- Nov 21, 2018
- 89
- 111
Seems like a different folder than mine (is it cracked version install path?). But my launcher version is already v4 so it might have changed quite a bit. Also, it always connects to the server and downloads different versions from time to time so I don't really know how this works myself.Krongorka sorry to bother you but I think there is a way to make the cracked version go to 3.4, I just need to know if in your spine folder you have this folder
View attachment 2352635
it is only a theory but I think that there it saves the versions of the program and if you have the 3.4.0.2 file and put it in the cracked version folder maybe and just maybe the cracked version will recognize it because it has the option to change the version but it crashes when you do it
View attachment 2352602
again sorry to bother you but I really want to learn how to mod new enemies in the game and without this tool it is impossible.
I don't really mean to overloard Krongorka with requests, but this has genuinely been one of the things I've wanted the most: a bad end involving Aradia being forced to join the "background characters", hence into yet another randon, unimportant fuckmeat. Whether it is in the prison area or the farms... God knows how much I'd love to see it.it would be nice edit Aradia in one of those chicks on the backgrounds
Some of those animations are unique
View attachment 2352510
no links? no name even? BruhhHAHAHAhahaha
there was an edited translation posted on ULMF
it has some things that are not 100% accurate becuase it's missing some japanese subtleties, but for the most part, it's pretty damn good
hmmm.....
also, it's not like I MYSELF can notice all the subtleties anyway
it's great, it's great
that would be really niceI don't really mean to overloard Krongorka with requests, but this has genuinely been one of the things I've wanted the most: a bad end involving Aradia being forced to join the "background characters", hence into yet another randon, unimportant fuckmeat. Whether it is in the prison area or the farms... God knows how much I'd love to see it.
it's pretty buried in the thread, i'd have to look it up for you, which wouldn't be different from you looking it up for yourself in terms of effort, i'm just giving you the heads up so you're aware that it existsno links? no name even? Bruhh
I found it, editied my comment to have the guys name, for records sake this was about a 90% complete english transaltion, everything save a few weapon descriptions according to the original translation author.it's pretty buried in the thread, i'd have to look it up for you, which wouldn't be different from you looking it up for yourself in terms of effort, i'm just giving you the heads up so you're aware that it exists
No, God doesn't know, God has left us long ago.I don't really mean to overloard Krongorka with requests, but this has genuinely been one of the things I've wanted the most: a bad end involving Aradia being forced to join the "background characters", hence into yet another randon, unimportant fuckmeat. Whether it is in the prison area or the farms... God knows how much I'd love to see it.
i will try it laterUse the "BepInEx sinai unity explorer" plug-in, It will allow you to clone mobs among other things but I don't know if it will let you modify their spawnpoint (I didn't try but maybe it's possible)
Cloned mobs disappear when you go to another level or touch the checkpoint
The process is easy but somewhat confusing, if you have problems let me know.
need helpthe game opens as usual BUT NOTHING IS WORKING I CAN not do anything i pressed every button nothing happens need help
If you are referring to the event scene, no. You have to just take the little run back to activate it whenever you want to see it againCan the bunny outfit scene be played in the gallery at all?
Alright, so I think it's time to tell you about that my 0.32 animation mod 'porting to release version process'.It took me some time but I was able to do it, thanks for the advice!
I had to use bepinex sinai unity explorer, once you find the enemy units its a piece of cake
Here I leave one of the scenes that I wanted to recreate, it was not 100% as I wanted but it is close, now that I have the knowledge I can surely improve it
Too bad the animation mod doesn't work in the current version (and I'm too dumb to modify it)
View attachment 2251079
Ah, I haven't done this event and was wondering if it was in the viewer, where do you go for this one?If you are referring to the event scene, no. You have to just take the little run back to activate it whenever you want to see it again
...So what is this mod? I read that entire block of text. And left with this question. What is this mod?Alright, so I think it's time to tell you about that my 0.32 animation mod 'porting to release version process'.
One problem which I noticed right away - current tools which I have fail to repack new generated sprite sheet back in sharedassets file. That's a huge deal, because I made some graphics changes in spine, generated a new atlas and a png file and now I just found out new versions of the same tools doesn't work with NoR. UABEA fails, UABE 3.0 beta 1.
Version of UABE which works with NoR assets repacking, including textures without a crash is "2.2 stable d" (You must be registered to see the links)
Next, I figured that for now I'm only willing to port the exact same animation and assets from 0.32. Fair warning, I MADE THEM WRONG in the first place, there are some issues. But for that scene they happened to be minor and not a huge deal, but I'd like to redo properly. My previous sprite sheet was generated without that great uncensor which is available here at least for version 1.0.6. The only thing which is censored is that "added gameover segment with chained Aradia". But also take it a note: I made this edit before Dlis made an official gameover scene with chained and naked Aradia. My version of the scene is based on a skeleton of girl which is chained on an enemy, and I only swapped her torso and head to look like Aradia. Now you know
Next is a scripting data for added sequences. Like I said, that's the main issue, because Assembly-Csharp must be edited properly for scene to play, have sound and other stuff. Release version changed some things, so edited it accordingly, but one feature doesn't work properly in gameplay animation ('soft gameover' with a respawn to nearest checkpoint) which worked in 0.32 version. It's all about scripting and I'll admit, I'm not that good with it. I'll attach sources for the code and edited assets, so it can be ported and maybe with improved code.
