Sheppd

Newbie
Dec 17, 2023
24
19
Im just gonna skip it then... Ive already spent 7 hours trying to figure it out
The true ending? It also requires you to inspect tons of bloodstains in the final hallway, heard about Kana's "totally mysterious past" from random dates and lines by even Lawrence (although the # you need was patched wayyyyyyyyy down so probably not that)

After you've triggered everything else, finished the ghost hunt, and then done the secret room there's also an event with Kana when you go to eat. So probably was just some little thing missed? Like, the secret room's "actual event" is only after the ghost stuff and another date event with Kana where she actually talks about herself.
 
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inye59

Member
May 9, 2020
179
152
I can't trigger Av adult videos recordings from the sex shop I have only 3. It that random too?
 

Iexist

Well-Known Member
Jul 20, 2018
1,529
2,253
Is there a way to make it so that this game doesn't crash every five seconds?
Based on a quick search, you are literally the only person to ever complain about such a specific major problem in this thread. As such, without a lot more information, I doubt anyone can help you.

What are you playing the game on? What kind of error are you getting? Which download mirror did you use? Did you modify the game files in any way for any reason? (Cheats, mods, whatever) Anything else that might be relevant?

So yeah....
 

Pr0GamerJohnny

Forum Fanatic
Sep 7, 2022
5,142
7,304
This game is not good.....but that'll likely fall on deaf ears given the crowd here. Tried it for first time today, just unbelievably grindy and non-intuitive.
 
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Iexist

Well-Known Member
Jul 20, 2018
1,529
2,253
The contrapositive is likely more true here.

It's objectively grindy, poorly written, bad mechanically. I couldn't believe it once I figured out the recollection room was a collection of the OTHER recollection room o_O
Grindy? Sure. But please show me how many JPRGs are NOT grindy in some capacity or another. I'm pretty sure you won't find that many when it comes to H-games that actually have any measure of real gameplay. I'm not counting scene collectors with barely any gameplay here, those are hardly "games" and more often just galleries with extra steps or VNs outright.

Also, a game being grindy isn't inherently or objectively bad. If it was, the Diablo series wouldn't have defined an entire genre of games that spawned waaaaaay too many imitations with equally grindy gameplay.

Poorly written? I heavily disagree with this one. For a netorare focused story, this is very well written. It's much more coherent and consistent than a lot of ntr tripe. Sure, it suffers from genre specific flaws, but if you're bothered by those THAT much, you might as well skip out on anything focused on netorare.

Bad mechanically? In what sense? There's a lot that can be put in under mechanics so you'll have to be more specific about that one tbh. There's a lot that falls under "mechanics", from the combat to the overall gameplay loop.

As for your last sentence, I have absolutely no idea what it means. You mean the fact that the Recollection room is a partial reflection of the dream world? Or what? How is this a problem?

In any case, you're entitled to your opinion, and you're right that a bunch of people liking something doesn't make it good. Just look at... I dunno, Twilight, to bring up a specific example. At the same time, your opinion is still just an opinion and hardly fact. Though I'm still curious to hear more. Discussion and all that. It's interesting to see different points of view, even if said points of view are pretty much entirely opposed to my own.
 

2022meinfzone

Newbie
Sep 5, 2022
78
78
The contrapositive is likely more true here.

It's objectively grindy, poorly written, bad mechanically. I couldn't believe it once I figured out the recollection room was a collection of the OTHER recollection room o_O
Insufficient explained? Yes, definitely, I wholeheartedly agree. The inadequate translation only makes it worse.

Bad mechanic? Maybe underexplain but what is bad specifically?

Grindy? Nah.
For battle: once you figure it out the mechanic, every map only take 1 - 3 battles to end. There is easy mode as well.
For H-scene: late to make call dungeon and don't interfere with the antagonist. The version here even have a cheat to force night time scenes of your choice to happen. And it only takes one ending to unlock all of the scenes.

Poorly written? Hardly so. But I remember you praising "The East Block" soo... :ROFLMAO: agree to disagree then.
 

terratest

Member
Aug 5, 2017
232
114
For some reason the clock sound is staying even when I'm in the town. Any one know a way to fix it? I hear it twice when in the dungeons
 

Pr0GamerJohnny

Forum Fanatic
Sep 7, 2022
5,142
7,304
Grindy? Sure. But please show me how many JPRGs are NOT grindy in some capacity or another. I'm pretty sure you won't find that many when it comes to H-games that actually have any measure of real gameplay. I'm not counting scene collectors with barely any gameplay here, those are hardly "games" and more often just galleries with extra steps or VNs outright.

