Kinjiru

Member
Sep 30, 2018
140
84
Some general notes:

Typo in the into, "whant" instead of "want'.

You have dickgirls but the player can't play as one?

Birth months don't have accurate days per month. For example, it's not possible to select July 31.

Tooltips or other explanations of the options you're picking during new game creation would be very helpful.

In the intro text about your new arcology, "top of the art" should probably be "state of the art"

The settings I set on slaves for their race and appearance didn't seem to be saved or didn't show when I later viewed them fro my roster.
 
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Legionary JR-586

Legionary of a lost legion.
Game Developer
Jul 26, 2020
70
331
Official tags can only be used for content that is CURRENTLY in the game.

I think its pretty clear what the tags mean. there is no sexual content in the current game but the Dev plans to add loads in the future
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...but no sexual content?
Question of the day for the Dev - is there really gonna be no sexual stuff in the game, i mean the game looks good but im still confused on how there is incest and other stuff but NO SEX!!! lol
Some weeks ago me and several others had a discussion with a developer who said his game had no sexual content, won´t have sexual content, but perhaps, in the future, who knows, will have sexual content. Asking for clarificacion helps to let things clear to avoid such situations where the developer himself doesn´t know very well what to do with his game.
See Davox post above....

how's this game coming along?
I had a major setback over the holidays, but, recouped. as for everything else...
deadline.gif

Free Cities was pretty cool, was really bummed you couldn't play as a woman though without taking a hit to your reputation. I'm hoping this will be different.
No starting penalty for female or herm.

Some general notes:

Typo in the into, "whant" instead of "want'.

You have dickgirls but the player can't play as one?

Birth months don't have accurate days per month. For example, it's not possible to select July 31.

Tooltips or other explanations of the options you're picking during new game creation would be very helpful.

In the intro text about your new arcology, "top of the art" should probably be "state of the art"

The settings I set on slaves for their race and appearance didn't seem to be saved or didn't show when I later viewed them fro my roster.
Thank you for this! Sincerely.

English is my second language, and most of the time i'm just fast writing, so expect lots of typos. If you or anyone else find more (and you will), be sure let me know. Thank you.
Also, "top of the art" or "state of the art", i heard people use them both, but will change it, thank you.

Dickgirls... Not yet. Must add the 3d model. (On the to do list)

Birth months. Will look in to it!

Appearance saving, yeah, i noticed that later on, that it does not load skin color, facial features, nor the hair. Bug, will fix.

Explanations of the options (On the to do list)
 
Last edited:

Sengai

Newbie
Sep 19, 2017
71
137
also here to show my support, loved free cities my only gripe was not enough daily vignettes to give slaves real personalities. little daily/weekly events showcasing your slaves would be a very nice touch, or at least modding tools to allow us to insert our own
 
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hipslipblip

Newbie
Donor
Apr 25, 2017
67
45
Right clicking on your slave while viewing the model make the camera go somewhere else(back to city map?).

It's coming along nicely, now waiting for some slave interactions to be added and we got my new time waster.
 
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cooperdk

Engaged Member
Jul 23, 2017
3,487
5,127
What's with the versioning?

Usually, a 1.0 version means that it's the first release OUT OF BETA.
So an alpha is certainly never a 1.0.
 

hipslipblip

Newbie
Donor
Apr 25, 2017
67
45
What's with the versioning?

Usually, a 1.0 version means that it's the first release OUT OF BETA.
So an alpha is certainly never a 1.0.
Version number don't have to follow any schema. 0.x, 0.x.x, 1.x, 1.x.x are usual version numbering methods but it says alpha in the title of the post.
You can restart numbering when entering beta or full version.
 

Futa_Buddy

Active Member
Nov 24, 2018
611
980
This is the most exciting project here for me, I hope it doesn't die a slow death like the previous game (from the OG dev)... also if you release it on Steam let me know, I will buy it... :)
 
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Seelenleere

Newbie
Jul 1, 2017
16
14
What's with the versioning?

Usually, a 1.0 version means that it's the first release OUT OF BETA.
So an alpha is certainly never a 1.0.
That's a common misconception about version numbering. First and foremost those numbers help the developer to keep track of their versions. Not as an indicator of how close is something to a complete release. Many people think version 0.9 means that a programme is almost ready for a full release. Although after that can come version 0.10.
But if it helps, see it as the FIRST version of the NFC alpha.
 
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Legionary JR-586

Legionary of a lost legion.
Game Developer
Jul 26, 2020
70
331
Right clicking on your slave while viewing the model make the camera go somewhere else(back to city map?).

It's coming along nicely, now waiting for some slave interactions to be added and we got my new time waster.
Thank you! Added to the bugs list, will fix...

This is the most exciting project here for me, I hope it doesn't die a slow death like the previous game (from the OG dev)... also if you release it on Steam let me know, I will buy it... :)
I don't think steam will approve of a game like this.
But if you want, and can do it, do toss a coin to your witcher. It really helps out!

That's a common misconception about version numbering. First and foremost those numbers help the developer to keep track of their versions. Not as an indicator of how close is something to a complete release. Many people think version 0.9 means that a programme is almost ready for a full release. Although after that can come version 0.10.
But if it helps, see it as the FIRST version of the NFC alpha.
"But if it helps, see it as the FIRST version of the NFC alpha."
point.jpg
 
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Kinjiru

Member
Sep 30, 2018
140
84
English is my second language, and most of the time i'm just fast writing, so expect lots of typos. If you or anyone else find more (and you will), be sure let me know. Thank you.
I kind of figured that it might be, but because virtually all of the spelling and grammar were correct, I wasn't sure. If you didn't have anyone to proof this, your English is quite good despite not being your first language.
 