Whole animation sequence plays in gallery and in gameplay. If a lot of people are using 1.0.7, send a "clean" version of 1.0.7 without any mods (BepInEx, boned, etc). And I'll make it compatible with 1.0.7 as well.
But as for now, I made this mod compatible with 1.0.6 with this awesome Uncensor. For now I'll consider it as a base version for my mods. Again, I want to say thanks to guys which made this uncensor omp123 , Quaking_Nuts.
" Yes, I know, it fucks up the particles, and I know it fucks up translations, but I'm still waiting on a mod-free mosaic remover that edits the Assembly-CSharp, so it'll have to do for now."
Don't think I noticed any issues with that, but know there are 2 mosaic files which controls all mosaic in the game and a way to remove them. Turning off all mosaic scripts in Assembly-Csharp is a 'meh' solution to be honest.
I also have a working spine editor version which was used for this game and I can unpack any sprite sheet to individual sprites, so it can be much easier to edit. So you can ask me if there's an interest in that.
Again, this kind of mod with added animations sequences must have edited Assembly-CSharp.dll, so it will break any mods which use that file.
View attachment 2355886
PS: F95 is still jumpy about all archives with .DLLs. There's always one false-positive. If you worry it's a virus, well, to bad for you I guess
Thanks for your hard work! I'm sure it wasn't easy but seeing the results really makes me want to learn how to modify the game!Alright, so I think it's time to tell you about that my 0.32 animation mod 'porting to release version process'.
One problem which I noticed right away - current tools which I have fail to repack new generated sprite sheet back in sharedassets file. That's a huge deal, because I made some graphics changes in spine, generated a new atlas and a png file and now I just found out new versions of the same tools doesn't work with NoR. UABEA fails, UABE 3.0 beta 1.
Version of UABE which works with NoR assets repacking, including textures without a crash is "2.2 stable d" (You must be registered to see the links)
Next, I figured that for now I'm only willing to port the exact same animation and assets from 0.32. Fair warning, I MADE THEM WRONG in the first place, there are some issues. But for that scene they happened to be minor and not a huge deal, but I'd like to redo properly. My previous sprite sheet was generated without that great uncensor which is available here at least for version 1.0.6. The only thing which is censored is that "added gameover segment with chained Aradia". But also take it a note: I made this edit before Dlis made an official gameover scene with chained and naked Aradia. My version of the scene is based on a skeleton of girl which is chained on an enemy, and I only swapped her torso and head to look like Aradia. Now you know
Next is a scripting data for added sequences. Like I said, that's the main issue, because Assembly-Csharp must be edited properly for scene to play, have sound and other stuff. Release version changed some things, so edited it accordingly, but one feature doesn't work properly in gameplay animation ('soft gameover' with a respawn to nearest checkpoint) which worked in 0.32 version. It's all about scripting and I'll admit, I'm not that good with it. I'll attach sources for the code and edited assets, so it can be ported and maybe with improved code.
Whole animation sequence plays in gallery and in gameplay. If a lot of people are using 1.0.7, send a "clean" version of 1.0.7 without any mods (BepInEx, boned, etc). And I'll make it compatible with 1.0.7 as well.
But as for now, I made this mod compatible with 1.0.6 with this awesome Uncensor. For now I'll consider it as a base version for my mods. Again, I want to say thanks to guys which made this uncensor omp123 , Quaking_Nuts.
" Yes, I know, it fucks up the particles, and I know it fucks up translations, but I'm still waiting on a mod-free mosaic remover that edits the Assembly-CSharp, so it'll have to do for now."
Don't think I noticed any issues with that, but know there are 2 mosaic files which controls all mosaic in the game and a way to remove them. Turning off all mosaic scripts in Assembly-Csharp is a 'meh' solution to be honest.
I also have a working spine editor version which was used for this game and I can unpack any sprite sheet to individual sprites, so it can be much easier to edit. So you can ask me if there's an interest in that.
Again, this kind of mod with added animations sequences must have edited Assembly-CSharp.dll, so it will break any mods which use that file.
View attachment 2355886
PS: F95 is still jumpy about all archives with .DLLs. There's always one false-positive. If you worry it's a virus, well, to bad for you I guess
Unfortunately I haven't played in a while so my memory on it is hazy, but to my knowledge its quite literally left a screen or two from one of the bonfire esc spawn points in the city slums.Ah, I haven't done this event and was wondering if it was in the viewer, where do you go for this one?