HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,008
3,660
I´m wondering folks... Is this game fully finished right now? I mean even if it has a few glitches/bugs/whatever?
1.1 Will be the last version?
Is this game updating itself till nobody nows?
Thanks in advance if you can help me out about gathering this info.

more errors

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 24.rpy", line 309, in script
    $ rain -= 1
  File "game/02 day 24.rpy", line 309, in <module>
    $ rain -= 1
TypeError: unsupported operand type(s) for -=: 'ADVCharacter' and 'int'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 24.rpy", line 309, in script
    $ rain -= 1
  File "C:\NCC-1.0-pc\renpy\ast.py", line 900, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1930, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/02 day 24.rpy", line 309, in <module>
    $ rain -= 1
TypeError: unsupported operand type(s) for -=: 'ADVCharacter' and 'int'

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Fri Dec 27 00:41:28 2019
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 38.rpy", line 259, in script
    jump day3805m
ScriptError: could not find label 'day3805m'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 38.rpy", line 259, in script
    jump day3805m
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1678, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\NCC-1.0-pc\renpy\script.py", line 886, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day3805m'.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Fri Dec 27 01:15:49 2019
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 56.rpy", line 253, in script
    if melissamichelle >= 1:
  File "game/02 day 56.rpy", line 253, in <module>
    if melissamichelle >= 1:
NameError: name 'melissamichelle' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 56.rpy", line 253, in script
    if melissamichelle >= 1:
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1807, in execute
    if renpy.python.py_eval(condition):
  File "C:\NCC-1.0-pc\renpy\python.py", line 1961, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1954, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/02 day 56.rpy", line 253, in <module>
    if melissamichelle >= 1:
NameError: name 'melissamichelle' is not defined

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Fri Dec 27 02:24:35 2019
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 62.rpy", line 18, in script
    jump day6201s
ScriptError: could not find label 'day6201s'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 62.rpy", line 18, in script
    jump day6201s
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1678, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\NCC-1.0-pc\renpy\script.py", line 886, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day6201s'.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Fri Dec 27 05:21:59 2019
this is my first (and last) time that i play unfinished game. i liked characters from the prequel (follower) and i guessed that v1.0 will be less buggy.

devs should use designations for unfinished products <1.0, or goes with designations like "episode #", or "chapter #".

anyway, great idea, great characters, but way too much errors.

and big thanks to Alfius for his fixes and hints.
the original plan was to make 10 releases and close season 2 with 1.0... then things got out of hand and I started developing the stories, but I'm happy like that. Probably season 2 will go up to 1.8 / 2.0

At the moment I'm doing 1.2 and I've started a full check to fix some variables (besides of course fixing the bugs I've been told). Above all I'm fixing some paths of some characters, especially Martina, Luana, David, Kirsten, Yoshi and I'll try to make the whole beginning of the game less confusing.... so that I can make the story more linear. this work of control will probably be completed with the output of 1.3. In this way it will be easier for me to bring some stories forward and I will be able to add some variants and alternative paths eventually (many have asked me to avoid the first events at Maud's house for example).

I know that version 1.0 has many more errors than it should, actually it's because this one hasn't fixed some bugs that had already been fixed at the output of 1.1. When I'll release 1.2 I'll fix also a lot of bugs about older versions.

I still thank you everybody for all the feedback you give me.
 

PeraDrnda

Member
Nov 20, 2019
175
371
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and so on, and so on...

HoneyGames now when we know about your plans, i simply have to suggest something to you.

first, i deeply respect your hard work, enthusiasm and i like this game very much, BUT...

imho you have no idea how much errors exist in your game so far. i do not want to judge your programming skills, but i'm sure that by adding more content the number of errors will be even bigger.

i think that this is a critical point at which you should think about recoding the game from the very beginning, especially because you plan to make some changes to game.

and, i'll be brutally honest with you, i think you should hire some help with programming. i'm talking about hired help, highly expirienced, actually a "partner in crime".

also, you should find some testers. i guess that won't be a problem. that way the programmer will have more time for scripting, so the process of recoding will be faster.

it's up to you to decide. in the long run you'll get a complete product (hopefuly with no bugs), more supporters, higher reputation. then you can keep up with season 3, or you can even do a remake of the follower (as vn, or just with new script, improved ui, etc...). it's up to you. with complete trilogy (seasons 1-3) you may get lucky to sell it on steam.

i guess i'll now get a salvo of critics from your fans, but i hope to survive.

just my 2 cents.
 
