- Mar 3, 2021
- 72
- 259
The green slimes will grow into whatever enemy creampies in you last after some time (few secs)Hey I only see her give birth to the green slime how do I get the ooze birth?
The green slimes will grow into whatever enemy creampies in you last after some time (few secs)Hey I only see her give birth to the green slime how do I get the ooze birth?
Exactly as your instructions dictate, download from the first page, put bepinex NOReromod.dll in bepinex plugins folder, and start game. Root game folder, BepinEx folder, then Plugins and config folder shown below after running game.It would help if you showed me your folder structure. What is in the root folder and whats in your bepinex folder?
Weird, that seems about right...Exactly as your instructions dictate, download from the first page, put bepinex NOReromod.dll in bepinex plugins folder, and start game. Root game folder, BepinEx folder, then Plugins and config folder shown below after running game.
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I'm frankly not even sure if it's loading up, consider i tried to run the game today before taking this log file.Weird, that seems about right...
Whats the contents of the BepInEx/LogOutput.txt file?
Do you see any line that reads "[Info : NoREroMod] Plugin NoREroMod is loaded!"?
What I'm asking is. Is the black ooze birth also featured, or is it just the green slime birth?The green slimes will grow into whatever enemy creampies in you last after some time (few secs)
Does it work for version 1.0.7?Edit Aradia default skin
View attachment 2832440
this is a step-by-step guide to edit the default Aradia skin to your liking without being limited to the .png dimensions and sprite borders.
Necessary tools:
You must be registered to see the linksimport and export game files
Spine Pro v3.8.75 (WIN) create/edit animations (cracked version!)
You must be registered to see the linksmake the file (.json) made by spine 3.8 compatible with the game (You must be registered to see the links)
Skin files and Spine project
Getting started:
first make sure you have enabled the option to view file extensions.
Windows 8 and 10:
View attachment 2832001
- Open File Explorer (open any folder).
- Click the View tab.
- Select "File name extension"
- Optionally, you can enable Hidden items.
- Filename extensions will now be visible.
Now download "Skin files and Spine project" and unzip.
From Spine open the file "Aradia_baseSkin.spine".
View attachment 2832018
If this happens you have to give it the path to the images, click on "images" and browse to the "img" folder of the project.
View attachment 2832024
everything should be visible now!
here I recommend disabling the option to view and interact with the bones since any alteration causes the animations to have errors and it is very easy to alter them by accident.
View attachment 2832071
Editing:
to identify the parts you want to modify click on them and look for their name and the image with the same name
View attachment 2832105 View attachment 2832106
with your image editor of preference make your changes and overwrite the image.
Spine scans the image folder for changes so that any edits will be immediately visible.
View attachment 2832153 View attachment 2832170
remember also to apply the changes to the other skins!
View attachment 2832186
some sprites are only visible in the middle of certain animations, it is advisable to watch some animation to see the progress and which images to edit.
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Exporting and importing
Once you are happy with the changes, go to the export option, make sure that "Pretty Print", "Nonessential Data" and "Texture Atlas" are checked
View attachment 2832217
that should generate these 3 files
View attachment 2832223
use Skeleton Viewer 3.8.99 on the .json file we generated to make it compatible with the game, without this the edits do not work.
here is a video explaining how to use it:You must be registered to see the links
after this make sure to add the .txt extension to the .atlas and .json files
now open the file "skeleton.json.txt" and look for "bone13".
View attachment 2832239
replace the 4 "transform": "noRotationOrReflection" with "inheritRotation": false
and save changes
View attachment 2832252
the process of importing is a bit complicated and it is much easier to see it than to explain it in writing so here is a video of how to use AssetsBundleExtractor
You must be registered to see the links
path id 143, Texture2D: skeleton.png
path id 281, TextAsset: skeleton.json.txt
path id 322, TextAsset: skeleton.atlas.txt
and that's it, with this you have the basic knowledge to edit the aradia base skin!
special thanks to Krongorka for the technical support and ArchPhaeton for the edited assets!
yes, all my mods are tested in version 1.0.7Does it work for version 1.0.7?
Yes, the plugin doesn't seem to be loading.I'm frankly not even sure if it's loading up, consider i tried to run the game today before taking this log file.
Black ooze preg hasn't been changed from the base game, its only used for ooze traps. Every preg added by the mod will use the green slime animationWhat I'm asking is. Is the black ooze birth also featured, or is it just the green slime birth?
Have you thought about adding the black ooze birth to mod like a 50/50 chance either slime or black ooze birth?Yes, the plugin doesn't seem to be loading.
Are you using the Win (Bug Fix) download from the op? I just test on a fresh install and noreromod v0.11.3, works fine. Could be your antivirus/malware blocking the dll file?
Black ooze preg hasn't been changed from the base game, its only used for ooze traps. Every preg added by the mod will use the green slime animation
I would love to do that. While tinkering with the game files, I noticed that the extra costumes look very similar to the default outfit except for the color.Are there mods for NoR that modify the UI portrait and H scenes to correspond with the alt costumes if you switch to one? If not someones gotta do that because that'd be cool.
The diagrams in the game's maps folder are pretty detailedis there a guide or walkthrough I don't want to miss anything
It's been completed for like half a year now (not counting bugfixes).been a while and sheesh is this game full version or completed? always check update cien and twitter by D-Lis
Pardon my ignorance, but why isn't tagged as completed if that's the case?It's been completed for like half a year now (not counting bugfixes).
Because the tags for completed, on hold, and abandoned are inconsistently updated, even when they should be. If there's a purchase link (dlsite, steam, itch.io, exc)in the first post you can usually find a release date if it's completed.Pardon my ignorance, but why isn't tagged as completed if that's the case?
Yeah I've been Reading this discussion like since beginning lot of bugs can't be full fixed don't why d-lis forget thatIt's been completed for like half a year now (not counting bugfixes).