Also, a game being grindy isn't inherently or objectively bad. If it was, the Diablo series wouldn't have defined an entire genre of games that spawned waaaaaay too many imitations with equally grindy gameplay.
That's what I meant by "likely fall on deaf ears". I don't have a positive bias towards JRPGs, a lot of them have overly repetitive gameplay and are given a pass by enthusiasts for that style - I try and look at them objectively and compare them to similar western or any games.
Poorly written? I heavily disagree with this one. For a netorare focused story, this is very well written. It's much more coherent and consistent than a lot of ntr tripe. Sure, it suffers from genre specific flaws, but if you're bothered by those THAT much, you might as well skip out on anything focused on netorare.

Bad mechanically? In what sense? There's a lot that can be put in under mechanics so you'll have to be more specific about that one tbh. There's a lot that falls under "mechanics", from the combat to the overall gameplay loop.
The day to day conversations are mostly unchanged - she says the exact same lines when going to dinner every night at ramen or cafe. This isn't neccesarily a problem, but when the normal game loop sees you doing those events again and again and AGAIN it really sticks out.

By mechanically bad I mean the combat isn't inherently fun. An example of an rpg game with fun combat would be the original "Wicked Rouge", where you have various stances and abilities. Here, there's this convoluted mess of cards and fragments and abilities - and the gameplay ramps up in an unintutive progression (you go from being able to 1-2 hit everything with spirit liberation to getting insta-killed). Your gf never seems to do any damage, and the background info on weapons is scant at best - the guide describes the crowbar as being enhanced with anti-spirit properties, yet half the enemies in the game seem to only take damage from magic first, of which most of the spells drain your entire pool.

One could fairly say this is just an issue with my game knowledge and I need to learn more, to which I'd respond isn't wrong, yet it's reflective of poor design. A good game ramps up abilities and enemies so the player organically comes to understand combat and the abilities used.
As for your last sentence, I have absolutely no idea what it means. You mean the fact that the Recollection room is a partial reflection of the dream world? Or what? How is this a problem?
Recollection room meaning I was shocked when I first visited the "nighttime dream store" location and learned a majority of the cutscenes would be visited in a dream state - just like a regular recollection room! For a game that prides itself on "Unlike traditional NTR games that narrate from a female perspective, players utilize various methods like heartbeat monitoring, phone calls, surveillance cameras, and questioning bystanders to gather information, aiming to protect their girlfriend from a nefarious boss. ", it sure shows a lot of scenes to the player through an FMC/third party observer perspective, not that of the mc. I would have thought a lot more of the game would be the type of scenes you get when you have cameras set up in the rest rooms and see the antagonist and the gf.

Obviously there's a polish and effort here not seen in many rpgm games, which is why I'm taking the time to critique it. I think it COULD be good, but the combat system and daily gameplay loop need tweaking.
 

Iexist

Well-Known Member
Jul 20, 2018
1,529
2,253
That's what I meant by "likely fall on deaf ears". I don't have a positive bias towards JRPGs, a lot of them have overly repetitive gameplay and are given a pass by enthusiasts for that style - I try and look at them objectively and compare them to similar western or any games.
I wouldn't say that it falls on deaf ears. More like it's just a difference in preferences. Much like how a lot of people liking something doesn't automatically make it good... you disliking something doesn't automatically make it bad. Not to mention that as I said, grind isn't an objectively bad thing and plenty of people like that sort of gameplay loop in a variety of ways. If grind was universally, objectively bad, games like Diablo 2 wouldn't have inspired games like Path of Exile, nor would there have been so much of a demand for sequels etc. So on and so forth, and these are specifically Western examples of grind heavy games.

If we go into the Asian side of things... uh... we'd be here a LONG ass time... Especially since as far as I can tell, there's something in the well known Asian cultures that makes people over there really love grinding.

The day to day conversations are mostly unchanged - she says the exact same lines when going to dinner every night at ramen or cafe. This isn't neccesarily a problem, but when the normal game loop sees you doing those events again and again and AGAIN it really sticks out.

By mechanically bad I mean the combat isn't inherently fun. An example of an rpg game with fun combat would be the original "Wicked Rouge", where you have various stances and abilities. Here, there's this convoluted mess of cards and fragments and abilities - and the gameplay ramps up in an unintutive progression (you go from being able to 1-2 hit everything with spirit liberation to getting insta-killed). Your gf never seems to do any damage, and the background info on weapons is scant at best - the guide describes the crowbar as being enhanced with anti-spirit properties, yet half the enemies in the game seem to only take damage from magic first, of which most of the spells drain your entire pool.