Last edited by a moderator:
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Alfius

Engaged Member
Modder
Sep 30, 2017
2,223
4,607
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 20.rpy", line 503, in script
    $ beadd += 1
  File "game/02 day 20.rpy", line 503, in <module>
    $ beadd += 1
NameError: name 'beadd' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 20.rpy", line 503, in script
    $ beadd += 1
  File "C:\NCC-1.0-pc\renpy\ast.py", line 900, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1930, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/02 day 20.rpy", line 503, in <module>
    $ beadd += 1
NameError: name 'beadd' is not defined

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Fri Dec 27 07:20:09 2019
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/s 75 martinasex.rpy", line 415, in script
    $ martinasagood += 5
  File "game/s 75 martinasex.rpy", line 415, in <module>
    $ martinasagood += 5
NameError: name 'martinasagood' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/s 75 martinasex.rpy", line 415, in script
    $ martinasagood += 5
  File "C:\NCC-1.0-pc\renpy\ast.py", line 900, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1930, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/s 75 martinasex.rpy", line 415, in <module>
    $ martinasagood += 5
NameError: name 'martinasagood' is not defined

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Fri Dec 27 07:44:44 2019
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 59.rpy", line 91, in script
    if patriciachatpics == 1:
  File "game/02 day 59.rpy", line 91, in <module>
    if patriciachatpics == 1:
NameError: name 'patriciachatpics' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 59.rpy", line 91, in script
    if patriciachatpics == 1:
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1807, in execute
    if renpy.python.py_eval(condition):
  File "C:\NCC-1.0-pc\renpy\python.py", line 1961, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1954, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/02 day 59.rpy", line 91, in <module>
    if patriciachatpics == 1:
NameError: name 'patriciachatpics' is not defined

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Fri Dec 27 15:36:47 2019
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 65.rpy", line 835, in script
    jump day6507h
ScriptError: could not find label 'day6507h'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 65.rpy", line 835, in script
    jump day6507h
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1678, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\NCC-1.0-pc\renpy\script.py", line 886, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day6507h'.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Fri Dec 27 19:43:09 2019
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 70.rpy", line 14, in script
    nic "What? You gave me drugs."
Exception: Sayer 'nic' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 70.rpy", line 14, in script
    nic "What? You gave me drugs."
  File "C:\NCC-1.0-pc\renpy\ast.py", line 664, in execute
    who = eval_who(self.who, self.who_fast)
  File "C:\NCC-1.0-pc\renpy\ast.py", line 564, in eval_who
    raise Exception("Sayer '%s' is not defined." % who.encode("utf-8"))
Exception: Sayer 'nic' is not defined.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Dec 28 08:35:07 2019
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 36.rpy", line 486, in script
    menu:
  File "game/02 day 36.rpy", line 507, in <module>
    "Ashley 'What's up?'"if asheyevent >= 20:
NameError: name 'asheyevent' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 36.rpy", line 486, in script
    menu:
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1609, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "C:\NCC-1.0-pc\renpy\exports.py", line 943, in menu
    condition = renpy.python.py_eval(condition)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1961, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1954, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/02 day 36.rpy", line 507, in <module>
    "Ashley 'What's up?'"if asheyevent >= 20:
NameError: name 'asheyevent' is not defined

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 01:15:14 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 47.rpy", line 390, in script
    jump day4708
ScriptError: could not find label 'day4708'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 47.rpy", line 390, in script
    jump day4708
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1678, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\NCC-1.0-pc\renpy\script.py", line 886, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day4708'.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 06:27:57 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 56.rpy", line 330, in script
    mak "As you prefer"
Exception: Sayer 'mak' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 56.rpy", line 330, in script
    mak "As you prefer"
  File "C:\NCC-1.0-pc\renpy\ast.py", line 664, in execute
    who = eval_who(self.who, self.who_fast)
  File "C:\NCC-1.0-pc\renpy\ast.py", line 564, in eval_who
    raise Exception("Sayer '%s' is not defined." % who.encode("utf-8"))
Exception: Sayer 'mak' is not defined.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 07:08:38 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 57.rpy", line 585, in script
    jump day5706b
ScriptError: could not find label 'day5706b'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 57.rpy", line 585, in script
    jump day5706b
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1678, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\NCC-1.0-pc\renpy\script.py", line 886, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day5706b'.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 07:21:25 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 60.rpy", line 81, in script
    jump day6003b
ScriptError: could not find label 'day6003b'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 60.rpy", line 81, in script
    jump day6003b
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1678, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\NCC-1.0-pc\renpy\script.py", line 886, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day6003b'.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 07:56:56 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 61.rpy", line 588, in script
    jump day6107h
ScriptError: could not find label 'day6107h'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 61.rpy", line 588, in script
    jump day6107h
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1678, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\NCC-1.0-pc\renpy\script.py", line 886, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day6107h'.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 08:10:54 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 62.rpy", line 18, in script
    jump day6201s
ScriptError: could not find label 'day6201s'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 62.rpy", line 18, in script
    jump day6201s
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1678, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\NCC-1.0-pc\renpy\script.py", line 886, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day6201s'.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 08:14:42 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 64.rpy", line 820, in script
    with dissove
  File "game/02 day 64.rpy", line 820, in <module>
    with dissove
NameError: name 'dissove' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 64.rpy", line 820, in script
    with dissove
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1368, in execute
    trans = renpy.python.py_eval(self.expr)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1961, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1954, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/02 day 64.rpy", line 820, in <module>
    with dissove
NameError: name 'dissove' is not defined

