- Jul 15, 2022
- 118
- 526
not really, it is possible to edit the combat and certain mechanics but when it comes to putting 100% new things (enemies and animations) we are quite limited.Wow, this game is really that moddable?!
not really, it is possible to edit the combat and certain mechanics but when it comes to putting 100% new things (enemies and animations) we are quite limited.Wow, this game is really that moddable?!
Just check out the twitter one, easiest to navigateso what is the author up to now, i cant translate the pages for some reason but i cant find any post anywhere after 2022
Still having trouble with this. Nobody answered when I asked, so I dunno.I ran into an annoying glitch at the first level the after defeating the first boss when I pick up the diary the game freeze
Like REALLY, you think the creator of this would've made sure that the first level works
Any help to fix this would be grateful
I ran into an annoying glitch at the first level the after defeating the first boss when I pick up the diary the game freeze
Like REALLY, you think the creator of this would've made sure that the first level works
Any help to fix this would be grateful
This has been posted many, MANY times in this thread. Don't use the download in the OP that just says Win. Download the one that says Win(Bug Fixed).Still having trouble with this. Nobody answered when I asked, so I dunno.
Go to Night of revenge v1.07, then go to BeplnEx, then go to Plugins, and place the mod there.Sorry, how do i install and input this mod ?
why is that? what makes modifying mechanics so much easier than adding new enemies & animations other than it seems like more/harder(?) work?not really, it is possible to edit the combat and certain mechanics but when it comes to putting 100% new things (enemies and animations) we are quite limited.
Are.... are you seriously asking that or just trying to keep the conversation going? Modifying mechanics is simple because of the fact that to can tweak some variables here and there. Adding new enemies and animations takes far more time and effort due the art assets, rigging the bones, creating/finding/syncing the animations. I'm just giving the quick and dirty answer from what I've seen.why is that? what makes modifying mechanics so much easier than adding new enemies & animations other than it seems like more/harder(?) work?
it's a bit complicated to explain well but basically you can't add something new without overwriting something already existing (at least with animations).why is that? what makes modifying mechanics so much easier than adding new enemies & animations other than it seems like more/harder(?) work?
I am sincerely asking, but I should have asked my question better. I know there is a lot of work going into animation. I've been trying my hand at basic pixel animation and its hard.Are.... are you seriously asking that or just trying to keep the conversation going? Modifying mechanics is simple because of the fact that to can tweak some variables here and there. Adding new enemies and animations takes far more time and effort due the art assets, rigging the bones, creating/finding/syncing the animations. I'm just giving the quick and dirty answer from what I've seen.
Nephilim50 answered your question right above you.I am sincerely asking, but I should have asked my question better. I know there is a lot of work going into animation. I've been trying my hand at basic pixel animation and its hard.
But are there any technical limitations with the game that would limit the ability to add new enemies & animation? or is it just the work of actually designing good enemies and animations?
looks like newest tweet was about 11 months ago?Just check out the twitter one, easiest to navigate
his last ci-en post was on may and dw he usually does updates about his wellbeing and what he's working in like every 3-4 months or smth, he just doesn't really communicate that oftenlooks like newest tweet was about 11 months ago?
the twitter is on the front page of this thread, and the newest post is on jun 10, so honestly idk how you can see a twitter page whoever it is that last post is 11 months ago, either that or you are just bad at mathlooks like newest tweet was about 11 months ago?
maybe because im not signed in? because i dont see that post, gotcha thank youthe twitter is on the front page of this thread, and the newest post is on jun 10, so honestly idk how you can see a twitter page whoever it is that last post is 11 months ago, either that or you are just bad at math
u know what u are right, tried checking it out without signing and it does shows 2022 as latest post, huhmaybe because im not signed in? because i dont see that post, gotcha thank you
It would help if you showed me your folder structure. What is in the root folder and whats in your bepinex folder?I'm trying to get the NoReromod running, but I'm having an issue where Bepinex simply refuses to load up?
I have attempted to run as admin, use pixeldrain Bepinex downloads provided in this thread already, tried all 3 of the downloads from the main page but I just cannot get the mod to boot up.
Naturally a bepinex folder is already there with the downloads at the start, but no config file is being made and no console pops up when I run the game.
Hey I only see her give birth to the green slime how do I get the ooze birth?Fixing some reported bugs. Added some small features
NoREroMod v0.11.3
### v0.11.3
- Added config for normal and elite enemy poise values
- Added MP damage to certain ero animations
- Fixed exp drain config times
- Fixed sp lose on guard configs settings
Features:
Install & Config Instructions:
Older Patch Notes:
Project is open source
Check it out here:
You must be registered to see the links