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omp123

Member
Sep 25, 2017
427
1,064
I did a lot of weapon testing last year and you can see my previous postings. Here's my recommendations.

Decayed Sword, the second weapon you ever pick up, will actually last you throughout the game. It is most ideal for melee bosses with fast animations and tight attack windows, or when for new bosses in general. It behaves like a rapier and allows you to leap into range with the first thrust. Should you choose to commit to the attack because you realized the window of opportunity is huge, you can follow up with its rapid 2nd, 3rd, and 4th thrusts. However, if you want to play safe, do 1st thrust and leap to a safe range. Try to stay behind enemy bosses whose ranges you don't know.
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I used path 1: normal ascension but didn't investigate the differences that closely.

Unnamed Katana and Crusader's Straight Sword are both higher dps weapons for bosses with larger attack windows or whose patterns you've already learned.
In particular, I recommend
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For Katana, path 1:normal ascension is mandatory. Iai is terrible, but I gave up on it early so maybe you can make it work.
Crusader's Straight Sword's 2 ascension paths both work depending on if you need Holy or Corrupted more.

For Greatswords, I don't know how to make them work, but I've talked about doing a guard and parry only playstyle and I'll test it out in the future.


In addition, I'll post about Rings in a comment below so you'll have a better time making STR / DEX / INT builds.

Oh, and Luck / Crit is terrible, don't bother.
Magic is also largely useless as far as I can tell but I don't mind doing long distance jabs with flintlock or something.

In terms of HP, SP, MP distribution:
You can choose your own amount of HP. You just need enough HP to be able to afford making 2 or 3 mistakes consecutively, so due to enemy variety, it's hard to give a specific number. 200 HP is enough for the first 3rd of the map, go up to 300 for... idk, map 5? 400 HP for map 11. HP is probably the first place to shave points from though.

SP: Whatever amount is enough to do 1 full combo -> leap back -> 1 full combo -> leap back for swords. Don't know about greatswords.
I'm literally wiping the floor with a dex/luck rapier build with 60% crit chance but ok buddy
 

ktoloco

Member
Aug 22, 2017
130
337
Greetings, friend. I'm very appreciative for all the hard work put into this. I was just wandering if I could install only the uncensore? Are there specific files in my game's folder I could just replace with yours?
The point of this is to be able to apply an uncensore without any translations, cheats or other modifications (or if I wanted a different version of translation with reipatched)
If you use reipatched, you cant use the uncensor from kumarin because is for BepInEx. And bepinex and reipatcher cant work together as far i know.
 
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Jun 21, 2018
259
225
If you use reipatched, you cant use the uncensor from kumarin because is for BepInEx. And bepinex and reipatcher cant work together as far i know.
Ahh that's a shame. I wish there was a way to uncensore the game by simply replacing some files or something basic like that, keeping the game fresh to modify in any other way later. But thank you!
 

ktoloco

Member
Aug 22, 2017
130
337
Ahh that's a shame. I wish there was a way to uncensore the game by simply replacing some files or something basic like that, keeping the game fresh to modify in any other way later. But thank you!
I think you can use the uncensor files with Reipatcher, you need integrate but i dont know how to do. You need read the documentation, but i did that in the past, and is not easy to do.
 
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lovelon

Newbie
Jan 11, 2018
18
15
the game is so great, i hope he sees the success of the game and moves on with the DLC, perhaps new enemies or Candole's revenge, hopefully it will be as hard and brutal as Blasphemous.
 

Erris1123

Newbie
Mar 14, 2019
63
115
I did a lot of weapon testing last year and you can see my previous postings. Here's my recommendations.

Decayed Sword, the second weapon you ever pick up, will actually last you throughout the game. It is most ideal for melee bosses with fast animations and tight attack windows, or when for new bosses in general. It behaves like a rapier and allows you to leap into range with the first thrust. Should you choose to commit to the attack because you realized the window of opportunity is huge, you can follow up with its rapid 2nd, 3rd, and 4th thrusts. However, if you want to play safe, do 1st thrust and leap to a safe range. Try to stay behind enemy bosses whose ranges you don't know.
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I used path 1: normal ascension but didn't investigate the differences that closely.