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 08:37:57 2020
and so on, and so on...

HoneyGames now when we know about your plans, i simply have to suggest something to you.

first, i deeply respect your hard work, enthusiasm and i like this game very much, BUT...

imho you have no idea how much errors exist in your game so far. i do not want to judge your programming skills, but i'm sure that by adding more content the number of errors will be even bigger.

i think that this is a critical point at which you should think about recoding the game from the very beginning, especially because you plan to make some changes to game.

and, i'll be brutally honest with you, i think you should hire some help with programming. i'm talking about hired help, highly expirienced, actually a "partner in crime".

also, you should find some testers. i guess that won't be a problem. that way the programmer will have more time for scripting, so the process of recoding will be faster.

it's up to you to decide. in the long run you'll get a complete product (hopefuly with no bugs), more supporters, higher reputation. then you can keep up with season 3, or you can even do a remake of the follower (as vn, or just with new script, improved ui, etc...). it's up to you. with complete trilogy (seasons 1-3) you may get lucky to sell it on steam.

i guess i'll now get a salvo of critics from your fans, but i hope to survive.

just my 2 cents.
100% respect your opinion, but in my playthrough, the bugs were not as intrusive.

The game is very complex and that is part of why I enjoy the game and what makes his games good. Unfortunately for a single dev writing such a complex game Honeygames, will introduce some errors.

Most of the bugs I have found so far were not critical and could either be corrected or ignored with relatively little consequences.

The only bug for me that that broke my immersion was the Martina bug if you chose not to sleep with her. That broke the game in terms of logical consequences. It was a bug Honeygames was struggling to find, so I was glad to find the issue and send it to him. As far as I know it has since been fixed.

For me if Honeygames were to re-write the game from scratch it would be a nightmare. I can not wait for new releases to come out!! :)

I'm not sure, if it's because I'm willing to correct obvious mistakes as I play along, but I do not find the bugs breaks the game or immersion for me. This is probably my favourite game on F95 at the moment. (Make no mistake there are a ton of other good games on here at the moment, but there is no other game that I know about with the same dynamic between characters)

I think another issue is that the version here trails the release version on Patreon. A lot of bugs are fixed on his patreon version, but are still present here. If a higher tiered Patreon were to accidently "share" his latest version here, I think the whole bug issue would be reduced a lot.

TLDR: Yes there are some bugs, but most of them are not game breaking for me and Honeygames tend to fix them relatively quickly. Part of the issue is that the fixes are done on his latest version that is not updated on F95, so his fixes are on Patreon but no here.

PS. Would love to support this game, but my financial situation does not allow any support at the moment.
 

Abhai

Devoted Member
Sep 12, 2018
8,899
36,809
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 20.rpy", line 503, in script
    $ beadd += 1
  File "game/02 day 20.rpy", line 503, in <module>
    $ beadd += 1
NameError: name 'beadd' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 20.rpy", line 503, in script
    $ beadd += 1
  File "C:\NCC-1.0-pc\renpy\ast.py", line 900, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1930, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/02 day 20.rpy", line 503, in <module>
    $ beadd += 1
NameError: name 'beadd' is not defined

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Fri Dec 27 07:20:09 2019
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/s 75 martinasex.rpy", line 415, in script
    $ martinasagood += 5
  File "game/s 75 martinasex.rpy", line 415, in <module>
    $ martinasagood += 5
NameError: name 'martinasagood' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/s 75 martinasex.rpy", line 415, in script
    $ martinasagood += 5
  File "C:\NCC-1.0-pc\renpy\ast.py", line 900, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1930, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/s 75 martinasex.rpy", line 415, in <module>
    $ martinasagood += 5
NameError: name 'martinasagood' is not defined