One could fairly say this is just an issue with my game knowledge and I need to learn more, to which I'd respond isn't wrong, yet it's reflective of poor design. A good game ramps up abilities and enemies so the player organically comes to understand combat and the abilities used.
Ah, I can see what you mean with the routine dialogue, though it's not really that big of a deal to me. It's a pretty inevitable limitation tbh. Plenty of other H-games have similar problems on different scales. Even so called masterpieces like the widely praised Karryn's Prison have parts that are extremely repetitive in terms of how characters talk when they interact with Karryn, it just likely feels like less of a problem because it's a LI doing it to the MC... but it's still really the same thing. Dialogue variation is hard.

As for the combat, I personally found it fairly fun. The catalyst system is head and shoulders above what most games made in any RPGM engine ever bother to do. My only complaint is that there aren't that many good combinations, and basically nothing beats the Fire+Ice combo in terms of ridiculous stat scaling. So instead of mixing and matching catalysts as you get better ones with improved stats, you're pretty much always looking for specific combos to improve.

That said, I do feel that the difficulty in figuring out the system and producing an effective combat style that keeps up with level increases for the enemies is intended. You have to remember that this is a NTR game, and MC's ability to fight, as well as Kana's whether onscreen or off-screen, is directly tied to Lawrence's ability to do things to her to further his corruption. It SHOULD be difficult to figure out a way to consistently keep Kana safe... though realistically speaking, once you figure out how to manipulate the system, it becomes pretty easy to keep things going smoothly.

Basically, it's expected that you have to figure things out the hard way, and until you do, MC will get his ass kicked and Kana will get molested and whatnot.

As for the card system, it's actually much simpler than it looks. Even without any named card recipes, the thing that matters the most is Kana's raw stats when it comes to her being of-screen, and once you figure out how stats are inherited by mixed cards, it becomes too easy to make her overpowered...

ANYway, I do agree that the system isn't perfect, nor as great as it could be, but I'd hardly consider it bad. Not when there's WAY too many RPGM games out there that just give you cookie cutter skill selections and rapidly turn into a "press the Z button until everything dies" loops of monotony.

Recollection room meaning I was shocked when I first visited the "nighttime dream store" location and learned a majority of the cutscenes would be visited in a dream state - just like a regular recollection room! For a game that prides itself on "Unlike traditional NTR games that narrate from a female perspective, players utilize various methods like heartbeat monitoring, phone calls, surveillance cameras, and questioning bystanders to gather information, aiming to protect their girlfriend from a nefarious boss. ", it sure shows a lot of scenes to the player through an FMC/third party observer perspective, not that of the mc. I would have thought a lot more of the game would be the type of scenes you get when you have cameras set up in the rest rooms and see the antagonist and the gf.

Obviously there's a polish and effort here not seen in many rpgm games, which is why I'm taking the time to critique it. I think it COULD be good, but the combat system and daily gameplay loop need tweaking.
When it comes to the H-content, I went in and checked to see what the split is due to my curiosity, and here's how it goes.

There are 21 scenes that can only be seen via camera in the day-time section.
There's 1 scene that essentially happens while Kana is on a date with the MC.
There's 3 scenes that the MC partially peeps on without realizing that it's Kana.
There's 1 scene where MC basically sees Kana getting fucked without realizing that she's getting fucked.
There's 13 scenes that the MC sees as porn movies without recognizing that it's Kana getting fucked by L, two of them variants that he can partially peep on.
There are 6 scenes (times 3 for varying dick sizes) that involve the MC and Kana together.
There are 24 scenes that appear in the dream sequence.

So, out of a total of 69 scenes (not counting all the dick size variation scenes for the MC or the ending specific stuff), only 24 show up in the dream sequence thing.

As such, while there's quite a few scenes that are basically presented to the player to keep things simple, the majority of the stuff has to be found the hard way, so to speak. Thus, I wouldn't really say that what they present in the game description's is a lie.

Obviously, it could be better, but I still wouldn't say that it's bad, and again, whether something counts as good or bad, it should be by comparing it with the average standard... and the average standard is so below what Nebel achieves that it's seriously not funny.
 

MrNTR

Active Member
Jan 23, 2019
854
755
Is Netorase included in this game, or is it purely Netorare? If there is Netorase, does anyone know how it works in the game?
No, but the netorare is great. Cute girl, good setup, amazing art and scenes. One of the best of it's class.

