Sancho1969

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There are also a couple of things with the MC's visits to the pub with Yvette that doesn't seem to work:
- In '02 day 40.rpy' in the line 832: That 'else:' needs a conditional. As it is Zoe ask you about Yvette even if you never went to the Roadhouse with her. A 'elif yvettepub == 1:' should do the trick.
- The option "Call Yvette and go to the Roadhouse" doesn't work properly. You never get to 'yvettepub3' in "s 14 yvettepub.rpy" even if it is your third date ('yvettepub = 2') because the variable 'yvettepub' keeps turning to 1. In every option "Call Yvette and go to the Roadhouse" in the script there is a '$ yvettepub = 1' that is the culprit for this behaviour, and as far as I can tell, it serves no porpouse at all. I think it should be removed.
  • Yvette 02day40: Correct. I can confirm this is a convo bug, minor, but a bug nonetheless. I'd put my resources into fixing the DavidChat script before this though as there are many convo bugs in it. Telling him you boinked Meadow for instance when you've never seen any of her orifices (through declining her choices), etc.
  • Yvette yvettepub3: Not true. The only conditional in the whole game that jumps to yvettepub3 is at the beginning of the yvettepub script, which has the jump available only if it is week7. Now, you must have taken her to the beach, then on day 49 you can reach label yvettepub3.
Regards.
 
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Rickster82

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Sep 10, 2017
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A lot of work... a lot of work

With the help of a few guys we are implementing several things for the next releases.
I'm doing a lot of rendering and continuing with the story
I hope to give you more in-depth news as soon as possible
 

juleswindu

New Member
Sep 15, 2020
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  • Yvette yvettepub3: Not true. The only conditional in the whole game that jumps to yvettepub3 is at the beginning of the yvettepub script, which has the jump available only if it is week7. Now, you must have taken her to the beach, then on day 49 you can reach label yvettepub3.
Ok. I have to check it again because I kept getting the same date at the Roadhouse over and over.
 
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cccxxx

Active Member
Aug 8, 2018
601
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i keep hearing end of season
while there is still material for a lot of unused girls
aside from from swings and a bunch of threesomes
yet the devs starts on insta bs - maybe a way to imrpove standing with characters, but still bs
 
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Harper2018

New Member
Dec 26, 2018
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Nice Game so far I like it...a lot of choices.
I hope the Dev don´t mess up with Adele, something like drug addict or humiliation. I like this Character, she´s stunning.
Hope the MC has the possibility to get her on a romance path or something like this.

PS: HoneyGames keep up the good work!
 
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Sancho1969

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HoneyGames FYI, quick minor issue to note on default variable: 32Vanessa script, line 31 has "default vanessabelen = 3", should be 0. If doesn't effect the game at all right now (it's currently only referenced in VanessaSituation script), but might later depending on your story plans. Regards.
 

Pumpkin1984

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Nov 15, 2017
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HoneyGames FYI, quick minor issue to note on default variable: 32Vanessa script, line 31 has "default vanessabelen = 3", should be 0. If doesn't effect the game at all right now (it's currently only referenced in VanessaSituation script), but might later depending on your story plans. Regards.
Dude, when will You give us some kind of a version of Your mod?) I'm not starting a non-porn playthrough, coz I'm wanting to make it with Your mod!
 

HoneyGames

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Jan 29, 2018
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Nice Game so far I like it...a lot of choices.
I hope the Dev don´t mess up with Adele, something like drug addict or humiliation. I like this Character, she´s stunning.
Hope the MC has the possibility to get her on a romance path or something like this.

PS: HoneyGames keep up the good work!
There will be 2 path about Adele...
 

Sancho1969

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Dude, when will You give us some kind of a version of Your mod?) I'm not starting a non-porn playthrough, coz I'm wanting to make it with Your mod!
Brotha, I'm coding my ass off, hours upon hours per day...I promise I ain't slackin'. Maybe you can be my outsourced beta tester... I've got half the days done and back working on all the side events to catch them up (chat events, sex events, location events, etc), then I rerun different paths to check my code for errors, rinse-repeat. I've dedicated the last 10 days/nights straight and the same for this entire weekend. It's just a ton of code to sort through as I'm sure you know. There's a reason no one has tackled it...they're skeered of mass statistical titles, but not me, I've 100% 2 of the hardest titles and now working this one. Remember, besides my own addons, there's almost 5,400 menus with 2 or more choices to capture for just the walkthrough/guide. That's a minimum of ~12,000 choices to notate. It's a massive undertaking. Seriously, I'm doing my best and certain that it'll be a polished product as hopefully my teaser pics have noted.