Unnamed Katana and Crusader's Straight Sword are both higher dps weapons for bosses with larger attack windows or whose patterns you've already learned.
In particular, I recommend
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For Katana, path 1:normal ascension is mandatory. Iai is terrible, but I gave up on it early so maybe you can make it work.
Crusader's Straight Sword's 2 ascension paths both work depending on if you need Holy or Corrupted more.

For Greatswords, I don't know how to make them work, but I've talked about doing a guard and parry only playstyle and I'll test it out in the future.


In addition, I'll post about Rings in a comment below so you'll have a better time making STR / DEX / INT builds.

Oh, and Luck / Crit is terrible, don't bother.
Magic is also largely useless as far as I can tell but I don't mind doing long distance jabs with flintlock or something.

In terms of HP, SP, MP distribution:
You can choose your own amount of HP. You just need enough HP to be able to afford making 2 or 3 mistakes consecutively, so due to enemy variety, it's hard to give a specific number. 200 HP is enough for the first 3rd of the map, go up to 300 for... idk, map 5? 400 HP for map 11. HP is probably the first place to shave points from though.

SP: Whatever amount is enough to do 1 full combo -> leap back -> 1 full combo -> leap back for swords. Don't know about greatswords.
What are your thoughts on the Prayer Maiden sword?
 

Erris1123

Newbie
Mar 14, 2019
63
115
I'm using the version that kumarin linked with his uncensor and whatnot
What do I need to do to make the particles and whatnot start moving again - the stars in the main menu and leaves and the like
 

Erris1123

Newbie
Mar 14, 2019
63
115
If I'm not wrong in this, that chick we saved at the beginning has it rough. She is out picking plants when some bandits kidnap and gangrape her, and then she is freed by Aradia, goes back to her place, and gets stopped by an Inquisitor who throws the tentacle trap at her because her demeanor gives him a power trip, and then she gets home, curls up in her blanket, and then Inquisitors bust into her house and gangrape her before leaving, and some dude who's been stalking her goes in after and rapes her before running off.


Three of the diaries are about her, lmao.
 

hawkhunter

Member
Aug 10, 2017
272
204
What are these two places used for?
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I think those are abandoned placeholders

There is one more. Before you get to the first boss, you could drop down and double-jump-dash to the left, entering an empty cave.
That was a test room in the pre-release. With certain buttons you could spawn enemies to your demand. Didnt test if it still works though

So I think there are some unused corners in the game
 
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ktoloco

Member
Aug 22, 2017
130
337
where do i see the map?
Here.
Apologies for taking so long but I have finally completed the map. It took me longer than expected because a. I've never made a map before, and b. this game is also quite large; I have to say I have a newfound appreciation of what D-Lis has managed to create here.

I have scaled up the level names and doubled the scale of the image so that compression/image zoom filtering doesn't make the smaller text unreadable when zooming in, hopefully that eases readability but if it doesn't I may try a better version at a later date, though I think this should suffice for now. The map contains:
  • Accurate (mostly) placements of solid and pass-through platforms
  • Locations of any placed items on the map
  • Locations of special mobs that drop unique items & Boss Locations
  • Locations of and structure of all mechanisms, keys, breakables, structural hazards (spikes) and falling platforms
  • Locations of all Diaries
  • Locations of various background erotic scenes
  • Locations of all events and interactable characters, as well as rescues
  • Karma allocation for rescues and Karma requirements for barriers/a certain dialogue choice
  • Information on triggering events/locations/diary spawns
The map DOES NOT contain:
  • Standard enemy locations
  • Erotic trap locations
  • Non-structural or non-colliding hazards (i.e. arrows, pressure plates, wrecking balls/logs that don't break anything, or tripwires)
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Please give feedback and also anything I may have missed/gotten wrong. Hopefully I didn't miss anything but you never know.

EDIT: ALSO I am dumb and forgot about the weapons and ring sold at Illusive's shop, but it should be fine since they're all concentrated in that spot so I don't think there's any point cluttering the map with them.

EDIT2: Adjusted information on Captain Sierra's quest, you have to talk to her once to spawn the diary of the other captain, and then after collecting that diary, Sierra's entry in the ranch diary will unlock. Added info that points out Illusive's shop stock. Corrected some visual errors and platform placements.
 