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Fri Dec 27 07:44:44 2019
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 59.rpy", line 91, in script
    if patriciachatpics == 1:
  File "game/02 day 59.rpy", line 91, in <module>
    if patriciachatpics == 1:
NameError: name 'patriciachatpics' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 59.rpy", line 91, in script
    if patriciachatpics == 1:
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1807, in execute
    if renpy.python.py_eval(condition):
  File "C:\NCC-1.0-pc\renpy\python.py", line 1961, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1954, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/02 day 59.rpy", line 91, in <module>
    if patriciachatpics == 1:
NameError: name 'patriciachatpics' is not defined

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Fri Dec 27 15:36:47 2019
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 65.rpy", line 835, in script
    jump day6507h
ScriptError: could not find label 'day6507h'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 65.rpy", line 835, in script
    jump day6507h
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1678, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\NCC-1.0-pc\renpy\script.py", line 886, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day6507h'.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Fri Dec 27 19:43:09 2019
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 70.rpy", line 14, in script
    nic "What? You gave me drugs."
Exception: Sayer 'nic' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 70.rpy", line 14, in script
    nic "What? You gave me drugs."
  File "C:\NCC-1.0-pc\renpy\ast.py", line 664, in execute
    who = eval_who(self.who, self.who_fast)
  File "C:\NCC-1.0-pc\renpy\ast.py", line 564, in eval_who
    raise Exception("Sayer '%s' is not defined." % who.encode("utf-8"))
Exception: Sayer 'nic' is not defined.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Dec 28 08:35:07 2019
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 36.rpy", line 486, in script
    menu:
  File "game/02 day 36.rpy", line 507, in <module>
    "Ashley 'What's up?'"if asheyevent >= 20:
NameError: name 'asheyevent' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 36.rpy", line 486, in script
    menu:
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1609, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "C:\NCC-1.0-pc\renpy\exports.py", line 943, in menu
    condition = renpy.python.py_eval(condition)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1961, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1954, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/02 day 36.rpy", line 507, in <module>
    "Ashley 'What's up?'"if asheyevent >= 20:
NameError: name 'asheyevent' is not defined

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 01:15:14 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 47.rpy", line 390, in script
    jump day4708
ScriptError: could not find label 'day4708'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 47.rpy", line 390, in script
    jump day4708
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1678, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\NCC-1.0-pc\renpy\script.py", line 886, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day4708'.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 06:27:57 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 56.rpy", line 330, in script
    mak "As you prefer"
Exception: Sayer 'mak' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 56.rpy", line 330, in script
    mak "As you prefer"
  File "C:\NCC-1.0-pc\renpy\ast.py", line 664, in execute
    who = eval_who(self.who, self.who_fast)
  File "C:\NCC-1.0-pc\renpy\ast.py", line 564, in eval_who
    raise Exception("Sayer '%s' is not defined." % who.encode("utf-8"))
Exception: Sayer 'mak' is not defined.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 07:08:38 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 57.rpy", line 585, in script
    jump day5706b
ScriptError: could not find label 'day5706b'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 57.rpy", line 585, in script
    jump day5706b
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1678, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\NCC-1.0-pc\renpy\script.py", line 886, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day5706b'.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 07:21:25 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 60.rpy", line 81, in script
    jump day6003b
ScriptError: could not find label 'day6003b'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 60.rpy", line 81, in script
    jump day6003b
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1678, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\NCC-1.0-pc\renpy\script.py", line 886, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day6003b'.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 07:56:56 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 61.rpy", line 588, in script
    jump day6107h
ScriptError: could not find label 'day6107h'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 61.rpy", line 588, in script
    jump day6107h
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1678, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\NCC-1.0-pc\renpy\script.py", line 886, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day6107h'.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 08:10:54 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 62.rpy", line 18, in script
    jump day6201s
ScriptError: could not find label 'day6201s'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 62.rpy", line 18, in script
    jump day6201s
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1678, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\NCC-1.0-pc\renpy\script.py", line 886, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day6201s'.

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 08:14:42 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/02 day 64.rpy", line 820, in script
    with dissove
  File "game/02 day 64.rpy", line 820, in <module>
    with dissove
NameError: name 'dissove' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/02 day 64.rpy", line 820, in script
    with dissove
  File "C:\NCC-1.0-pc\renpy\ast.py", line 1368, in execute
    trans = renpy.python.py_eval(self.expr)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1961, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "C:\NCC-1.0-pc\renpy\python.py", line 1954, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/02 day 64.rpy", line 820, in <module>
    with dissove
NameError: name 'dissove' is not defined

Windows-XP-5.1.2600-SP3
Ren'Py 7.2.2.491
NCC 1.0
Sat Jan 04 08:37:57 2020
and so on, and so on...

