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on 20/08/17
Weekly update and Q&A
This week I have more or less spent on learning unreal, I have written a huge portion of the game at this point. Dialogue etc.
Q&A
How will the gameplay be?
I have been thinking along time about this before the unreal process started. And it will be a mix of point and click and 3d world. This is most to the fact if we are going to make a game with a huge 3d world where the player need to run back and forth with the same environment every time. It will get boring fast. Different parts of the map will be 3d world where the player can explore etc.
You can move the camera around in the environment, where you can click on different objects. And when talking to NPC.
Will there be RPG maker sprit in game?
NO!, all of the NPC etc. will be 3d.
Will the world be 3d?
The whole world will be in real time render, where the NPC will move and don’t stand static.
Will there be stats etc.?
The hunger and stat system will be in unreal. But they will work properly since it’s not in Rpg maker.
Day and night? / weather.
The time system will be in unreal. Different events will take different time. And seconds will count as normal.
There will be a weather system where the player gets wet. And There will not be that many different weather types at the start of the game. I do hope to have a summer/winter times.
Rework of NPC.
I have reworked many of the NPC at this moment. And the character that have gotten the most work is Elena. Since the game will go more into the Russian team I think the new model will look better than the old one.
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Why are you using genesis 3 models in unreal?
This is models and different material I have already spent a lot of money on. The models aren’t AAA standard but I don’t have the money to get dose models at the start of this project. So it’s more a balancing of the budget. I rater pay my programmer and get gameplay then spend much money on good looking models that I can do anything with.
How much freedom do we get in the creation of models?
The player will get as much freedom as possible at the start of the game. BUT there will only be one outfit at the start and one type of hair. Where the player can change hair color. This is to save time. There is no point of making 10 types of hair when there is no gameplay. So this is something we will come back to.
I do have some experience with Unreal, can I work for you?
Contact me on discord and let’s talk about it.
Was the stream fun?
For me it was fun, to talk about the game and how I’m planning on developing it. And a big shutout to my programmer that are doing a good job.
When can we play this awesome game that you are teasing us with?
I don’t think people really understand how long the developing process is taking. This isn’t like Rpg maker mv with art in daz3d. Things are taking longer time, but the product will be much better. I HOPE (READ THAT AGAIN) if we don’t have big problems to have a proof of concept ready in a month of two. This is not a fixed date. More information will come later on.