It would also be interesting to develop the path of an "experienced" - not a dominator, but also someone who does not allow himself to be commanded.
it would be interesting to see how the story would end for the "experienced" ... but I think the author will definitely think over this way of passing this game. perhaps the "experienced" could blackmail Andre himself, subordinating her to his influence - and this would be interesting. the dominator, having gained experience points in parallel, could do dominance over Andre, making her a sub, which would benefit her, because the nature of a woman is submissive. to some extent, but an MC with more experience and experience of dominance would be able to cure Andre, doing a great good - like in BADIK, MC melted the ice queen in the game "dungeons and gremlins" - I personally would be very interested in such a path.
I would like to heal the wounded soul of Andre - she is, in principle, not a very bad woman. it’s just that in childhood she received some kind of dislocation from men - and in order to get her attention, you must first dominate her and then, with the help of experience, give her due attention as a normal woman, which will fix her on the path of a normal women.
alas however, the mechanics of the game do not yet allow changing the LODE-characteristics (lust-obedience-domination-experience) for non-player characters in the same way as it can happen in roguelike games. but it would be interesting to drive Andre into a deep submission - step by step, little by little - here removing a point from dominance, then there 2-3 points. However, it would be a completely different game.
but damn it, most of all I would like to convince Andre in that conversation in her office that it is the MC that is right, that a balanced relationship (based on experience and mutual respect and not on authority or indulgence in base passions) is quite possible and can be productive - that would be cool - although it would be a completely different game.
These are awesome suggestions and thank you for taking the time to share them!
First, let me explain the logic behind the stats:
The lust stat means that the MC wants to enjoy the pleasures of life (sexual in this case), he doesn't care of the situations if he's receiving pleasure (whether in dom or sub position).
The obedience stat means that the MC wants to relinquish control, wants to please others, finds pleasure in punishment, and is hesitant to assert his will.
The dominance stat means that the MC wants to be more assertive, to openly express his wants and needs, more demanding, and wants to be in control.
The experience stat means that the MC wants to gain more experiences (sexual in this case) and is open to whatever situation he's in, aims to express his maturity, he's more curious, and goes with the flow.
( Now that I wrote these, maybe it'd be better to include a short scene to explain these to the players. I'll note that down for the next release.
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Hmm, about "melting the ice queen", I'm not sure it fits the narrative the way you describe it (and I'm not familiar with that path in DIK if you want to describe it for me I would be grateful). Most importantly, Andrea doesn't have some kind of "disease" to be cured. It's not shown yet in the game (it's only hinted so far), but Andrea's background is much different that what you imply.
And convincing Andrea to go for a balanced relationship wouldn't work. Andrea is in a place of power; she's a professor, and has the pussy (that MC wants to get into). Even if MC has the correct arguments, he doesn't have the experience to prove his point. It's as if a teenager is trying to convince their middle aged parents to give them more allowance.
Making any of the dominas change into "submissives" or into "pussycats" wouldn't fit the narrative that I want to tell. This would make them less strong and dominant from the get-go. All the female characters (love interests; LIs) are the way they are because of their background. They won't change character just because the MC has a big dick, or he has suddenly become more dominant. Whatever the MC does, won't change their past experiences, their hormones (to become more feminine), their traits (to be more dominant).
BUTT!
On the other hand, there is a scenario I have in mind for the full dom path where the MC would end up on top. That wouldn't mean that the dominas suddenly become weak and fall into his hands, but rather than the MC becomes so strong and "finds a way" to control them. To out-dominate the dominants. I won't say more to avoid spoilers, but I think that would be a cool scenario
The stats thing would be a cool thing, but that would work if the game was more focused on "male domination". That would be cool for a future project