HoneyGames now when we know about your plans, i simply have to suggest something to you.

first, i deeply respect your hard work, enthusiasm and i like this game very much, BUT...

imho you have no idea how much errors exist in your game so far. i do not want to judge your programming skills, but i'm sure that by adding more content the number of errors will be even bigger.

i think that this is a critical point at which you should think about recoding the game from the very beginning, especially because you plan to make some changes to game.

and, i'll be brutally honest with you, i think you should hire some help with programming. i'm talking about hired help, highly expirienced, actually a "partner in crime".

also, you should find some testers. i guess that won't be a problem. that way the programmer will have more time for scripting, so the process of recoding will be faster.

it's up to you to decide. in the long run you'll get a complete product (hopefuly with no bugs), more supporters, higher reputation. then you can keep up with season 3, or you can even do a remake of the follower (as vn, or just with new script, improved ui, etc...). it's up to you. with complete trilogy (seasons 1-3) you may get lucky to sell it on steam.

i guess i'll now get a salvo of critics from your fans, but i hope to survive.

just my 2 cents.
dude, please, put those "go-on go-on tracebacks" into spoiler..i just spent a half of my life scrolling down through that post of yours .
 
Last edited:
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HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,008
3,660
First of all thank you for the feedback and for the bugs.

I'm aware of the bugs. Honestly, I've never played all the paths in the game because there are so many variables. Unfortunately hiring a developer is not possible at the moment and anyway the first person I would hire would be a translator who would allow me to write everything in my native language and then translate everything.

I don't think the game needs to be rewritten from the beginning. But like I said. I'm doing a check that's mostly about variables. The changes in the storyline that I will bring during this check will be minimal and will only serve to add some dialogue or options. Being a game long enough and with many characters and each character with many paths and choices you need to do this check. The game will certainly benefit from it. In the meantime I will also check the bugs.

If you notice and know something about programming you will have noticed that the bugs are 90% of the typo. i.e. "beadd" instead of "beass" in variable names. So that's not really coding errors, but it's just me that click the wrong button.


Edit. anyway, as it was said... I check the bugs 70% was already fixed in the last version. Thank you anyway for your segnalation. I repeat. The problem with 1.0 version is it's not updated with the fix I made in 1.1.. Anyway In a couple of days Iìll release 1.2 with all the older version updated
 
Last edited:

PeraDrnda

Member
Nov 20, 2019
175
371
dude, please, put those "go-on go-on tracebacks" into spoiler..i just spent a half of my life scrolling down through that post of yours .
sorry, not familiar with all posting options.

This is probably my favourite game on F95 at the moment.
mine too, that's why i posted my very first comment in this thread. and i'd like to see this game completed (season 3 included).

I think another issue is that the version here trails the release version on Patreon. A lot of bugs are fixed on his patreon version, but are still present here. If a higher tiered Patreon were to accidently "share" his latest version here, I think the whole bug issue would be reduced a lot.
i'm not sure about that "a lot". we'll see. i'll get back to this issue after i try v1.1.

I'm aware of the bugs. Honestly, I've never played all the paths in the game because there are so many variables.
that's what game testers are for. why you do not have them?

Unfortunately hiring a developer is not possible at the moment and anyway the first person I would hire would be a translator who would allow me to write everything in my native language and then translate everything.
yes, translation is also an issue, but not as much critical as scripting errors.

If you notice and know something about programming you will have noticed that the bugs are 90% of the typo. i.e. "beadd" instead of "beass" in variable names. So that's not really coding errors, but it's just me that click the wrong button.
unfortunately that's not true. typos are less than 10% of the bugs.
- you have issues with not adding names and variables into script.rpy file.
- i have problems with infinite loops at the end of many days in your game because i do not have anybody to text, or no girls to invite or nothing to talk with david about.
- also, i can talk to david and other characters about events that i didn't even participated in.
- i choose to be an asshole to rebecca and i choose that i don't care about rain, but all of the sudden i was into rebecca's home planning a dinner with rain, becca and lars. that was not my choice, script forced me into it.
- i cannot see my stamina while fucking catherine, and i cannot see her cumming points (btw where did you get the idea that cumming should be in points instead of how many times chick cum?)
- when i talk to david i got a screen ful of characters to talk about, and once inside there's actually nothing to talk about. same with other characters but david is the worst. that's quite
annoying.

