First off, I REALLY Enjoy This Game!!
Now, My Question. Are WE Going to GET another opportunity to use "Magic" on Kate??
IF Yes, then I will wait (In)patiently,...
If NO, then WHY Give Us the Option to do so??
(You 'excluded' option to 'play' with Evie; for Obvious reasons, Magic would NOT work on her while she Hates MC)
Second; NOT to Make choices For US because They Do Not FIT In Your storyline!!
NOT being able to use MAGIC on Kate on Saturday (Only working One Day a week)
And Third, FORCING Us To Tutor Indie,...
(First 2 times I played this I'm like "When did this Happen?? I Never agreed to this,...")
Because I chose to Stay at college Library instead of going Home.
Fourth; The Money Issue. Working MC's Ass Every Week to Barely Earn Enough to Pay Arion.
(Again, To FORCE Us To Tutor Indie.)
FINALLY,... What Good is "Waypoint 3" If You Are Going to IGNORE choices We WANT to play??
ie: No to Tutoring Indie; No to Arion 'seeing' Kate.
Kate & tutoring Indie Is Not the Point here!!
The Point Is The Ability or INABILITY To Make Our Own Choices!!
Allow me to answer this. The answer to all of these questions is that it is Ptypoe's game to design as he chooses. This is a Virtual Novel. Virtual Novels are NEVER open ended. There are NEVER unlimited choices to appease every possible player's desires. In EVERY virtual novel I have ever played, the player is forced down certain paths, forced to do certain things in a certain way, and forced to interact with NPCs of the developer's choosing. Any attempt to make an open-ended VN with choices for everything would soon result in abandonment, as the complexity of the game would render it impossible to keep track of and program. Not to mention that the size of the game would soon exceed any reasonable download and space limits.
There is no right or wrong way to design how a VN is to be played. Every developer has to choose what he/she wants to accomplish; what paths are to be allowed; which NPCs are to be important; which, if any, fetishes are to be employed; what is to be optional, and what is not. We, as players, have to choose whether or not we like what the developer has done, and either play it or not. Sometimes, we like a game at its start, and somewhere along the way the developer does something we don't like, or even hate. It is then that we have to make a decision.
The remedy, once a developer has set his path in release form, is to either play it or not. We are six releases (and over a year) in on this game. It is way too late for the developer to change the things you want changed. So, I suggest that if you really don't like the direction this game has taken, you should stop playing it, because you aren't going to get your way on these matters.
You have expressed your displeasure, and that's fine. No game can please everyone. There is no shame in not liking what has happened in any game. But it might be time for you to move on, if you are as displeased about it as you seem to be.
By the way, as regards to Indi: in a poll (nearly a year ago) about a favorite girl, Indi came in a strong third (behind only Jo and Sara) at 17%. In fourth place was Evie at 7%. Neither Dani nor Kate registered a single vote in that poll. Since it was early in development, and as few as 29 people voted in that poll, it is not indicative of what a poll today might accomplish. But even having the poll indicates that Ptypoe was willing to listen to public opinion. And Indi was popular from the beginning.