My entire world rotates around this screen for most hours of the day :)
NCC SM B17a.jpg
 
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casual200102

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Sep 2, 2020
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Brotha, I'm coding my ass off, hours upon hours per day...I promise I ain't slackin'. Maybe you can be my outsourced beta tester... I've got half the days done and back working on all the side events to catch them up (chat events, sex events, location events, etc), then I rerun different paths to check my code for errors, rinse-repeat. I've dedicated the last 10 days/nights straight and the same for this entire weekend. It's just a ton of code to sort through as I'm sure you know. There's a reason no one has tackled it...they're skeered of mass statistical titles, but not me, I've 100% 2 of the hardest titles and now working this one. Remember, besides my own addons, there's almost 5,400 menus with 2 or more choices to capture for just the walkthrough/guide. That's a minimum of ~12,000 choices to notate. It's a massive undertaking. Seriously, I'm doing my best and certain that it'll be a polished product as hopefully my teaser pics have noted.

My entire world rotates around this screen for most hours of the day :)
View attachment 1279480
Definately Mine too!!!
 

Pumpkin1984

Member
Nov 15, 2017
332
310
Brotha, I'm coding my ass off, hours upon hours per day...I promise I ain't slackin'. Maybe you can be my outsourced beta tester... I've got half the days done and back working on all the side events to catch them up (chat events, sex events, location events, etc), then I rerun different paths to check my code for errors, rinse-repeat. I've dedicated the last 10 days/nights straight and the same for this entire weekend. It's just a ton of code to sort through as I'm sure you know. There's a reason no one has tackled it...they're skeered of mass statistical titles, but not me, I've 100% 2 of the hardest titles and now working this one. Remember, besides my own addons, there's almost 5,400 menus with 2 or more choices to capture for just the walkthrough/guide. That's a minimum of ~12,000 choices to notate. It's a massive undertaking. Seriously, I'm doing my best and certain that it'll be a polished product as hopefully my teaser pics have noted.

My entire world rotates around this screen for most hours of the day :)
View attachment 1279480
Good luck, Dude! My thoughts and prayers with You! ;-)

P.S. Have You thought about making Your own Patreon page?
 

Rickster82

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Sep 10, 2017
1,365
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HoneyGames, concerning updates... what is possible this year? 2 updates in 2021 (1.6 in September & 1.7 in December)?
 

cccxxx

Active Member
Aug 8, 2018
601
418
are we there yet ?
too soon ?

also the dude seems to be getting his head out of his ass and actually engaging i a little patreons pleasing / involving
finally !
 

Sancho1969

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Jan 19, 2020
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Multi-mod update (resting my eyes from bleeding for a bit, so this post will make yours bleed): This requires explaining so bare with me a sec...or ignore this post entirely if you don't give a shit about the mod progression.

I know there are folks that want a "walkthrough" rather than a "guide" but that's obviously impossible as I can't presume the routes one wishes to take in a complex stat title. With that silliness out of the way, I thought maybe there is something I can do about it regarding specific complex conversations in the title. As a prologue, the way I've coded the guide so far is to always inform the character stat change first, as it's likely your most prioritized data (colored in blue). This has been the same method I've used from day1 with all my other pic examples. There's a consistent order to the information so it's easier to get the desired outcome for that particular character in that particular convo. Complex convos with deeper submenus/branches are noted with "(submenu)" to let you know you have a potential deeper dive into the convo especially if that particular choice has no stat change to note.

Now, during these complex convos I've experimented with a "best choice" flagging system to hand-hold those who are used to standard "walkthroughs" rather than guides. The PITA comes in where my tracer macro does not automatically count stat totals so I have to manually analyze them...sucks, but that's my problem. Here's the challenges and an example of this idea in use, the convo with Catherine (I know some of you folks have flipped the OEM stat screen back and forth while clicking choices to figure it out...it's a lot of damn choices).
  • Problem1: just because there's a negative character stat doesn't mean that it's the worst choice for that convo for max relationship points as multiple branches may be at play.
  • Problem2: due to potential multiple branches in complex convos leading to the same place, there maybe more than one "best choice" during that convo. Obviously HoneyGames did this on purpose to give you the decision power for the dialogue that you, the player, feel is appropriate for your current scenario/playthrough.
  • Problem3: how to notate these routes as efficiently and aesthetically pleasing as possible with minimum real estate usage.
Regarding RP (relationship points), the Catherine convo is a prime example candidate as it doesn't really involve any other pertinent game variables (stats/points). You, the player, are either trying to fuck her or you don't give a flying rat's ass, one or the other, total binary event.

Here's my current solution (yes I had to go back and recode work I've already done which delays completion of the mod, but it is what it is). "MaxPtsRte" = MaxPointsRoute, if there's a number after it represents the total points left in the route if there's more than one "best points" route. If the route has only one choice in that particular screen's choice options, then no number is given (minimizes my work and reduces real estate). Some examples below, all from the same convo scene:

NCC SM B18a.jpg NCC SM B18b.jpg NCC SM B18c.jpg

Hopefully I'm not wasting my time in considering implementing this feature. I would have to be extremely careful and not overuse it as there are other stats likely being modified (as my guide currently informs you). This feature is only for relationship points and does not take into account any other stat....so it's benefit is rather severely limited imo...but reckon folks will want it anyway (shrugs shoulders). Regards, I gotta get busy and back to it, take care.