Edit. anyway, as it was said... I check the bugs 70% was already fixed in the last version. Thank you anyway for your segnalation. I repeat. The problem with 1.0 version is it's not updated with the fix I made in 1.1.. Anyway In a couple of days Iìll release 1.2 with all the older version updated
thanks for your efforts. can't wait too see v1.1.
 

HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,008
3,660
sorry, not familiar with all posting options.


mine too, that's why i posted my very first comment in this thread. and i'd like to see this game completed (season 3 included).


i'm not sure about that "a lot". we'll see. i'll get back to this issue after i try v1.1.


that's what game testers are for. why you do not have them?


yes, translation is also an issue, but not as much critical as scripting errors.


unfortunately that's not true. typos are less than 10% of the bugs.
- you have issues with not adding names and variables into script.rpy file.
- i have problems with infinite loops at the end of many days in your game because i do not have anybody to text, or no girls to invite or nothing to talk with david about.
- also, i can talk to david and other characters about events that i didn't even participated in.
- i choose to be an asshole to rebecca and i choose that i don't care about rain, but all of the sudden i was into rebecca's home planning a dinner with rain, becca and lars. that was not my choice, script forced me into it.
- i cannot see my stamina while fucking catherine, and i cannot see her cumming points (btw where did you get the idea that cumming should be in points instead of how many times chick cum?)
- when i talk to david i got a screen ful of characters to talk about, and once inside there's actually nothing to talk about. same with other characters but david is the worst. that's quite
annoying.


thanks for your efforts. can't wait too see v1.1.

Issues about not adding names in script are typo... most of the bugs are "beadd" is not in script file...that's because in script file there is "beass"... or "jump day5403m" and couldn't find "day5403m"... that's because it's day5403n".

The loops when there is no girls and no conversation is something I'm fixing with my recheck from start.
After the first general check. I'll do the check of the storylines ( I mean sometimes some dialogue happens more time... and other dialogue is about events you doesn't get...) I changed some kind of tracking of the events during the game. In the last weeks I found a better format so during the check I'll fix most of these things: Martina's error is one of the most know. but RebeccaDinner with LArs and Rain too. I suspect that that error was in the game but no one reported to me so I thought there wasn't an error. When I'll get that events I'll fix it...I'm going on chronologic time.

Same as for empty chat room. With the new format of the chat (I've started use it in 1.0...) it will be better and probably I'll delete that old chat system I used between 0.5 and 0.9....

For the sex scenes. I keep updating the code during the sex scenes in every release. I don't get already what I want. But from 1.3 probably I'll add another kind of sex scenes mechanics for a couple of new scenes and it could be really better.
 

Squeeleboy

New Member
Jan 19, 2018
11
6
I like this game. It's my favorite here, good job, thank you. Yvette is my favorite but I wish I could seduce Ashley and Adele. And fuck Maud (not be fucked, I want to bang her). Anyway, there are girls for every taste.

However, it's true, the 1.0 version doesn't work very well. There are bugs. Game reload at the main menu when you take some decisions, or you come back to another point in the past : I choose to help Keisha with the video and, another day, she asks me again! I remember a another example: I date Yvette, we watch movie and suddenly, I come back to the gym! At the beginning, the main character allude to a blowjob... however, no blowjob for me, I just photograph a girl and chat with her, nothing more and nothing less. Scenes look appears randomly. I don't know if this would be useful but I have noticed this problems so I report them.

Anyway, It's not a big deal, I will patient. You will repair this. I wish you good luck for the future.

PS: Sorry, my english is not very good. I'm doing my best.
 
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HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,008
3,660
I like this game. It's my favorite here, good job, thank you. Yvette is my favorite but I wish I could seduce Ashley and Adele. And fuck Maud (not be fucked, I want to bang her). Anyway, there are girls for every taste.

However, it's true, the 1.0 version doesn't work very well. There are bugs. Game reload at the main menu when you take some decisions, or you come back to another point in the past : I choose to help Keisha with the video and, another day, she asks me again! I remember a another example: I date Yvette, we watch movie and suddenly, I come back to the gym! At the beginning, the main character allude to a blowjob... however, no blowjob for me, I just photograph a girl and chat with her, nothing more and nothing less. Scenes look appears randomly. I don't know if this would be useful but I have noticed this problems so I report them.

Anyway, It's not a big deal, I will patient. You will repair this. I wish you good luck for the future.

