Btw speaking of RNG impossibilities, has anyone ever gotten the counselors favor after the first round? Just the RNG for that is incredibly difficult but at this point I think even if you get all the requisite checks, it's not possible to avoid losing your rep with every one of them after the first round of meetings. This is a good example where a walkthrough might be handy to know for sure.

And don't ask me what I was doing to come to this conclusion :p
I agree that the game isn't a very good porn game. It's more of a game that has porn in it, but it would be pretty hard to jerk off to. A solution would be to make a version of the game where you play as the Princess that's just a CYOA game. It wouldn't be that hard to convert, but I'm not sure I would want an alternate version of the game to exist, even if it pleases people. I feel pretty bad having one of my stock responses in this thread being 'I don't care if you enjoy playing the game'. It's pretty callous. But it's pretty much true. So sorry to all you people who like everything about the game except the gameplay. You got caught in the crossfire my experimental design bullshit.

As for the losing favor at the end of week 20, that always happens, you can't avoid it. The number it lowers by will probably change based off how much favor on average you can get out of the second round of council member visits.

And as for a walk through, , I don't have time to make it myself. It will be a lot easier having all the information on that than a bunch of disparate, separately made breakthroughs.
 
  • Red Heart
Reactions: potspipe
Dec 17, 2019
168
200
If an update involves a change in the first decimal number (say version 0.36 to version 0.4 instead of 0.36 to 0.38), does that usually indicate a chunkier content update rather than a bugfix?

Basically asking since it would be more convenient to just know whether or not there's more content based on the version number rather than me looking at the changelog.
 
4.30 star(s) 63 Votes