This game is not good.....but that'll likely fall on deaf ears given the crowd here. Tried it for first time today, just unbelievably grindy and non-intuitive.
Cuz not everyone cares about the same thing that you do, to the degree that you do, or even agree with your assessment. There could be people who completely agree with you that it is "unbelievably grindy and non-intuitive" but still enjoy it for the other things it has. You can just cheat through the stuff you don't like anyways, it's just a porn game.

It's not the end of the world that others don't share you views, priorities, or enjoy things you don't, move on, the world doesn't revolve around you. And no, you're not just sharing your opinion, you're whining about how you cannot fathom why anyone would like this game. Get over yourself.
 
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Pr0GamerJohnny

Forum Fanatic
Sep 7, 2022
5,142
7,304
I wouldn't say that it falls on deaf ears. More like it's just a difference in preferences. Much like how a lot of people liking something doesn't automatically make it good... you disliking something doesn't automatically make it bad. Not to mention that as I said, grind isn't an objectively bad thing and plenty of people like that sort of gameplay loop in a variety of ways. If grind was universally, objectively bad, games like Diablo 2 wouldn't have inspired games like Path of Exile, nor would there have been so much of a demand for sequels etc. So on and so forth, and these are specifically Western examples of grind heavy games.

If we go into the Asian side of things... uh... we'd be here a LONG ass time... Especially since as far as I can tell, there's something in the well known Asian cultures that makes people over there really love grinding.
Appreciate you taking the time to respond.

Yes, I agree personal preference for something doesnt make it good and vice versa. My issue is I think there's a subtext with games like this; bluntly I strongly suspect a lot of fans here are anime fans first and gamers second; and overlook problems with the second in their enthusiasm for the first. I hate anime. I love games. That puts me in a tricky position as an enjoyer of adult games.
As for the combat, I personally found it fairly fun. The catalyst system is head and shoulders above what most games made in any RPGM engine ever bother to do. My only complaint is that there aren't that many good combinations, and basically nothing beats the Fire+Ice combo in terms of ridiculous stat scaling. So instead of mixing and matching catalysts as you get better ones with improved stats, you're pretty much always looking for specific combos to improve.

That said, I do feel that the difficulty in figuring out the system and producing an effective combat style that keeps up with level increases for the enemies is intended. You have to remember that this is a NTR game, and MC's ability to fight, as well as Kana's whether onscreen or off-screen, is directly tied to Lawrence's ability to do things to her to further his corruption. It SHOULD be difficult to figure out a way to consistently keep Kana safe... though realistically speaking, once you figure out how to manipulate the system, it becomes pretty easy to keep things going smoothly.

Basically, it's expected that you have to figure things out the hard way, and until you do, MC will get his ass kicked and Kana will get molested and whatnot.

As for the card system, it's actually much simpler than it looks. Even without any named card recipes, the thing that matters the most is Kana's raw stats when it comes to her being of-screen, and once you figure out how stats are inherited by mixed cards, it becomes too easy to make her overpowered...

ANYway, I do agree that the system isn't perfect, nor as great as it could be, but I'd hardly consider it bad. Not when there's WAY too many RPGM games out there that just give you cookie cutter skill selections and rapidly turn into a "press the Z button until everything dies" loops of monotony.
Once I figured out the full card and component system - my critiques shifted - I still think it's overly convoluted, but the "late game player's" problems as you probably know are quite different.

The issue with the system becomes that the combat isn't conducive to the way the elemental abilities are used. In theory, you could set up some sick combos by stacking various buffs on yourself and enemies, then pop big spells that take advantage.

In practice, most enemies either die too quickly to make that matter, or the overuse of abilities like "scythe" or "charging" style hits means you have a limited window to effect these buffs. And that becomes a broader problem with all late game combat - there's two flavors of damage all almost all enemies do; either zilch, or enough to one-shot you no matter your stats. The name of the game becomes killing them before they power hit, or interrupting the power hits. Nothing else matters.

What WOULD interface well with the elemental runes buff system are enemies that were physically tough in battle, and took a number of turns to defeat, whilst doing moderate damage to the player per turn. Like I said right now it's the opposite, it's all or nothing. I also quickly figured out fire+ice was superior; not just for the stats, but it gives you the largest supply of turnless self-buffs (4), which can then be proced with the fire [II] spell (forgetting the name) for huge aoe damage at low mana cost.

It's not the end of the world that others don't share you views, priorities, or enjoy things you don't, move on, the world doesn't revolve around you. And no, you're not just sharing your opinion, you're whining about how you cannot fathom why anyone would like this game. Get over yourself.
Does the pontification via internet porn forums come free or do I need to upgrade my membership for that?
 
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