I'll leave you lastly with updated stat screen info (remember I'm implementing new ones as I complete full scripts (days, events, shoots, dates, etc)...I realize that they are not centered yet, but I'll make 'em pretty once mod is near 100%. it's a growing beast.

NCC SM B19a.jpg NCC SM B19b.jpg NCC SM B19c.jpg NCC SM B19d.jpg NCC SM B19e.jpg NCC SM B19f.jpg NCC SM B19g.jpg NCC SM B19h.jpg
 

HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,008
3,663
Multi-mod update (resting my eyes from bleeding for a bit, so this post will make yours bleed): This requires explaining so bare with me a sec...or ignore this post entirely if you don't give a shit about the mod progression.

I know there are folks that want a "walkthrough" rather than a "guide" but that's obviously impossible as I can't presume the routes one wishes to take in a complex stat title. With that silliness out of the way, I thought maybe there is something I can do about it regarding specific complex conversations in the title. As a prologue, the way I've coded the guide so far is to always inform the character stat change first, as it's likely your most prioritized data (colored in blue). This has been the same method I've used from day1 with all my other pic examples. There's a consistent order to the information so it's easier to get the desired outcome for that particular character in that particular convo. Complex convos with deeper submenus/branches are noted with "(submenu)" to let you know you have a potential deeper dive into the convo especially if that particular choice has no stat change to note.

Now, during these complex convos I've experimented with a "best choice" flagging system to hand-hold those who are used to standard "walkthroughs" rather than guides. The PITA comes in where my tracer macro does not automatically count stat totals so I have to manually analyze them...sucks, but that's my problem. Here's the challenges and an example of this idea in use, the convo with Catherine (I know some of you folks have flipped the OEM stat screen back and forth while clicking choices to figure it out...it's a lot of damn choices).
  • Problem1: just because there's a negative character stat doesn't mean that it's the worst choice for that convo for max relationship points as multiple branches may be at play.
  • Problem2: due to potential multiple branches in complex convos leading to the same place, there maybe more than one "best choice" during that convo. Obviously HoneyGames did this on purpose to give you the decision power for the dialogue that you, the player, feel is appropriate for your current scenario/playthrough.
  • Problem3: how to notate these routes as efficiently and aesthetically pleasing as possible with minimum real estate usage.
Regarding RP (relationship points), the Catherine convo is a prime example candidate as it doesn't really involve any other pertinent game variables (stats/points). You, the player, are either trying to fuck her or you don't give a flying rat's ass, one or the other, total binary event.

Here's my current solution (yes I had to go back and recode work I've already done which delays completion of the mod, but it is what it is). "MaxPtsRte" = MaxPointsRoute, if there's a number after it represents the total points left in the route if there's more than one "best points" route. If the route has only one choice in that particular screen's choice options, then no number is given (minimizes my work and reduces real estate). Some examples below, all from the same convo scene:

View attachment 1282333 View attachment 1282334 View attachment 1282335

Hopefully I'm not wasting my time in considering implementing this feature. I would have to be extremely careful and not overuse it as there are other stats likely being modified (as my guide currently informs you). This feature is only for relationship points and does not take into account any other stat....so it's benefit is rather severely limited imo...but reckon folks will want it anyway (shrugs shoulders). Regards, I gotta get busy and back to it, take care.

I'll leave you lastly with updated stat screen info (remember I'm implementing new ones as I complete full scripts (days, events, shoots, dates, etc)...I realize that they are not centered yet, but I'll make 'em pretty once mod is near 100%. it's a growing beast.

View attachment 1282457 View attachment 1282456 View attachment 1282454 View attachment 1282453 View attachment 1282452 View attachment 1282451 View attachment 1282450 View attachment 1282449
Congratulations. The dialogues with catherine are a hot mess (as you may have noticed). The dialogue of the evening when you meet her (if you trigger it, if not, it comes up again, a little differently, on another occasion) was very diverting to write and very complex to score.
 

Sancho1969

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Jan 19, 2020
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I was able to process both occurrences. It was after completing the first, during processing the second that I brainstormed. I would respectfully disagree regarding "a hot mess" though as I'm quite the fan of moderate complexity. I suspect that's exactly one of the reasons folks find your title intriguing since blatant simplicity gets boring in short order....but over-complexity tends to loose engagement of the player and soon their interest (largely due to lack of a fundamental base imo). It's a balanced fine line that I am certainly no expert in its creation, and for that (as just one example) you automatically have my respect. Regards.
 

Sancho1969

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Jan 19, 2020
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HoneyGames: Renpy exception error in script "s 77 robertasex", line 24.
if Viagra >= 1:

Corrected should be:
if viagra >= 1:
"viagra" (no capital letter) or delete the line and place at the end of line 26's menu choice. Regards.
 
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