PS: Sorry, my english is not very good. I'm doing my best.
Yeah. I'm actually checking all the game from schratch to make it work better.
Some things like Keesha ask two times for the same things will be eliminated. And also all the things about choose to see a movie and you go to the gym... It will take a little bit of time but I'm making order. I hope I'll not mess up everything in 1.2..so probably all the fixes will be available when I'll release 1.3 (I think there could be problem if I check only 50% of the game so...we'll see) I mean. I'm rebuilding all the chat routine and fixing the variables ( I'm also adding some little thing like improve your instagram to gain your popularity, offer things to some girls and other little things like this)

I'm really glad some people thinks this is their fvorite game. Thank you. I'll do my best to make it better and better.
 
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Deleted member 792695

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Guest
I really agree with the previous posts. There are alot of bugs, and I really think it would help for alot of code and dialogue to be rewritten. I'm a software developer and I can assure you that if you keep pushing out new content, instead of going back over and fixing problems then your going to get into a developer hell.

Also I've stated this once already in previous post. I dont mind helping with a code review. I enjoy this game but I haven't played it since 0.6 because of the same bugs, and broken dialogue, misspellings, etc.

And once again it's all fine. You have an awesome game and your work is great but I want it to succeed.
 

HorneyMoon

Newbie
Oct 7, 2018
75
97
Yeah, the game is awesome! So many opportunities and it also has good replayability potential.
I wish the game characters who know each other and know you would remember some of your choices so the MC needed to really consider which path to take to gain something but sacrifice another opportunity.
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I got so many more ideas about triggers and conditions for different consequences. I wish the game author to have a lot of passion to create and develop this game further!
 

HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,008
3,660
Yeah, the game is awesome! So many opportunities and it also has good replayability potential.
I wish the game characters who know each other and know you would remember some of your choices so the MC needed to really consider which path to take to gain something but sacrifice another opportunity.
You don't have permission to view the spoiler content. Log in or register now.
I got so many more ideas about triggers and conditions for different consequences. I wish the game author to have a lot of passion to create and develop this game further!
That's exactly what I'm doing.
Ok. I t's impossible to make all the characters known between them but I'm working on it. (And that's one of the reason why I'm checking the game from scratch.) In the last release I'm adding some connections between characters and common storylines.
So You'll be able to dominate a girl and be dominated by another girl but this will limit how much far you can go. I mean. Maybe you can be dominated by just one girl and dominate all the others... but if you get dominated from more girls this will make impoassible to dominate other girls.
Now that I've write so much of the stories it's easier for me to go back and make connections and set some variables.

I really agree with the previous posts. There are alot of bugs, and I really think it would help for alot of code and dialogue to be rewritten. I'm a software developer and I can assure you that if you keep pushing out new content, instead of going back over and fixing problems then your going to get into a developer hell.

Also I've stated this once already in previous post. I dont mind helping with a code review. I enjoy this game but I haven't played it since 0.6 because of the same bugs, and broken dialogue, misspellings, etc.

And once again it's all fine. You have an awesome game and your work is great but I want it to succeed.
Yeah. I ì'm working on it.
I think it's a good moment to make a check. I mean.
What I'm doing is a total check about all + and - variables. So it's kinda like a rewritten...
What I want to say is: now that the game is great I can go back and fix what I did, add, remove, modify. The stories have evolved and given me new ideas. While I was making the game, I put a lot of variables to track certain choices. some are useless. others aren't called up anymore. others have more than one variable. But now that the plot is developed I can go back, already knowing what's next, and make everything work better.
If I had to develop differently I probably would have never been able to develop so many stories and plots. I think developing in this way gives me the opportunity to be freer in the creative phase. Of course there will be bugs, but the game is in development. I can fix the bugs later (as I'm doing). Having more creative freedom will make the game better once it's completed. I think the story will be better.

As someone said, the game has a good replay value. and in my check I'm adding details and maybe a few small things. So replaying it from the beginning could still be fun. There are some situations that I haven't used. Like Henry (The paparazzi). There are some items that haven't been used yet. Even just adding weed to some girl could help deline her personality better. Or make connections with other characters. In the end I started (with season one) from two stories (Irene and Rebecca/Kirsten) and built everything around them. Then starting from there in season 2 I added more characters from my old games (so with a background) and started other stories. So the characters are all connected to each other. (I also have a pattern like 6 degrees of separation). Now it's just a matter of taking all this and putting it in order




For a grammar check when I'll earn more money the first thing I'll do will be hire someone who translate the game.
 

