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READ, IMPORTED. (Fix rpg maker)
Jan 14 at 10:58am
Long story short, This Friday I was out with some friends and got piss drunk (as normal) got home around 4 at night and went to bed. I had been laying there for around 5-10 min wondering how the hell I got shoe marks on my celling. When something autistic went on in my head! I have an idea on how to fix the RPG maker MV version of new paths core problems!
Got a new beer and some good old jack and started to work. 6 beers and half a bottle jack later I had figured something out. This is what I have figured out:
· The game has been worked on for the last 2-3 years and for every update, some of the code have been pilling up in the background. Instead of etc.: a code sending 01 one time it got send 3 times. And when you start to pile up thousandth of line of different codes that a lot.
· When all the line with code was sent tipple time, When I was adding events etc. dose events changes didn’t get registered at the right please. Creating “bugs” So when I was bug fixing I need to create a bug for the bug to make it work. Again, it’s a cluster F… out of dimension.
· Some of the bug fixes for rpg maker MV didn’t get registered in game/program.
· When I started to make the game, I was BAD in programing and lining up code ETC. That’s one reason just to start drinking earlier.
And this It what I started to do.
· Made a clean start from the latest stable version of RPG maker MV.
· Download the newest plugins since The rpg maker version was dead.
· I throw out all the crap as combat plugins (ABS combat system) and much more!
· A different callout for the stats, outfits etc. The new way was over 75 % less write to disk changes then the old way.
· The core stuff that happens in the background (Time, stats and much more) I have change into different system and only that way the resources to run the game is changes with 80 %
· And rework much of the variables and different stats.
So, at this point the Clean version runs WAY better then the old one. But I have only finished the player home and haven’t started on the rest of the map/world. So now when I’m sobering up, I have no idea on what I shall do/work on etc.
Jumping from the unreal/Twin (Intern) game for the last months to now found a fix for the rpg maker version. All the events in twine game (Intern) can be put in the rpg maker version fast (add secretary job) So I will let it be a public vote from old/new/fans patreon etc. on patreon. What I shall continue to work on.
There is still a shitload of work before the new version of rpg maker is finished and ready for a release. (Basically, it’s a total rework of the game) And I know that I have been jumping A LOT between project etc for the last 6 months. So, this vote will be the final saying in what I shall work on!
Vote open for everyone if you are interest