Sorry not sorry
View attachment 2339003
rockfly
I guess I'll prefer a PM here, just not to flood this topic with these random editsAs for actual redrawing I think there are still some censored sprites here and there that wasn't fixed by the uncensor which was released here for 1.0.6 if I'm not mistaken.
As for that 0.32 animation there are some good news and some bad news. The good news are I have sources for animation itself. Bad news, however:
- Assembly-Csharp.dll must be edited, so if you'll use custom mods it won't work. There are custom spine controller script which makes new sequences possible.
- I made these animation edits on a later spine version (because at the time it was less prone to crashes), which sometimes cause issues for animation itself - Dlis use a lot of 'bone constraints' which works as intended for version 3.4.02 but not correctly in others. Most notable issues are incorrect leg/chain movements.
- I used wrong spine settings in the past for my edits (lack of knowledge on my side) so I might even need to redo these edits with correct settings on 3.4.02. Much fun, not a lot of time to spare. 'Sigh'.
I'll check some stuff about it later and maybe I'll share spine and code as is, so people can use it for 'future ports' if needed.
not really, it is possible to edit the combat and certain mechanics but when it comes to putting 100% new things (enemies and animations) we are quite limited.Wow, this game is really that moddable?!
Just check out the twitter one, easiest to navigateso what is the author up to now, i cant translate the pages for some reason but i cant find any post anywhere after 2022
Still having trouble with this. Nobody answered when I asked, so I dunno.I ran into an annoying glitch at the first level the after defeating the first boss when I pick up the diary the game freeze
Like REALLY, you think the creator of this would've made sure that the first level works
Any help to fix this would be grateful
I ran into an annoying glitch at the first level the after defeating the first boss when I pick up the diary the game freeze
Like REALLY, you think the creator of this would've made sure that the first level works
Any help to fix this would be grateful
This has been posted many, MANY times in this thread. Don't use the download in the OP that just says Win. Download the one that says Win(Bug Fixed).Still having trouble with this. Nobody answered when I asked, so I dunno.
Go to Night of revenge v1.07, then go to BeplnEx, then go to Plugins, and place the mod there.Sorry, how do i install and input this mod ?
why is that? what makes modifying mechanics so much easier than adding new enemies & animations other than it seems like more/harder(?) work?not really, it is possible to edit the combat and certain mechanics but when it comes to putting 100% new things (enemies and animations) we are quite limited.
Are.... are you seriously asking that or just trying to keep the conversation going? Modifying mechanics is simple because of the fact that to can tweak some variables here and there. Adding new enemies and animations takes far more time and effort due the art assets, rigging the bones, creating/finding/syncing the animations. I'm just giving the quick and dirty answer from what I've seen.why is that? what makes modifying mechanics so much easier than adding new enemies & animations other than it seems like more/harder(?) work?
it's a bit complicated to explain well but basically you can't add something new without overwriting something already existing (at least with animations).why is that? what makes modifying mechanics so much easier than adding new enemies & animations other than it seems like more/harder(?) work?
I am sincerely asking, but I should have asked my question better. I know there is a lot of work going into animation. I've been trying my hand at basic pixel animation and its hard.Are.... are you seriously asking that or just trying to keep the conversation going? Modifying mechanics is simple because of the fact that to can tweak some variables here and there. Adding new enemies and animations takes far more time and effort due the art assets, rigging the bones, creating/finding/syncing the animations. I'm just giving the quick and dirty answer from what I've seen.
Nephilim50 answered your question right above you.I am sincerely asking, but I should have asked my question better. I know there is a lot of work going into animation. I've been trying my hand at basic pixel animation and its hard.
But are there any technical limitations with the game that would limit the ability to add new enemies & animation? or is it just the work of actually designing good enemies and animations?
looks like newest tweet was about 11 months ago?Just check out the twitter one, easiest to navigate
his last ci-en post was on may and dw he usually does updates about his wellbeing and what he's working in like every 3-4 months or smth, he just doesn't really communicate that oftenlooks like newest tweet was about 11 months ago?
the twitter is on the front page of this thread, and the newest post is on jun 10, so honestly idk how you can see a twitter page whoever it is that last post is 11 months ago, either that or you are just bad at mathlooks like newest tweet was about 11 months ago?
maybe because im not signed in? because i dont see that post, gotcha thank youthe twitter is on the front page of this thread, and the newest post is on jun 10, so honestly idk how you can see a twitter page whoever it is that last post is 11 months ago, either that or you are just bad at math
u know what u are right, tried checking it out without signing and it does shows 2022 as latest post, huhmaybe because im not signed in? because i dont see that post, gotcha thank you