Erris1123

Newbie
Mar 14, 2019
63
115
I finished the game yesterday, and then I realized there is nothing cooler for me to look forward to in the next few years.
omp is working on decensoring, but he's adding in a surprise. maybe that'll be cool. besides, there is likely gonna be more content - maybe DLC
 
Nov 24, 2019
61
36
so iv finally beat the game and i used a auto translator however it wasnt the best translation could someone explain the ending and well just the whole story in some better detail i kind of get it but idk if i can really trust the translation to much lol
 
Apr 25, 2021
96
74
Thoughts about Rings and Stats Builds in General:
tl;dr The numbers and ranking are in this sheet.



Rings should be seen in terms of extra stats points they give. If a ring gives +10HP, it should be viewed as +1 stats point. If it gives +5 SP or +1 STR, it should be viewed as +1 stats point via those routes.

The best example is the Fool's Ring, which gives
Fool's Ring: HP -3, MP -3, INT -4, STR +6
If every stat here matters to you, then the total stats gain is -4, making it a terrible ring.
However, honestly, if you don't rely on casting magic like 99% of the players here, we can ignore the MP part, so it's a -1.
Then, if your weapon ignores INT, then it becomes a +3 ring.

When you equip the Fool Ring as an INT build like a Crusader's Straight Sword (Normal) build which scales mostly with INT but still scales with STR, you might actually see more ATK gain from it immediately than on other rings, but then once you factor in spending 7 stats points compensating for the HP -3 and INT -4, it's a loss in attack in total because you could have had 7 extra points in INT.

So, with that said, here's my lists
Ranking for Katana, Decayed Sword, Bone-Carved Kris which scale off of STR and DEX but not INT:
Hasty > Slave > Guard > Elegant > Fool > Dynamic

Ranking for Crusader's Sword, which scale off of STR, DEX, and INT:
Hasty > Guard > Elegant > Slave is tied with Violetta. Interchange and test > Dynamic

And then do your own testing to see if it works best for you or not.
If anyone else has time, you could also add the weapon stat multipliers onto the sheet's so you make them into weighted sums and then see if the rankings change or not. I'm moving on from this for now.

Here's some comments on the rings I don't have numbers for.
Hasty, granting additional attack speed, is theoretically the best possible ring. In this game, when a boss is facing away from you or is not attacking, that's a window of opportunity during which you can safely attack or heal.
It basically makes attack animation endlag shorter.
Hasty Ring should theoretically change your entire combat flow so you can take advantage of even smaller windows of opportunity and make it out safely still.
I am slightly worried about my reaction speed being on it or off of it being messed up if I kept swapping it off, so I always have it on.

Heavy Crest Ring, decreases SP consumption while blocking, which might be excellent for a greatsword build, since the only way I see those working is via block and parry.
Sage's Crest Ring, which could have an exponential effect on Exploding Cross + Witch's Prayer spam casting's self-feedback loop.

Dark Red Crest Ring and its weaker version, Vengeful Crest Ring are rings which heals you in the event of mistakes. Their utility is honestly minimal unless you happen to be making a very long trip between Witch Altars. Might be useful for boss fights of attrition but direct buff options are better.
You put a ton of work into trying to make the game less about fun, unique builds and more of a number test. I think you'll have a lot more fun if you focus on what's fun rather than what's 0.1% better than everything else.
 
Apr 10, 2018
49
37
I've finally finished the game (prayer maiden sword op) and the ending reminded me of the same sadness I felt when I wasn't able to stop solaire from his 'sun'.
I hadn't gotten Aradia's purity sullied in my save too so there's that. I was too focused playing to finish the game as I've wanted to finish this a long time ago.
But at what cost? Feels.
 
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SilentShip

Newbie
Mar 27, 2020
32
44
What are your thoughts on the Prayer Maiden sword?
I actually am not sure which one's the Prayer Maiden sword. Maybe my autotranslator is not translating to the same name or I just completely missed the weapon.

Do you mind posting a picture or showing me some stats so I could pin down which one it is?
 
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