HorneyMoon

Newbie
Oct 7, 2018
75
97
Now that I've write so much of the stories it's easier for me to go back and make connections and set some variables.
Yeah, we are on the same page, Sir!
Also, I guess, people would prefer a new good content over fixing old stuff and messing with variables and spelling. That's been said, If rewriting/fixing the code becomes too much time consuming, I would prefer the game as it is but with the story progression.
 
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Deleted member 792695

Guest
Guest
Honey Games
Don't hire anyone for a grammar check. When the fixes are in, Ill go back through and play the game again and write down what lines need fixing. Also grammarly(its a web app for free) does a great job. Also what helps me in software engineering when there are a lot of paths is to get some flash cards and write out each event as seen in code and get some string and a hole puncher to tie cards that relate to each other to see if it makes sense. It is hard to see the big picture in code and sometimes writing it out on paper or a story board helps tremendously.

Anyway I hope you don't feel like I was attacking you in anyway. I really enjoy this game, and I want it to do well! You're doing an amazing job!!
 
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HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,008
3,660
Yeah, we are on the same page, Sir!
Also, I guess, people would prefer a new good content over fixing old stuff and messing with variables and spelling. That's been said, If rewriting/fixing the code becomes too much time consuming, I would prefer the game as it is but with the story progression.
But I didn't stop. In a few days I'll release 1.2 and next month I'll release 1.3 with so much new content
In the meantime I fix the past events. at 90% there will not be problem with older saves file. I mean. Probably on the first day of Week13 I'll put a big code to convert the variables I've changed during the rebuild.
I don't know exactly, but it will be something like a menu with 2 option: Are you playing a saves from x.x version or from z.z version. You click on it and yougo into the code who convert old saves variables.
Obviously who's playing from schratch could have some more option later because unlocked something.
I already used this "trick" when I forgot to put a variable on a event and I need it. for example I used for yanmei and Luana threesome. In the first version I released of that week there weren't a variable to track if you get the sex scenes ( I know...big error) But I get the variable by a calculation of other variables about the two girls. No one reported me issues about events or dialogue with no sense about that event.
 

HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,008
3,660
Honey Games
Don't hire anyone for a grammar check. When the fixes are in, Ill go back through and play the game again and write down what lines need fixing. Also grammarly(its a web app for free) does a great job. Also what helps me in software engineering when there are a lot of paths is to get some flash cards and write out each event as seen in code and get some string and a hole puncher to tie cards that relate to each other to see if it makes sense. It is hard to see the big picture in code and sometimes writing it out on paper or a story board helps tremendously.

Anyway I hope you don't feel like I was attacking you in anyway. I really enjoy this game, and I want it to do well! You're doing an amazing job!!
If I hire someone who translate directly from my native languege I can code so faster and do really better dialogue.
I mean sometimes I would like to say some things but it's hard to understand how to translate it. so I lost a lot of times and sometime I give up.
If I could write the game in italian I could make it really better and faster.

And I'd probably make even fewer mistakes in the code because I could more easily focus on the code. I mean.
Now I have to think about what to write (I have notes of what needs to be said but not complete dialogues), think about how to translate it, write it and put variables and links. all at the same time.
then I should just think about what to write (clearly I already have the notes) and write it by putting variables and links
 

PeraDrnda

Member
Nov 20, 2019
175
371
HoneyGames I don't want to complain, but I see that I still have to give the name MC twice at the beginning of the game, even though you promised to fix it a long time ago. :unsure:
not a real fix, but will do the job. go to the bottom of the script.rpy file.
swap the following line:
$ y = renpy.input("What's my name?")
with this one
$ pname = renpy.input("What is your name?")
then delete following 3 lines:
while pname == "":
"Please enter your name"
$ pname = renpy.input("What's my name?")


be warned that this will allow you to left the mc name empty, and i'm not sure if that is gonna make some problems later in the game. so, be sure not to leave mc name empty.

hope this works for you.
 

HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,008
3,660
not a real fix, but will do the job. go to the bottom of the script.rpy file.
swap the following line:
$ y = renpy.input("What's my name?")
with this one
$ pname = renpy.input("What is your name?")
then delete following 3 lines:
while pname == "":
"Please enter your name"
$ pname = renpy.input("What's my name?")


be warned that this will allow you to left the mc name empty, and i'm not sure if that is gonna make some problems later in the game. so, be sure not to leave mc name empty.

hope this works for you.
it make sense.
I mean That's the only lieìnes of the code I didn't write.
I didn't touch them because I never cared what they meant and I was afraid to mess it up. It's been a while since I looked at them, now that I know how to use Renpy a little better it seems to me that they make sense and that it's a good solution. I've never used "pname" in code so I guess I won't have a problem with it.

thank you
 
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