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Legionary JR-586

Legionary of a lost legion.
Game Developer
Jul 26, 2020
70
331
I kind of figured that it might be, but because virtually all of the spelling and grammar were correct, I wasn't sure. If you didn't have anyone to proof this, your English is quite good despite not being your first language.
Why thank you!
These guys taught me... ( )
Action_hero_montage.png
(Yes, even Jackie Chan!)
 
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Nighplasmage

Newbie
Dec 24, 2019
74
46
Feels a bit like it's still at 30% of a alpha, but maybe i'm confusing Alpha and Beta.

Mostly it's the body editor up as far as I can tell. You can tell the character creater is growing in complexity between Your avatar and your slave generator.

It's a lot of leg work getting that functional, and will provide the background for the whole game.

Solid leg work on the slave generator. lack of hair options ect should come with time. Having the 3d models could be amazing or bad depending on how it's used, Kinda reminds me of Lab Rats 2's approach, and this kind of procedural meets 3d modeler is something I really like to see take root.

Definantly needs more camera angles, You can't tell a normal dick is 3-4 inches, a big dick is closer to a foot, and huge dick is closer to 2 feet when it's pointed directly at the camera on character creation.

Need some up/down leveling maybe even the option to zoom out and spin around a fixed point with the mouse, but atleast tilt the camera about 20 degrees up or down in addition to 360 degree spin.

Right Track, but a lot of ground work to go. Maybe take a page out of Fort of Chains and try to crowdsource some of the raw content conversion while you focus on the game and engine?
 
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Legionary JR-586

Legionary of a lost legion.
Game Developer
Jul 26, 2020
70
331
Feels a bit like it's still at 30% of a alpha, but maybe i'm confusing Alpha and Beta.
That's a common misconception about version numbering. First and foremost those numbers help the developer to keep track of their versions. Not as an indicator of how close is something to a complete release. Many people think version 0.9 means that a programme is almost ready for a full release. Although after that can come version 0.10.
But if it helps, see it as the FIRST version of the NFC alpha.
Mostly it's the body editor up as far as I can tell. You can tell the character creater is growing in complexity between Your avatar and your slave generator.

It's a lot of leg work getting that functional, and will provide the background for the whole game.

Solid leg work on the slave generator. lack of hair options ect should come with time. Having the 3d models could be amazing or bad depending on how it's used, Kinda reminds me of Lab Rats 2's approach, and this kind of procedural meets 3d modeler is something I really like to see take root.
The 3d models will have constraints, there is only so much one can do, even with and especially with the animations, before it turns to shit show. I intend to keep things on a basic level in regards to 3d models.

Definantly needs more camera angles, You can't tell a normal dick is 3-4 inches, a big dick is closer to a foot, and huge dick is closer to 2 feet when it's pointed directly at the camera on character creation.

Need some up/down leveling maybe even the option to zoom out and spin around a fixed point with the mouse, but atleast tilt the camera about 20 degrees up or down in addition to 360 degree spin.
I wanted do keep the camera simple in viewing the models.
Will take this in to consideration. I don't plan to touch the camera again in the near future, but i'll see what i can do. Thank you for this.

Right Track, but a lot of ground work to go. Maybe take a page out of Fort of Chains and try to crowdsource some of the raw content conversion while you focus on the game and engine?
In this current iteration of the game, i am doing things mostly for myself, since i need to know certain things and test certain things, before i achieve a more "comfortable" state were i know exactly what i want and what to ask people.

Thank you for the feedback! Much appreciated.
 

Nighplasmage

Newbie
Dec 24, 2019
74
46
More specifically at least add turning to avatar creation, even if you don't wish to add any other options. Or start with a offset camera from rough 90 degrees to 15 degrees instead of the 0 position. Was kinda caught off guard by move your mouse to the left/right sides of the screen on Slave generation after failing to be able to interact with the camera during Avatar creation. I feel like the slave generation could be used as the base for the Avatar creation and atleast give the illusion of customization we are going to be allowed to generate a avatar that will never/rarely get used. Could give scripter/writers something to latch into later if they want.

7 body weights by 7 mucle types = 49 combinations. Height can be done by scale. Little details can be added by moders like creating animal ear, or skin type mods probably, with those assets being relatively easy to place.

It goes really understated how much the background, and the potential for the physical layout of the settlement goes. Really takes a divisive step forward out of imagination. It just kinda flows so you don't even consider it. I could see attempts by others to vary it based on the type, location, and even add representations of values and edicts walking and interacting down below. Really play into the Lord of the castle looking out over his peasents.

A lot of potential room for expansion over the original game even this far in, and you have a nice framework set up for the in game home/central screen button layouts. Good readability and access. Some one might even take the time to make weather a bigger deal, with keeping a eye to the sky background and putting up weather shielding when a storm is brewing, or taking it down when it passes for reputation and making it look nice.

Maybe i'm over estimating things, but now that i've slept on it, I really do agree. You got something your working on and you know what you want to go, if not where you want to go with it.
 
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